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Xeeynamo
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sotn-decomp
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
https://sotn.xee.dev/
GNU Affero General Public License v3.0
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Eliminate MyLayer and MyRoomDef to use the normal structs
#1857
bismurphy
closed
2 weeks ago
0
decompiling func_us_801753E4
#1856
Onenutmcgee
closed
2 weeks ago
0
Add Include Guards for All Headers
#1855
hohle
closed
2 weeks ago
0
tt_002 func_us_80175730 and func_us_80175A78
#1854
Onenutmcgee
closed
2 weeks ago
0
Add `rbo3` to gamemeta.js
#1853
JoshSchreuder
closed
2 weeks ago
0
Asset handler for palette definition in the header
#1852
Xeeynamo
closed
2 weeks ago
0
Add linter for `g_Player.pl_vram_flag`
#1851
JoshSchreuder
opened
2 weeks ago
0
Working extraction & building of DRA PSP
#1850
bismurphy
closed
2 weeks ago
6
Add linter for `g_Player.status`
#1849
JoshSchreuder
closed
2 weeks ago
0
decompile func_us_801D7C20
#1848
gamezter
closed
2 weeks ago
0
decompiling func_us_80177AC4
#1847
Onenutmcgee
closed
2 weeks ago
3
Decompile tt_002 func_us_80174998
#1846
Onenutmcgee
closed
2 weeks ago
0
PrimitiveType Lint
#1845
hohle
closed
2 weeks ago
1
Asset tool refactor
#1844
Xeeynamo
closed
2 weeks ago
0
Decompiling function func_us_80173BD0
#1843
Onenutmcgee
closed
2 weeks ago
0
RBO3 st_common deduplication
#1842
mrmidi
closed
2 weeks ago
0
Some RBO3 deduplications
#1841
mrmidi
closed
2 weeks ago
1
Decompile some small `no0` functions
#1840
JoshSchreuder
closed
2 weeks ago
0
Decompile `rbo3` `func_us_801923DC` and `func_us_80192D64`
#1839
hohle
closed
2 weeks ago
1
Decompile ST0 EntityBackgroundVortex
#1838
bismurphy
closed
2 weeks ago
0
Decompile ST0 EntityClockTower3D
#1837
bismurphy
closed
2 weeks ago
0
Add rooms handler in the asset manager
#1836
Xeeynamo
closed
2 weeks ago
0
Decompile a couple of `no0` funcs + minor cleanup
#1835
JoshSchreuder
closed
2 weeks ago
0
Refactor some common skeleton bone throw code for clarity
#1834
JoshSchreuder
closed
2 weeks ago
0
Decompile ST0 EntityCutscenePhotograph
#1833
bismurphy
closed
2 weeks ago
0
Decompile ST0 func_801BC5C0
#1832
bismurphy
closed
2 weeks ago
0
Extract sprite banks from all overlays
#1831
Xeeynamo
closed
2 weeks ago
0
Decompile `no0` Slinger functions
#1830
JoshSchreuder
closed
2 weeks ago
0
Decompiling tt_002 func_us_801739D0
#1829
Onenutmcgee
closed
2 weeks ago
0
Name FLAG_BLINK for entities
#1828
bismurphy
closed
2 weeks ago
0
Break tt 002 on jump tables
#1827
Onenutmcgee
closed
2 weeks ago
1
Decompiling tt_002 func_us_80176B6C
#1826
Onenutmcgee
closed
3 weeks ago
1
Eliminate ET_Generic, and ext.stub
#1825
bismurphy
closed
2 weeks ago
2
Dedupe `EntityExplosionPuffOpaque`
#1824
JoshSchreuder
closed
3 weeks ago
0
Decompile/decompile tt 002 func us 801746 e8
#1823
Onenutmcgee
closed
3 weeks ago
3
Eliminate generic.unk7E with other cleanups
#1822
bismurphy
closed
3 weeks ago
0
Decompile NO3 EntityFireWargWaveAttack
#1821
bismurphy
closed
3 weeks ago
0
Decompile a few `no0` functions
#1820
JoshSchreuder
closed
3 weeks ago
0
Decompile `no0` `func_us_801C27A4` elevator function
#1819
JoshSchreuder
closed
3 weeks ago
0
STNO0 func_us_801CC9B4 decompile
#1818
mrmidi
closed
3 weeks ago
0
Tweak the handling of the LayoutEntity files created by sotn-assets
#1817
bismurphy
closed
3 weeks ago
1
RBO3 st_update deduplication
#1816
mrmidi
closed
3 weeks ago
0
Decompile `no0` `func_us_801C2184` elevator function
#1815
JoshSchreuder
closed
3 weeks ago
0
RIC, Slogra and Gaibon sfxIDs added
#1814
synamaxmusic
closed
3 weeks ago
0
Decompile a couple of `no0` clock room functions
#1813
JoshSchreuder
closed
3 weeks ago
0
Eliminate generic.unk80
#1812
bismurphy
closed
3 weeks ago
0
Name DRA EntitySmallRisingHeart; improve animations
#1811
bismurphy
closed
3 weeks ago
0
Fix RBO3 progress
#1810
Xeeynamo
closed
3 weeks ago
0
Major sfxID update
#1809
synamaxmusic
closed
3 weeks ago
0
Dedupe `no0` clock room entities
#1808
JoshSchreuder
closed
3 weeks ago
1
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