issues
search
Zetawar
/
zetawar
Zetawar is a turn based tactical strategy game implemented in 100% ClojureScript.
MIT License
169
stars
14
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Make unaffordable units' image in unit picker grey
#56
tbeddy
closed
7 years ago
3
Display terrain effects for selected and targeted terrains
#55
djwhitt
closed
7 years ago
3
Get compile :recompile-dependents false working with devcards
#54
djwhitt
opened
7 years ago
0
Improve Google Analytics setup
#53
djwhitt
opened
7 years ago
0
Repair other units
#52
tbeddy
closed
7 years ago
12
Discussion: Find-by vs e-by-av
#51
Conaws
opened
7 years ago
1
Add tables to documentation describing map and scenario data elements
#50
djwhitt
opened
7 years ago
0
Automatically point source code links in documentation to version matching current build
#49
djwhitt
opened
7 years ago
0
Add faction color to faction configuration popup title
#48
djwhitt
closed
7 years ago
0
Hide copy link after first move until turn has ended
#47
djwhitt
closed
7 years ago
1
Show unit stats in the build menu
#46
Conaws
closed
7 years ago
10
Add support for simple tech tree
#45
djwhitt
opened
7 years ago
5
Add generalized support for structures that can repair units
#44
djwhitt
opened
7 years ago
4
Add support for units that can repair other units
#43
djwhitt
closed
7 years ago
10
Consider relating unit and terrain types to games
#42
djwhitt
closed
7 years ago
1
Automate promotion of staging to release
#41
djwhitt
opened
7 years ago
0
Add support for loading maps and scenarios from URLs
#40
djwhitt
opened
7 years ago
0
Fixing southwest hex calculation
#39
djwhitt
closed
7 years ago
0
Investigate alternative board rendering options
#38
djwhitt
opened
7 years ago
2
Research replacing Component with Integrant
#37
djwhitt
closed
7 years ago
1
Add terrain-type/buildable-unit-types
#36
djwhitt
closed
6 years ago
3
Add bonuses for adjacent and opposite attacks
#35
djwhitt
closed
7 years ago
1
Add support for unit states that persist for multiple turns
#34
djwhitt
opened
7 years ago
0
Create dumb AI player for testing
#33
djwhitt
opened
7 years ago
0
Posh vs Deftrack'd q
#32
Conaws
closed
7 years ago
1
Investigate replacing Component with Mount
#31
djwhitt
closed
7 years ago
1
Resolve app component db app name conflict
#30
djwhitt
opened
7 years ago
2
Setup autoprefixer for CSS
#29
djwhitt
closed
7 years ago
0
Add version number or release hash to game state format
#28
djwhitt
opened
7 years ago
1
Use clickable cursor for clickable things on the map
#27
djwhitt
closed
6 years ago
1
Add blog archive page and sidebar
#26
djwhitt
opened
7 years ago
0
Add sitemap
#25
djwhitt
opened
7 years ago
0
Add about page
#24
djwhitt
opened
7 years ago
0
Display coordinates when mouse moves over tiles
#23
djwhitt
closed
7 years ago
0
Alert user when end turn is clicked if there are still moves left
#22
djwhitt
closed
7 years ago
4
Include release hash or version number somewhere in the UI
#21
djwhitt
closed
7 years ago
1
Add loading indicator when starting a new game
#20
djwhitt
opened
7 years ago
0
Allow base selection without unit deselection if there are no unit actions available
#19
djwhitt
closed
7 years ago
2
Fix win alert not showing for multiplayer
#18
djwhitt
closed
7 years ago
2
Add unit picker
#17
djwhitt
closed
7 years ago
1
Eliminate separate devcards build using preloads
#16
djwhitt
closed
8 years ago
0
Dispatch events via channel rather than calling handlers directly
#15
djwhitt
closed
7 years ago
2
Create clojure.spec specs for map and scenario formats
#14
djwhitt
opened
8 years ago
0
Rename *-qr to *-hex
#13
djwhitt
closed
7 years ago
0
Replace 'spy' with 'inspect'
#12
djwhitt
closed
7 years ago
0
Create integration test that lets AIs play against each other via the UI
#11
djwhitt
opened
8 years ago
0
Use component system in tests
#10
djwhitt
closed
7 years ago
1
Setup Timbre for logging
#9
djwhitt
closed
7 years ago
1
Reorganize DB code
#8
djwhitt
closed
8 years ago
0
Update logo
#7
djwhitt
closed
7 years ago
0
Previous
Next