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Zetawar
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zetawar
Zetawar is a turn based tactical strategy game implemented in 100% ClojureScript.
MIT License
169
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14
forks
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Make rules/data more discoverable
#106
Ferk
opened
2 years ago
0
Add Elite Command map with seaports
#105
tbeddy
closed
6 years ago
1
Redesign unit picker
#104
djwhitt
opened
6 years ago
0
Reorganize data.cljs
#103
tbeddy
opened
6 years ago
1
Make DataScript compatible with self-hosted ClojureScript
#102
djwhitt
opened
6 years ago
5
Add air units and mobile flak unit
#101
tbeddy
closed
6 years ago
4
Enable different tilesets
#100
tbeddy
opened
7 years ago
3
Use clickable cursor for clickable things on the map
#99
tbeddy
closed
6 years ago
2
Sort TODOs
#98
tbeddy
opened
7 years ago
1
Put all unit-picker text in dict
#97
tbeddy
closed
6 years ago
0
Add new map to show off water/naval units
#96
tbeddy
closed
6 years ago
8
Disable input when AI is playing
#95
djwhitt
opened
7 years ago
0
Remove event router dependency on Reagent
#94
djwhitt
closed
6 years ago
3
Expand README
#93
tbeddy
opened
7 years ago
0
Create GUI map/scenario editor
#92
tbeddy
opened
7 years ago
2
Enable localizations of UI
#91
tbeddy
opened
7 years ago
3
Display terrain effects for selected and targeted terrains
#90
tbeddy
closed
7 years ago
6
Alert user when end turn is clicked if there are still moves left
#89
tbeddy
closed
7 years ago
1
Display coordinates of tile mouse is hovering over
#88
tbeddy
closed
7 years ago
11
Add water-based units
#87
tbeddy
closed
6 years ago
21
Base repair amount on ratio rather than fixed increment
#86
djwhitt
opened
7 years ago
1
Add heavy tank, artillery, heavy artillery
#85
tbeddy
closed
7 years ago
1
Add transport unit
#84
tbeddy
opened
7 years ago
14
Add air units
#83
tbeddy
closed
6 years ago
0
Add water units
#82
tbeddy
closed
6 years ago
0
Add more armored units
#81
tbeddy
closed
7 years ago
0
Add sniper unit
#80
tbeddy
closed
7 years ago
0
Add sniper unit
#79
tbeddy
closed
7 years ago
0
Bases being captured by an enemy do not produce income
#78
tbeddy
closed
7 years ago
1
Faction color in faction configuration popup title
#77
tbeddy
closed
7 years ago
4
Field repair cleanup
#76
djwhitt
closed
7 years ago
1
Unit stats in build menu
#75
tbeddy
closed
7 years ago
0
Add specs
#74
djwhitt
opened
7 years ago
0
Create a system to search for rules issues using AIs
#73
djwhitt
opened
7 years ago
0
Create AI training system
#72
djwhitt
opened
7 years ago
1
Replace existing document about creating maps and scenarios with tutorials + devcards
#71
djwhitt
opened
7 years ago
0
Document customizing rules and stats
#70
djwhitt
opened
7 years ago
0
Implement action undo/redo
#69
djwhitt
opened
7 years ago
0
Add optional server component to coordinate games
#68
djwhitt
opened
7 years ago
4
Add remaining Elite Command units
#67
djwhitt
opened
7 years ago
5
Add support for running AI bots in web workers
#66
djwhitt
opened
7 years ago
0
Add support for per game rule overrides
#65
djwhitt
opened
7 years ago
0
Replace existing AI documentation with tutorial + reference
#64
djwhitt
opened
7 years ago
0
Use a Timbre appender to send errors to Sentry instead of calling the Sentry API directly
#63
djwhitt
opened
7 years ago
1
Reorganize tests around example scenarios
#62
djwhitt
opened
7 years ago
0
Make effects (dispatch, tx, notify, etc.) plugable
#61
djwhitt
opened
7 years ago
0
Event handlers should return vectors rather than maps
#60
djwhitt
opened
7 years ago
0
Disable self-repair by default (limit self-repairs to bases)
#59
djwhitt
closed
7 years ago
5
Bases being captured by an enemy should not produce income
#58
djwhitt
closed
7 years ago
0
Create Devcard illustrating game rules
#57
djwhitt
opened
7 years ago
0
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