The Aardvark Platform | Gallery | Packages&Repositories
Aardvark.Media provides high-performance applications and purely functional application programming for graphics and user interfaces. It brings together 3D graphics, user interfaces, and complex interactions with the ELM architecture, which makes declarative, reliable UI and app development easier. Aardvark.Media supports interactions with objects in 3D renderings, just like buttons in elm or Elmish. In Aardvark.Media, changes are computed on the model, allowing incrementally updating optimized scene representations for 3D rendering. The library runs on netcore and sites are served using suave or Giraffe. Rendering supports OpenGL and Vulkan. Applications typically use the electron-based aardium for client-side application deployment or full server-side application deployment. Experimental support for client-side deployment using fable exists. Aardvark.Media’s server-side approach is particularly useful in remote-rendering scenarios. Supported platforms are windows, linux, macOS.
You can find demos and code in the Gallery and Packages&Repositories links above. Additionally, examples are available in the src/Examples*
folder in this repository. This repository's wiki contains technical documentation and written tutorials. For more information, please refer to the aardvark.docs wiki.
Aardvark.Media is part of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization. Aardvark.Media builds on basic data structures and tools from Aardvark.Base. High-performance 3D rendering is provided by Aardvark.Rendering.