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Is there a proper way to use one of Godot's native threads from a Lua script? I've tried simply doing something like:
```lua
thread = Thread:new()
thread:start(self, "_save_game_in_thread", save_…
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Hi,
I tried using your VOIP over P2P with Epic Online Services as a relay but the audio that is transferred to the other client has a lot of "crackles" if I can explain it that way.
Here is what …
Akt0o updated
1 month ago
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starting in Godot 4.2, Android plugins built on the v1 architecture are now deprecated. Instead, Godot 4.2 introduces a new Version 2 (v2) architecture for Android plugins.
will the plugin work for…
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I'd really like to use this plugin, but I'm not sure where to begin? How does one import a MagicaVoxel file into the editor like in the ReadMe?
I apologise if this seems like a stupid question, it ju…
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One line 32 of the PostgreSQLClient.gd file,
`var status = Status.STATUS_DISCONNECTED setget set_status, get_status`
seems to be causing an error:
`Expected end of statement after variable decla…
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Note this has some overlap with https://github.com/MakovWait/godots/issues/23.
Just looking to get the idea out in the wild. Obviously the big pain point Godots and other launchers attempt to reme…
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Follow the instruction to include C++ code into a Godot game. Use the GoL class and make sure everything builds.
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This is an awesome project.
Did you maybe check if it works well with Godot 3?
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When trying to build on the latest version of Godot on MacOS via the command `scons platform=macos module_luascript_enabled=yes` I get the following build errors:
```
modules/luascript/debug.cpp:1…
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I don't know guys, it seems this plugin only works on clean new project.
Im so tired to setting it up once again and once again. If it works only on clean install, there is no use of it.
```
r…