A tool to decompile protoc compiled protobuf classes back into .proto definitions.
Usage: [command] [arguments...] [options...] [-h|--help] [--version]
Use reflection backend to load target CIL assembly and its dependants.
Arguments:
[0] <string> Either the path to the target assembly or a directory of assemblies, all of which be parsed.
[1] <string> An existing directory to output into individual files, otherwise output to a single file.
Options:
--skip-enums Skip parsing enums and replace references to them with int32. (Optional)
--include-properties-without-non-user-code-attribute Includes properties that aren't decorated with `DebuggerNonUserCode` when parsing. (Optional)
--include-service-methods-without-generated-code-attribute Includes methods that aren't decorated with `GeneratedCode("grpc_csharp_plugin")` when parsing gRPC services. (Optional)
--parse-service-servers Parses gRPC service definitions from server classes. (Optional)
--parse-service-clients Parses gRPC service definitions from client classes. (Optional)
--log-level <LogLevel> Logging severity level. (Default: Information)
Commands:
il2cpp Use LibCpp2IL backend to directly load Il2Cpp compiled game assembly. EXPERIMENTAL.
See per-command help message for more info.
Name
parameter of OriginalNameAttribute
is not parsed. In this case, the CIL enum field names are used after conforming them to protobuf conventions.Tool
parameter of GeneratedCodeAttribute
is not compared against when parsing gRPC service methods, which may cause false positives in the event that another tool has generated methods in the service class.This project is subject to the terms of the Mozilla Public License, v. 2.0.