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abaire
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nxdk_pgraph_tests
Tests to verify xemu handling of various pushbuffer commands
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Adds tests for swizzle/mask behavior w/ `mov` in vsh.
#73
abaire
closed
2 years ago
0
Tests unset fog coord with custom VSH.
#72
abaire
closed
2 years ago
0
Adds tests for DXT compressed texture formats.
#71
abaire
closed
2 years ago
0
Forces partial optimization compresses debug symbols.
#70
abaire
closed
2 years ago
0
Adds test for pitch behavior with swizzled surfaces.
#69
abaire
closed
2 years ago
0
Adds tests for surfaces set to NULL.
#68
abaire
closed
2 years ago
0
Adds tests to exercise xemu#405
#67
abaire
closed
2 years ago
0
Adds register checking.
#66
abaire
closed
2 years ago
0
Test attribute float cases on normal boundary
#65
NZJenkins
closed
2 years ago
0
Add tests / reverse engineer pgraph command 0x00001D78 (`NV097_SET_DEPTH_CLAMP_CONTROL`)
#64
abaire
closed
11 months ago
1
Attribute float tests
#63
NZJenkins
closed
2 years ago
0
Add tests for `NV_PGRAPH_TEXFILTER0_*SIGNED` flags
#62
abaire
closed
2 years ago
1
Use fast png encoder for depth buffer saving
#61
abaire
opened
2 years ago
1
Enable optimization and use a faster PNG encoder
#60
mborgerson
closed
2 years ago
5
Fallback output path should not assume F partition exists
#59
mborgerson
closed
2 years ago
2
Validate behavior when setting color and zeta buffers to the same offset
#58
abaire
closed
2 years ago
1
Validate behavior of vertex shader `RCC` instruction with edge cases
#57
abaire
closed
2 years ago
1
Add a combiner test for the case where the final combiner not used
#56
abaire
opened
2 years ago
0
Leverage an external library for DXT compression in Texture Format Tests
#55
abaire
opened
2 years ago
1
Adds DXT1 texture test
#54
Metalsasi
closed
2 years ago
1
Fixes exception when rendering untexturable-primitives.
#53
abaire
closed
2 years ago
0
Read nv2a registers before and after test, dump diff
#52
abaire
opened
2 years ago
1
Adds test for palettized texture.
#51
abaire
closed
2 years ago
0
Adds attribute carryover tests.
#50
abaire
closed
2 years ago
0
Adds ability to toggle multi-frame rendering.
#49
abaire
closed
2 years ago
0
Switches default winding order to CW to match Direct3D.
#48
abaire
closed
2 years ago
0
Adds test for fog with custom vertex shader.
#47
abaire
closed
2 years ago
0
Add tests for point parameters
#46
abaire
opened
2 years ago
0
Add development mechanism to jump directly into one suite/test
#45
abaire
opened
2 years ago
0
Implement input auto repeat
#44
abaire
opened
2 years ago
0
Fix auto path detection for non readonly media
#43
abairmj
closed
2 years ago
0
Adds material tests
#42
abaire
closed
2 years ago
0
Adds message on assertion failures.
#41
abaire
closed
2 years ago
0
Adds nxdk as a submodule.
#40
abaire
closed
2 years ago
0
Use nxdk as a git submodule
#39
abaire
closed
2 years ago
0
test path determined by xbe location
#38
abairmj
closed
2 years ago
0
Extract the light setup code into a Light class
#37
abaire
opened
2 years ago
0
Adds tests for the various SET_VERTEX_DATAx functions
#36
abaire
closed
2 years ago
0
Set up CI to regen abaire/nxdk_pgraph_tests_golden_results
#35
abaire
opened
2 years ago
0
Adds test re-run functionality.
#34
abaire
closed
2 years ago
0
Adds tests for more draw methods.
#33
abaire
closed
2 years ago
0
Reset fixed function hardware to initial state after lighting normal tests
#32
abaire
opened
2 years ago
0
Adds mode to exercise inline buffer handling.
#31
abaire
closed
2 years ago
0
Updates depth culling to match observed behavior.
#30
abaire
closed
2 years ago
0
Allow B button to exit tests that are being run in auto mode
#29
abaire
opened
2 years ago
2
x button runs all tests for current test suite. issue #7
#28
abairmj
closed
2 years ago
0
Shows only last set normal matters.
#27
abaire
closed
2 years ago
0
Adds tests for lighting without specifying normals.
#26
abaire
closed
2 years ago
0
Creates test file directories recursively.
#25
abaire
closed
2 years ago
0
Savefile sub directories
#24
abairmj
closed
2 years ago
0
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