akarnokd / ThePlanetCrafterMods

BepInEx+Harmony mods for the Unity/Steam game The Planet Crafter
Apache License 2.0
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game modding mods

ThePlanetCrafterMods

BepInEx+Harmony mods for the Unity/Steam game The Planet Crafter

Version Latest GitHub Release Version

Github All Releases

:arrow_down_small: Download files from the releases: https://github.com/akarnokd/ThePlanetCrafterMods/releases/latest

Supported Game Version: 1.316 or later

With or without the DLC.

This repo only supports the very latest Steam or GoG releases.

Preparation

In order to use my or anyone other's mods, you need to install BepInEx first. The wiki has a guide for this:

https://planet-crafter.fandom.com/wiki/Modding#Installation

When installing my mods, unzip the mod into the BepInEx\Plugins directory, including the folder inside the zip file.

You'll have a directory structure like this:

BepInEx\Plugins\akarnokd - (UI) Pin Recipe to Screen\UIPinRecipe.dll

Such organization avoids overwriting each others' files if they happen to be named the same as well as allows removing plugin files together by deleting the directory itself.

:warning: Enabling mods became a bit more involved in 0.7 and beyond.

The new Unity version the game uses has a feature/bug that prevents all mods from running beyond their initialization phase. To work around it, find the BepInEx\config\BepInEx.cfg file, and in it, set

HideManagerGameObject = true

Mods

Content

Cheats

User Interface or Quality of Life

Translations

Multiplayer

Other

Mods from former Modders

Lathrey

Discontinued mods (via 0.9.025)

(Cheat) Asteroid Landing Position Override

Fixes the asteroid landing position relative to the player by an offset. This includes asteroids from rockets and random meteor showers.

Note that currently, this may fail if the landing position is determined by the game as invalid. Be in the clear open!

Configuration

akarnokd.theplanetcraftermods.cheatasteroidlandingposition.cfg

[General]

## Relative position east-west (east is positive).
# Setting type: Int32
# Default value: 100
DeltaX = 100

## Relative position up-down.
# Setting type: Int32
# Default value: 0
DeltaY = 0

## Relative position north-south (north is positive).
# Setting type: Int32
# Default value: 0
DeltaZ = 0

## Should the DeltaX, DeltaY and DeltaZ interpreted instead of absolute coordinates?.
# Setting type: Boolean
# Default value: false
Absolute = false

(Cheat) Auto Consume Oxygen-Water-Food

When the Oxygen, Thirst and Health meters reach a critical level, this mod will automatically consume an Oxygen bottle, Water bottle or any food item from the player's inventory.

Marked as cheat because it is expected the player does these manually.

Configuration

akarnokd.theplanetcraftermods.cheatautoconsume.cfg

[General]

## The percentage for which below food/water/oxygen is consumed.
# Setting type: Int32
# Default value: 9
Threshold = 9

(Cheat) Auto Harvest

Automatically harvest grown algae or food from their machines and deposit them into designated containers.

To deposit Algae, name any number of containers as *Algae1Seed (the * is mandatory).

To deposit food, use the following default naming convention:

The naming is case insensitive.

It is possible to change these aliases via configuration. If customized, the * is no longer needed. The mod defaults to the naming convention above to remain compatible with previous versions of itself.

Configuration

`akarnokd.theplanetcraftermods.cheatautoharvest.cfg` ``` [General] ## Enable auto harvesting for algae. # Setting type: Boolean # Default value: true HarvestAlgae = true ## Enable auto harvesting for food. # Setting type: Boolean # Default value: true HarvestFood = true ## The container name to put algae into. # Setting type: String # Default value: *Algae1Seed AliasAlgae = *Algae1Seed ## The container name to put eggplant into. # Setting type: String # Default value: *Vegetable0Growable AliasEggplant = *Vegetable0Growable ## The container name to put squash into. # Setting type: String # Default value: *Vegetable1Growable AliasSquash = *Vegetable1Growable ## The container name to put beans into. # Setting type: String # Default value: *Vegetable2Growable AliasBeans = *Vegetable2Growable ## The container name to put mushroom into. # Setting type: String # Default value: *Vegetable3Growable AliasMushroom = *Vegetable3Growable ## The container name to put cocoa into. # Setting type: String # Default value: *CookCocoaGrowable AliasCocoa = *CookCocoaGrowable ## The container name to put wheat into. # Setting type: String # Default value: *CookWheatGrowable AliasWheat = *CookWheatGrowable ```

(Cheat) Auto Launch Rockets

Rockets crafted via the launchpad are automatically launched.

Configuration

akarnokd.theplanetcraftermods.cheatautolaunchrocket.cfg


[General]

## Is the mod enabled?
# Setting type: Boolean
# Default value: true
Enabled = true

## Enable debugging with detailed logs (chatty!).
# Setting type: Boolean
# Default value: false
DebugMode = false

(Cheat) Auto Sequence DNA

Automatically sequences DNA in the Sequencer or Incubator by collecting ingredients from marked container(s), starting the sequencing process, then depositing the product into marked container(s).

One marks a container by changing its text field to something specific. By default, the following naming convention is used (can be changed in the config file):

On the recipe side:

On the product side:

(Note. Unlike other similar mods, you don't need to start the naming with the star * character. The defaults shown are just a convention I use.)

You can name as many containers like this as you want. If a source container does not contain an item, it will search the next container. If a destination container is full, it will search for the next container.

The Sequencer and Incubator both require Mutagen and you can name different or the same containers where they would both get their ingredients from.

Configuration

akarnokd.theplanetcraftermods.cheatautosequencedna.cfg ``` [General] ## Enable debugging with detailed logs (chatty!). # Setting type: Boolean # Default value: false DebugMode = false ## The maximum distance to look for the named containers. 0 means unlimited. # Setting type: Int32 # Default value: 30 Range = 30 [Incubator] ## Should the Incubator auto sequence? # Setting type: Boolean # Default value: true Enabled = true ## The name of the container(s) where to look for fertilizer. # Setting type: String # Default value: *Fertilizer Fertilizer = *Fertilizer ## The name of the container(s) where to look for mutagen. # Setting type: String # Default value: *Mutagen Mutagen = *Mutagen ## The name of the container(s) where to look for larvae (common, uncommon, rare). # Setting type: String # Default value: *Larvae Larvae = *Larvae ## The name of the container(s) where to deposit the spawned butterflies. # Setting type: String # Default value: *Butterfly Butterfly = *Butterfly ## The name of the container(s) where to deposit the spawned bees. # Setting type: String # Default value: *Bee Bee = *Bee ## The name of the container(s) where to deposit the spawned silk worms. # Setting type: String # Default value: *Silk Silk = *Silk ## The name of the container(s) where to look for Phytoplankton. # Setting type: String # Default value: *Phytoplankton Phytoplankton = *Phytoplankton ## The name of the container(s) where to deposit the spawned fish. # Setting type: String # Default value: *Fish Fish = *Fish ## The name of the container(s) where to to look for frog eggs. # Setting type: String # Default value: *FrogEgg FrogEgg = *FrogEgg ## The name of the container(s) where to to look for bacteria samples. # Setting type: String # Default value: *Bacteria Bacteria = *Bacteria [Sequencer] ## Should the Tree-sequencer auto sequence? # Setting type: Boolean # Default value: true Enabled = true ## The name of the container(s) where to look for fertilizer. # Setting type: String # Default value: *Mutagen Mutagen = *Mutagen ## The name of the container(s) where to look for Tree Root. # Setting type: String # Default value: *TreeRoot TreeRoot = *TreeRoot ## The name of the container(s) where to look for Flower Seeds (all kinds). # Setting type: String # Default value: *FlowerSeed FlowerSeed = *FlowerSeed ## The name of the container(s) where to deposit the spawned tree seeds. # Setting type: String # Default value: *TreeSeed TreeSeed = *TreeSeed ## The name of the container(s) where to look for Phytoplankton. # Setting type: String # Default value: *Phytoplankton Phytoplankton = *Phytoplankton ## The name of the container(s) where to look for fertilizer. # Setting type: String # Default value: *Fertilizer Fertilizer = *Fertilizer ```

(Cheat) Photomode Hide Water

Press Shift+F2 to toggle photomode and hide water as well.

This is marked as cheat because allows picking up objects near the water edge where they can't be picked up normally.

Configuration

None.

(Cheat) Highlight Nearby Resources

Press X to highlight nearby resources. Press Shift+X to highlight and cycle forward through the set of resources configured. Press Ctrl+X to highlight and cycle backward through the set of resources configured.

Configuration

akarnokd.theplanetcraftermods.cheatnearbyresourceshighlight.cfg ``` [General] ## Specifies how far to look for resources. # Setting type: Int32 # Default value: 30 Radius = 30 ## Specifies how high the resource image to stretch. # Setting type: Int32 # Default value: 1 StretchY = 1 ## List of comma-separated resource ids to look for. # Setting type: String # Default value: Cobalt,Silicon,Iron,ice,Magnesium,Titanium,Aluminium,Uranim,Iridium,Alloy,Zeolite,Osmium,Sulfur,PulsarQuartz,PulsarShard ResourceSet = Cobalt,Silicon,Iron,ice,Magnesium,Titanium,Aluminium,Uranim,Iridium,Alloy,Zeolite,Osmium,Sulfur,PulsarQuartz,PulsarShard ## Key used for cycling resources from the set # Setting type: String # Default value: X CycleResourceKey = X ## List of comma-separated larve ids to look for. # Setting type: String # Default value: LarvaeBase1,LarvaeBase2,LarvaeBase3,Butterfly11Larvae,Butterfly12Larvae,Butterfly13Larvae,Butterfly14Larvae,Butterfly15Larvae,Butterfly16Larvae,Butterfly17Larvae,Butterfly18Larvae LarvaeSet = LarvaeBase1,LarvaeBase2,LarvaeBase3,Butterfly11Larvae,Butterfly12Larvae,Butterfly13Larvae,Butterfly14Larvae,Butterfly15Larvae,Butterfly16Larvae,Butterfly17Larvae,Butterfly18Larvae ## If nonzero, a thin white bar will appear and point to the resource # Setting type: Single # Default value: 5 LineIndicatorLength = 5 ## How long the resource indicators should remain visible, in seconds. # Setting type: Single # Default value: 15 TimeToLive = 15 ```

(Cheat) Inventory Capacity Override

:warning: Discontinued.

This is a very basic override of game inventories, existing and new alike. It tries to not break certain containers with capacity 1 or 3. Note that the game is not really setup to handle large inventories that don't fit on the screen. This mod makes no attempts at remedying this shortcoming.

Configuration

akarnokd.theplanetcraftermods.cheatinventorycapacity.cfg ``` [General] ## The overridden default inventory capacity. # Setting type: Int32 # Default value: 250 Capacity = 250 ## Is this mod enabled? # Setting type: Boolean # Default value: true Enabled = false ```

(Cheat) Machines Deposit Into Remote Containers

For this mod to work, you have to rename your containers.

For the default naming convention, for example, to make machines deposit Iron, rename your container(s) to something that includes *Iron. For Uranium, rename them to *Uranim (remark: this is a misspelling in the vanilla game which will probably never be fixed as it would break saves). Note the * in front of the identifiers. Identifiers can be any case.

You can combine multiple resources by mentioning them together: *Iron *Cobalt.

Typical identifiers are: -Cobalt,Silicon,Iron,ice, Magnesium,Titanium,Aluminium,Uranim, Iridium,Alloy,Zeolite,Osmium, Sulfur, PulsarQuartz, Obsidian

You can also make the water and methane extractors deposit remotely by naming containers:

Biodome T2 generated tree barks can be deposited remotely too via *TreeRoot.

With Insects & Waterfalls update, the mod also works with Silk generators and Beehives:

You can override the default naming convention via the Aliases configuration option by listing the resource id and the target naming:

Aliases=Iron:A,Cobalt:B,Uranim:U

The identifiers are case sensitive, the target names are case insensitive. You can have the same alias for multiple resources. With overrides, there is no need for the * prefix.

You can have as many containers as you like, but they will be filled in non-deterministically. If there are no renamed containers or all renamed containers are full, the machines will stop producing items. They don't use their own inventory because they would seize up completely while using this mod.

Note also that machines are slow to mine resources.

Configuration

akarnokd.theplanetcraftermods.cheatmachineremotedeposit.cfg ``` [General] ## Is the mod enabled? # Setting type: Boolean # Default value: true Enabled = true ## Produce detailed logs? (chatty) # Setting type: Boolean # Default value: false DebugMode = false ## A comma separated list of resourceId:aliasForId, for example, Iron:A,Cobalt:B,Uranim:C # Setting type: String # Default value: Aliases = ```

(Cheat) Teleport to Nearest Minable

:warning: Discontinued.

Locates the nearest minable resource or grabable larvae (configurable).

Note that some resources are out of bounds and are not normally player-reachable. You may also fall to your death so be careful on permadeath!

:warning: Does not currently support Multiplayer-Client mode.

Remark: Uranim is a misspelling in the vanilla game which will probably never be fixed as it would break saves.

Configuration

akarnokd.theplanetcraftermods.cheatteleportnearestminable.cfg ``` [General] ## List of comma-separated resource ids to look for. # Setting type: String # Default value: Cobalt,Silicon,Iron,ice,Magnesium,Titanium,Aluminium,Uranim,Iridium,Alloy,Zeolite,Osmium,Sulfur,PulsarQuartz,PulsarShard ResourceSet = Cobalt,Silicon,Iron,ice,Magnesium,Titanium,Aluminium,Uranim,Iridium,Alloy,Zeolite,Osmium,Sulfur,PulsarQuartz,PulsarShard ## List of comma-separated larvae ids to look for. # Setting type: String # Default value: LarvaeBase1,LarvaeBase2,LarvaeBase3,Butterfly11Larvae,Butterfly12Larvae,Butterfly13Larvae,Butterfly14Larvae,Butterfly15Larvae,Butterfly16Larvae,Butterfly17Larvae,Butterfly18Larvae LarvaeSet = LarvaeBase1,LarvaeBase2,LarvaeBase3,Butterfly11Larvae,Butterfly12Larvae,Butterfly13Larvae,Butterfly14Larvae,Butterfly15Larvae,Butterfly16Larvae,Butterfly17Larvae,Butterfly18Larvae ## Press this key (without modifiers) to enable automatic mining/grabbing in a radius. # Setting type: String # Default value: V ToggleAutomatic = V ## The automatic mining/grabbing radius. # Setting type: Single # Default value: 90 Radius = 90 ## The delay between automatic checks in seconds # Setting type: Single # Default value: 5 Delay = 5 ```

(Cheat) Minimap

Display a minimap on the lower left side of the screen.

Press N to show/hide the minimap. Press Shift+N or Mouse 4 to zoom in. Press Ctrl+N or Mouse 5 to zoom out. Press Alt+N to show/hide/autoscan chests/servers/ladders.

Notes

Configuration

akarnokd.theplanetcraftermods.cheatminimap.cfg ``` [General] ## The minimap panel size # Setting type: Int32 # Default value: 400 MapSize = 400 ## Panel position from the bottom of the screen # Setting type: Int32 # Default value: 350 MapBottom = 350 ## Panel position from the left of the screen # Setting type: Int32 # Default value: 0 MapLeft = 0 ## The zoom level # Setting type: Int32 # Default value: 4 ZoomLevel = 20 ## The maximum zoom level # Setting type: Int32 # Default value: 13 MaxZoomLevel = 20 ## The key to press to toggle the minimap # Setting type: String # Default value: N ToggleKey = N ## Which mouse button to use for zooming in (0-none, 1-left, 2-right, 3-middle, 4-forward, 5-back) # Setting type: Int32 # Default value: 4 ZoomInMouseButton = 4 ## Which mouse button to use for zooming out (0-none, 1-left, 2-right, 3-middle, 4-forward, 5-back) # Setting type: Int32 # Default value: 5 ZoomOutMouseButton = 5 ## If nonzero and the minimap is visible, the minimap periodically scans for chests every N seconds. Toggle with Alt+N # Setting type: Int32 # Default value: 5 AutoScanForChests = 5 ## If negative, the map rotates on screen. If Positive, the map is fixed to that rotation in degrees (0..360). # Setting type: Int32 # Default value: -1 FixedRotation = -1 ## Not meant for end-users. (Photographs the map when pressing U for development purposes.) # Setting type: Boolean # Default value: false PhotographMap = false ## Should the map be visible? # Setting type: Boolean # Default value: true MapVisible = false ## The size of the names of other players, use 0 to disable showing their name. # Setting type: Int32 # Default value: 16 FontSize = 16 ## Show the ladders in the procedural wrecks? # Setting type: Boolean # Default value: true ShowWreckLadders = true ## Show the server racks? # Setting type: Boolean # Default value: true ShowServers = true ## Show the wreck safes? # Setting type: Boolean # Default value: true ShowSafes = true ## The color of the out-of-bounds area as ARGB ints of range 0-255 # Setting type: String # Default value: 255,127,106,0 OutOfBoundsColor = 255,127,106,0 ```

(Cheat) Inventory Stacking

Items in inventories now stack. The stack count is displayed on the middle of the item.

Use Shift-Left Click to move a particular stack of items.

:warning: The game is not meant to be working with stacks of items and I might not have found all places where this can be bad. Backup your saves!

Configuration

akarnokd.theplanetcraftermods.cheatinventorystacking.cfg ``` [General] ## Produce detailed logs? (chatty) # Setting type: Boolean # Default value: false DebugMode = false ## The stack size of all item types in the inventory # Setting type: Int32 # Default value: 10 StackSize = 10 ## The font size for the stack amount # Setting type: Int32 # Default value: 25 FontSize = 25 ## Should the trade rockets' inventory stack? # Setting type: Boolean # Default value: false StackTradeRockets = false ## Should the shredder inventory stack? # Setting type: Boolean # Default value: false StackShredder = false ## Should the Optimizer's inventory stack? # Setting type: Boolean # Default value: false StackOptimizer = false ## Should the player backpack stack? # Setting type: Boolean # Default value: true StackBackpack = true ## Allow stacking in Ore Extractors. # Setting type: Boolean # Default value: true StackOreExtractors = true ## Allow stacking in Water Collectors. # Setting type: Boolean # Default value: true StackWaterCollectors = true ## Allow stacking in Gas Extractors. # Setting type: Boolean # Default value: true StackGasExtractors = true ## Allow stacking in Beehives. # Setting type: Boolean # Default value: true StackBeehives = true ## Allow stacking in Biodomes. # Setting type: Boolean # Default value: true StackBiodomes = true ## Allow stacking in AutoCrafters. # Setting type: Boolean # Default value: true StackAutoCrafter = true ## Allow stacking in Drone Stations. # Setting type: Boolean # Default value: true StackDroneStation = true ## Workaround for the limited vanilla network buffers and too big stack sizes. # Setting type: Int32 # Default value: 1024 NetworkBufferScaling = 1024 ```

(Perf) Load Inventories Faster

:warning: Discontinued, now part of the vanilla game.

This speeds up loading the game when there are lots of containers or (modded) containers have a lot of items.

Configuration

None.

(Fix) International Loading

:warning: Discontinued, now fixed in the vanilla game.

The game saves the beacon color information in a localized manner that crashes the game on a different windows locale. This mod fixes this by patching the color parsing so it accepts comma and colon as decimal separator.

Configuration

None.

(Fix) Unbrick Save

:warning: Discontinued

The mod prevents the game from crashing in case the save contains an unplaceable object (often added by 3rd party mods).

Current fixes:

Previous fixes

Configuration

None.

(Fix) Unofficial Patches

A mod that hosts the unofficial patches for the game. Eventually, these patches may end up becoming vanilla fixes.

Current fixes:

Configuration

None.

(Feat) Space Cows

Place a Grass Spreader (2 Water, 1 Magnesium, 1 Aluminium, 1 Lirma Seed) and a Space Cow will appear.

Every 2 minutes, the Space Cow will produce 1 Water, 1 Astrofood and 1 Methane Capsule. Open her "inventory" and take them out. She won't produce more until then.

In addition, she will also add 60 grams to the Animals component of the Terraformation Index.

Why does it have a helmet? She dislikes your atmosphere.

:information_source: Since a Space Cow is not a machine or a grower, the various auto-gather/auto-deposit mods won't work.

Configuration

akarnokd.theplanetcraftermods.featspacecows.cfg ``` [General] ## Is the mod enabled? # Setting type: Boolean # Default value: true Enabled = true ## Enable debugging with detailed logs (chatty!). # Setting type: Boolean # Default value: false DebugMode = false ```

(Perf) Reduce Save Size

This mods the save process and removes attributes with default values from the WorldObjects, reducing the save size. These attributes are automatically restored when the game loads.

The save remains compatible with the vanilla game so it will still work without this mod (but will be full size again).

Configuration

None.

(Save) Auto Backup

When saving the game, this mod will automatically make a backup copy (optionally compressed) in a specified directory. You can also control how many and how old backup saves to keep in this directory per world.

Start the game once so you get the default config file BepInEx\config\akarnokd.theplanetcraftermods.saveautobackup.cfg. Quit, then open this file and set OutputPath to an existing directory. Example

OutputPath = c:\Temp\ThePlanetCrafterBackup\

Leave OutputPath empty to disable the backup process.

Files are saved based on the name of your world plus a timestamp:

Configuration

akarnokd.theplanetcraftermods.saveautobackup.cfg ``` [General] ## The path where the backups will be placed if not empty. Make sure this path exists! # Setting type: String # Default value: # c:\Temp\ThePlanetCrafterBackup\ OutputPath = ## Compress the backups with GZIP? # Setting type: Boolean # Default value: true GZIP = true ## If zero, all previous backups are retained. If positive, only that number of backups per world is kept and the old ones will be deleted # Setting type: Int32 # Default value: 0 KeepCount = 0 ## If zero, all previous backups are retained. If positive, backups older than this number of days will be deleted. Age is determined from the file name's timestamp part # Setting type: Int32 # Default value: 0 KeepAge = 0 ## If true, the backup handling is done asynchronously so the game doesn't hang during the process. # Setting type: Boolean # Default value: true Async = true ```

(Save) Auto Save

Saves the game automatically. You can configure the save period via the config file (default 5 minutes). You can use fractions such as 0.5 to save every 30 seconds.

Configuration

akarnokd.theplanetcraftermods.saveautosave.cfg ``` [General] ## Save delay in minutes. Set to 0 to disable. # Setting type: Single # Default value: 5 SaveDelay = 5 ```

(UI) Customize Inventory Sort Order

Specify the order of items when clicking on the sort all button in inventories.

Configuration

akarnokd.theplanetcraftermods.uicustominventorysortall.cfg ``` [General] ## List of comma-separated resource ids to look for in order. # Setting type: String # Default value: OxygenCapsule1,WaterBottle1,astrofood Preference = OxygenCapsule1,WaterBottle1,astrofood ```

(UI) Prevent Accidental Deconstruct

When deconstructing, hold the accessibility key (default CTRL) too to prevent accidental deconstruction with a plain left click.

The accessibility key is a vanilla feature, configurable in the game's settings menu.

Configuration

akarnokd.theplanetcraftermods.uideconstructpreventaccidental.cfg ``` [General] ## Is the mod enabled? # Setting type: Boolean # Default value: true Enabled = true ```

(UI) Don't Close Craft Window

:warning: Discontinued

When crafting an item, Right Click to not close the crafting window.

Since vanilla 0.4.014, there is an accessibility key (CTRL by default) which does the same as this mod. However, it does not update the tooltip currently, but this mod does fix that.

Configuration

None.

(UI) Grower Grab Vegetable Only

:warning: Discontinued. The vanilla game now grabs the vegetable only.

When looking at a grown vegetable in a Grower, hold Shift while clicking the vegetable itself to not take the seed, so it can immediately grow the next vegetable.

Configuration

None.

(UI) Hide Beacons in Photomode

:warning: Discontinued. Fixed in the vanilla game.

When using the photomode (F2), this mod will hide the user placed and colored beacons.

Configuration

None.

(UI) Hotbar

This mod adds 9 slots to the bottom of the screen where you can pin buildable objects from the Constuction screen Q.

On the construction screen, hold the 1..9 number keys while Left clicking on a buildable item.

On the normal screen (outside any UI), press 1..9 to build that item if you have enough resources for it.

If the mod (UI) Pin Recipe To Screen is also installed, On the normal screen (outside any UI), press Shift+1..Shift+9 to pin/unpin the recipe to the item in the particular non-empty slot.

The color and numbers on the top right of the panels indicate how many of that item you can build.

Multi-build is allowed by holding CTRL while clicking to build something over and over (vanilla feature as of 0.4.011, not affected by this mod).

Configuration

akarnokd.theplanetcraftermods.uihotbar.cfg ``` [General] ## The size of each inventory slot # Setting type: Int32 # Default value: 75 SlotSize = 75 ## The font size of the slot index # Setting type: Int32 # Default value: 20 FontSize = 20 ## Placement of the panels relative to the bottom of the screen. # Setting type: Int32 # Default value: 40 SlotBottom = 40 ## Enable debug mode logging? (Chatty!) # Setting type: Boolean # Default value: false DebugMode = false ```

(UI) Inventory Move Multiple Items

When transferring items between the player backpack and any container,

:information_source: The vanilla game now supports transferring all the same type of items via CTRL+Left Mouse.

Configuration

akarnokd.theplanetcraftermods.uiinventorymovemultiple.cfg ``` [General] ## How many items to move when only a few to move. # Setting type: Int32 # Default value: 5 MoveFewAmount = 5 ## How many items to move when many to move. # Setting type: Int32 # Default value: 50 MoveManyAmount = 50 ```

(UI) Overview Panel

Pressing the F1 (configurable) shows an overview panel with the current status of the world, statistics and next unlocks.

Configuration

akarnokd.theplanetcraftermods.uioverviewpanel.cfg ``` [General] ## Font size # Setting type: Int32 # Default value: 19 FontSize = 19 ## The keyboard key to toggle the panel (no modifiers) # Setting type: String # Default value: F1 Key = F1 ```

(UI) Show Consumable Counts

Next to the Health, Food and Water Gauges, display the number of consumables of each type the player has in its inventory.

Configuration

akarnokd.theplanetcraftermods.uishowconsumablecount.cfg ``` [General] ## The font size # Setting type: Int32 # Default value: 20 FontSize = 20 ```

(UI) Show Container Content Info

When looking at a container before opening it, the tooltip at the bottom of the screen will show how many items are in there, the capacity of the container and the very first item type. (Pro tip: store different types of items in different containers)

Example: Open Container [ 5 / 30 ] Cobalt

If the (Cheat) Inventory Stacking mod is also installed and looking at a stackable container, the mod will show the slot usage and the total number of items vs capacity.

Example: Open Container [ 5 / 30 (50 / 300) ] Cobalt

Configuration

None.

(UI) Show Grab N Mine Count

When picking up items or mining ore, this mod will show a small information indicator (left side) for what you picked up and how many of the same item is now in your inventory.

Configuration

akarnokd.theplanetcraftermods.uishowgrabnminecount.cfg ``` [General] ## Is the visual notification enabled? # Setting type: Boolean # Default value: true Enabled = true ```

(UI) Show Player Inventory Counts

In the bottom left part of the screen, there are some numbers showing the player's position, status and framerate. This mod will add the current number of inventory items, the inventory capacity and how many items can be added to it.

Example: 800,0,100:4:60 <[ 5 / 30 ( -25 )]>

If the (Cheat) Inventory Stacking mod is also installed and backpack stacking is enabled, the mod will show the slot usage and the total number of items vs capacity.

Example: Open Container [ 5 / 30 (50 / 300)] Cobalt

Configuration

None.

(UI) Show Player Tooltip Item Count

When in an inventory or build screen, in the tooltip of an item, show the number of items of the same type in the player's backpack and how many such items can be crafted from the backpack if possible.

Example: Cobalt x 5, Water Bottle x 5 < 10 >.

Configuration

None.

(UI) Show Rocket Counts

On the Terraformation information screen (one of the large screens), show the number of rockets used for each type of terraformation effect: oxygen, heat, pressure, biomass, next to the current growth speed.

Example: 2 x ----- 6000.00 nPa/s

On the Launch Platform's crafting screen, the number of rockets are shown above each rocket type.

Configuration

akarnokd.theplanetcraftermods.uishowrocketcount.cfg

[General]

## The font size of the counter text on the craft screen
# Setting type: Int32
# Default value: 20
FontSize = 20

(UI) Show MultiTool Mode

Shows the current multitool mode as text and icon on the 2D hud. Useful when running the game on lower resolution and the tool's 3D image is cut off.

Configuration

akarnokd.theplanetcraftermods.uishowmultitoolmode.cfg ``` [General] ## Show the current mode as text? # Setting type: Boolean # Default value: true ShowText = true ## Show the current mode as icon? # Setting type: Boolean # Default value: true ShowIcon = true ## The size of the font used # Setting type: Int32 # Default value: 15 FontSize = 15 ## The icon size # Setting type: Int32 # Default value: 100 IconSize = 100 ## The width of the text background # Setting type: Int32 # Default value: 200 TextWidth = 200 ## How transparent the text/icon background should be. # Setting type: Int32 # Default value: 80 TransparencyPercent = 80 ## Position of the text from the bottom of the screen # Setting type: Int32 # Default value: 30 Bottom = 30 ## Position of the text from the right of the screen # Setting type: Int32 # Default value: 10 Right = 10 ```

(UI) Pin Recipe to Screen

:information_source: There is now a vanilla pin recipe feature, which has far fewer capabilities than this mod.

On the various craft screens, use Middle click to pin or unpin a craftable recipe to the screen.

To unpin all recipes, press C.

In the panel, the curly parenthesis indicates how many of that item is in the player's inventory. The < 2 > indicates how many of the recipe can be crafted from the given inventory.

Note that pinned recipes can't be saved currently as it requires save modding.

Configuration

akarnokd.theplanetcraftermods.uipinrecipe.cfg ```cs [General] ## The size of the font used # Setting type: Int32 # Default value: 25 FontSize = 25 ## The width of the recipe panel # Setting type: Int32 # Default value: 850 PanelWidth = 850 ## Panel position from the top of the screen. # Setting type: Int32 # Default value: 150 PanelTop = 150 ## The key to press to clear all pinned recipes # Setting type: String # Default value: C ClearKey = C ```

(UI) Beacon Text

Customize beacons by showing a custom title and the distance from the player. Click on the antenna part to open the text editor for the title. (Remark: the default three dots ... is a vanilla thing for empty text; use a single space to show nothing)

Use B (configurable) to toggle between showing no text, just the title, just the distance or both.

Configuration

akarnokd.theplanetcraftermods.uibeacontext ``` [General] ## The font size. # Setting type: Int32 # Default value: 20 FontSize = 20 ## Display: 0 - no text no distance, 1 - distance only, 2 - text only, 3 - distance + text. # Setting type: Int32 # Default value: 3 DisplayMode = 3 ## The toggle key for changing the display mode. # Setting type: String # Default value: B DisplayModeToggleKey = /B ## Show the distance above the beacon hexagon if true, below if false # Setting type: Boolean # Default value: true ShowDistanceOnTop = true ## If true, the vanilla beacon text is hidden and replaced by this mod's label # Setting type: Boolean # Default value: true HideVanillaLabel = true ## Enable debug logging? Chatty! # Setting type: Boolean # Default value: false DebugMode = false ## The built-in font name, including its extesion. # Setting type: String # Default value: Arial.ttf Font = Arial.ttf ```

(UI) Craft Equipment Inplace

:warning: Discontinued. Now part of the vanilla. :warning:

When crafting upgrades to equimpent currently equipped, the newer equipment will be replaced inplace. This avoids loosing backpack capacity or equipment capacity for the duration of a traditional crafting step.

Note that the UI will indicate you are missing the equipment as an ingredient but the crafting action will succeed if the rest of the materials are in your backpack.

:warning: Please make a backup of your save before attempting to use this mod, just in case.

Configuration

None.

(UI) Save When Quitting

Automatically saves the game when clicking the "Exit to main menu" button.

Configuration

akarnokd.theplanetcraftermods.saveonquit.cfg

[General]

## Is the mod enabled?
# Setting type: Boolean
# Default value: true
Enabled = true

(UI) Sort Saves

Allow sorting the save file list by time or name via clicking on buttons [ <- ] and [ -> ] or with Left arrow and Right arrow on the keyboard.

Configuration

akarnokd.theplanetcraftermods.uisortsaves.cfg

[General]

## Sorting mode: 0=default, 1=newest, 2=oldest, 3=name ascending, 4=name descending
# Setting type: Int32
# Default value: 1
SortMode = 1

## The font size used
# Setting type: Int32
# Default value: 20
FontSize = 20

(UI) Teleporter Scroll Targets

:warning: Discontinued. The vanilla game now has a scrollbar on the teleporter screen.

This mod allows scrolling the teleporter targets on screen by adding up and down buttons or via Mouse scroll. You can configure the number of targets shown at once.

Config

akarnokd.theplanetcraftermods.uiteleporterscroll.cfg

[General]

## Maximum number of targets to show at once.
# Setting type: Int32
# Default value: 6
MaxTargets = 6

(UI) Hungarian Translation

Patches in labels and enables switching to Hungarian ("Magyar") in the game's options screen. Note that some labels do not change when switching to Hungarian the first time. This is a bug in the vanilla game's UI and can be resolved by restarting the game.

The translation contains partly my own work, partly the translations (already accepted or still pending) provided by the community on https://www.localizor.com/the-planet-crafter/translate?language=5&key=297111 . Some consistency-adjustments were made.

:hungary:

Magyar nyelvűvé változtatja a játékot. A játék beállítások (Options) képernyőjén lévő nyelvi opciók közül a "Magyar" bejegyzést kell kiválasztani. Sajnos néhány felirat nem változik magyarrá az első nyelvváltás alkalmával. Ez egy hiba az eredeti játékban és a játék teljes újraindításával orvosolható.

A fordítás részben saját munka, részben a https://www.localizor.com/the-planet-crafter/translate?language=5&key=297111 weboldalon a közösség által még nem vagy már elfogadott fordításokat tartalmazza. Néhány fordítás egy picit át lett alakítva a következetesség és konzisztencia érdekében.

(UI) Italian Translation

Patches in labels and enables switching to Italian ("Italiano") in the game's options screen. Note that some labels do not change when switching to Italian the first time. This is a bug in the vanilla game's UI and can be resolved by restarting the game.

The translation was provided by someone who wishes to remain anonymous.

:information_source: If you find a problem with the translation, please provide such feedback in English as I don't speak Italian myself.

:it:

Patch nelle etichette e abilita il passaggio all'italiano ("Italiano") nella schermata delle opzioni del gioco. Si noti che alcune etichette non cambiano quando si passa all'italiano per la prima volta. Questo è un bug nell'interfaccia utente del gioco vanilla e può essere risolto riavviando il gioco.

Configuration

Only diagnostic options. Not relevant for the player.

(UI) Czech Translation

Patches in labels and enables switching to Czech ("") in the game's options screen. Note that some labels do not change when switching to Czech the first time. This is a bug in the vanilla game's UI and can be resolved by restarting the game.

:information_source: If you find a problem with the translation, please provide such feedback in English as I don't speak Czech myself.

:cz:

Záplatuje štítky a umožňuje přepínání do češtiny ("česky") na obrazovce možností hry. Upozorňujeme, že některé štítky se při prvním přepnutí do češtiny nezmění. Toto je chyba v uživatelském rozhraní vanilkové hry a lze ji vyřešit restartováním hry.

Překlad laskavě poskytl Odo (Discord: Odo#3718).

:information_source: Pokud narazíte na problém s překladem, poskytněte mi prosím zpětnou vazbu v angličtině, protože sám neumím česky.

Configuration

Only diagnostic options. Not relevant for the player.

(UI) Polish Translation

Patches in labels and enables switching to Polish ("Polskie") in the game's options screen. Note that some labels do not change when switching to Polish the first time. This is a bug in the vanilla game's UI and can be resolved by restarting the game.

The translation was kindly provided by XXXX (Discord: XXX).

:information_source: If you find a problem with the translation, please provide such feedback in English as I don't speak Polish myself.

:pl:

TBD

Configuration

Only diagnostic options. Not relevant for the player.

(UI) Romanian Translation

Acest mod încarcă etichete în limba română și vă permite să alegeți „Română” în ecranul de selecție a limbii (Meniu principal> Opțiuni). După aceea, se recomandă să reporniți jocul.

A fost un efort oficial de traducere bazat pe comunitate, dar recent a fost închis din motive necunoscute. A avut probleme de la sine. Acest mod ne permite să actualizăm traducerile mult mai rapid pe măsură ce accesul timpuriu progresează.

Traducerea a fost oferită cu amabilitate de Neckro (Discord: neckro#1989).

:information_source: If you find a problem with the translation, please provide such feedback in English as I don't speak Romanian myself.

Configuration

Only diagnostic options. Not relevant for the player.

(UI) Estonian Translation

Patches in labels and enables switching to Estonian ("Eesti") in the game's options screen. Note that some labels do not change when switching to Estonian the first time. This is a bug in the vanilla game's UI and can be resolved by restarting the game.

The translation was kindly provided by Annika on the Official Discord of the game.

:information_source: If you find a problem with the translation, please provide such feedback in English as I don't speak Estonian myself.

Configuration

Only diagnostic options. Not relevant for the player.

(UI) Korean Translation

Patches in labels and enables switching to Korean ("한국어") in the game's options screen. Note that some labels do not change when switching to Korean the first time. This is a bug in the vanilla game's UI and can be resolved by restarting the game.

The translation was kindly provided by Korean fans on the Official Discord of the game.

:information_source: If you find a problem with the translation, please provide such feedback in English as I don't speak Korean myself.

Configuration

Only diagnostic options. Not relevant for the player.

(UI) Telemetry Font Sizer

Allows modifying the font size on the bottom left (coordinates) and bottom right (version, framerate) telemetry text display.

Configuration

akarnokd.theplanetcraftermods.uitelemetryfontsizer

[General]

## The font size of the left side text block (coordinates). -1 to use the default.
# Setting type: Int32
# Default value: -1
LeftFontSize = -1

## The font size of the right side text block (version + framerate). -1 to use the default.
# Setting type: Int32
# Default value: -1
RightFontSize = -1

(UI) Menu Shortcut Keys

Adds (configurable) keyboard shortcuts to the player's backpack screen, container screens (chests) and certain machine screens (to be expanded later).

The available shortcuts are displayed at the bottom of the screen.

Currently, the following shortcuts are supported:

:note: The configuration uses the Unity action path syntax, such as <Keyboard>/F.

Configuration

akarnokd.theplanetcraftermods.uimenushortcutkeys.cfg ``` [General] ## The font size # Setting type: Int32 # Default value: 20 FontSize = 20 ## Toggle the tier-filter microchip's effect in the build screen # Setting type: String # Default value: /F BuildToggleFilter = /F ## Take everything from the currently open container # Setting type: String # Default value: /R ContainerTakeAll = /R ## Sort the player's inventory # Setting type: String # Default value: /G SortPlayerInventory = /G ## Sort the other inventory # Setting type: String # Default value: /T SortOtherInventory = /T ## Turn this true to see log messages. # Setting type: Boolean # Default value: false DebugMode = false ```

(Feat) Command Console

When pressing Enter (configurable), a command window is shown where you can type in commands.

Only accessible if no other ingame dialogs are open.

Type in /help to see a list of commands. Type /help [name] to show a short description of that command. Most commands give you an usage example if run without parameters.

Notable commands:

Configuration

akarnokd.theplanetcraftermods.featcommandconsole.cfg ``` [General] ## Enable this mod # Setting type: Boolean # Default value: true Enabled = true ## Enable the detailed logging of this mod # Setting type: Boolean # Default value: false DebugMode = false ## Key to open the console # Setting type: String # Default value: /enter ToggleKey = /enter ## Console window's position relative to the top of the screen. # Setting type: Int32 # Default value: 200 ConsoleTop = 200 ## Console window's position relative to the left of the screen. # Setting type: Int32 # Default value: 300 ConsoleLeft = 300 ## Console window's position relative to the right of the screen. # Setting type: Int32 # Default value: 200 ConsoleRight = 200 ## Console window's position relative to the bottom of the screen. # Setting type: Int32 # Default value: 200 ConsoleBottom = 200 ## The font size in the console # Setting type: Int32 # Default value: 20 FontSize = 20 ## The font name in the console # Setting type: String # Default value: arial.ttf FontName = arial.ttf ## How transparent the console background should be (0..1). # Setting type: Single # Default value: 0.98 Transparency = 0.98 ```

(Feat) Multiplayer

:warning: Discontinued

See the wiki

(Feat) Technician's Exile

After reaching 1.1 MTi, soon you'll get some company. Follow the in-game clues in this light expansion of the game's world.

:warning: This is a new territory for me so I suggest making a backup of your save. Also if you build at a certain location of the map, this mod may not work correctly.

Configuration

None.

(Lib) Support Mods with Load n Save

:warning: Discontinued. Use a known item id and store excess data in its text attribute.

How to achieve save-mod persistence?

Previously, this mod expanded the load and save process by appending more sections to the save. After I gained more experience with the game's code, it turns out this is/was completely unnnecessary.

A safer and compatible method is to convert the mod data into text and set it on a item id with known identifier. For example, a hidden Iron or Container1 item (i.e., their position and rotation are zeros).

You can use almost all identifiers between 0 and 200.000.000 with one restriction: the id can't start with 10 because those indicate pre-placed scene objects.

There is also the caveat of the text format: you can't have the pipe | or @ characters in them (| is the line separator and @ is the section separator). These charcters are not escaped by default in JSON.

(Lathrey) Disable Build Constraints

Updated version of Lathrey's Disable Build Constraint mod. Lathrey no longer supports his mods.

Two constraints can be disabled:

:information_source: The bottom right corner (where the current coordinates are) will list which constraints are currently disabled.

:warning: This mod runs in a different namespace thus it can't pick up your old configuration.

Configuration

akarnokd.theplanetcraftermods.lathreydisablebuildconstraints.cfg ``` ## Pick the modifier key to use in combination with the key to toggle building constraints off/on. # Setting type: Key # Default value: LeftCtrl # Acceptable values: None, Space, Enter, Tab, Backquote, Quote, Semicolon, Comma, Period, Slash, Backslash, LeftBracket, RightBracket, Minus, Equals, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Digit1, Digit2, Digit3, Digit4, Digit5, Digit6, Digit7, Digit8, Digit9, Digit0, LeftShift, RightShift, LeftAlt, RightAlt, AltGr, LeftCtrl, RightCtrl, LeftMeta, LeftWindows, LeftCommand, LeftApple, RightCommand, RightMeta, RightWindows, RightApple, ContextMenu, Escape, LeftArrow, RightArrow, UpArrow, DownArrow, Backspace, PageDown, PageUp, Home, End, Insert, Delete, CapsLock, NumLock, PrintScreen, ScrollLock, Pause, NumpadEnter, NumpadDivide, NumpadMultiply, NumpadPlus, NumpadMinus, NumpadPeriod, NumpadEquals, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, OEM1, OEM2, OEM3, OEM4, OEM5, IMESelected Toggle_Build_Constraints_Modifier_Key = LeftCtrl ## Pick the key to use in combination with the modifier key to toggle building constraints off/on. # Setting type: Key # Default value: G # Acceptable values: None, Space, Enter, Tab, Backquote, Quote, Semicolon, Comma, Period, Slash, Backslash, LeftBracket, RightBracket, Minus, Equals, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Digit1, Digit2, Digit3, Digit4, Digit5, Digit6, Digit7, Digit8, Digit9, Digit0, LeftShift, RightShift, LeftAlt, RightAlt, AltGr, LeftCtrl, RightCtrl, LeftMeta, LeftWindows, LeftCommand, LeftApple, RightCommand, RightMeta, RightWindows, RightApple, ContextMenu, Escape, LeftArrow, RightArrow, UpArrow, DownArrow, Backspace, PageDown, PageUp, Home, End, Insert, Delete, CapsLock, NumLock, PrintScreen, ScrollLock, Pause, NumpadEnter, NumpadDivide, NumpadMultiply, NumpadPlus, NumpadMinus, NumpadPeriod, NumpadEquals, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, OEM1, OEM2, OEM3, OEM4, OEM5, IMESelected Toggle_Build_Constraints_Key = G ## Pick the key to use in combination with the modifier key to toggle building snapping off/on. # Setting type: Key # Default value: J # Acceptable values: None, Space, Enter, Tab, Backquote, Quote, Semicolon, Comma, Period, Slash, Backslash, LeftBracket, RightBracket, Minus, Equals, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Digit1, Digit2, Digit3, Digit4, Digit5, Digit6, Digit7, Digit8, Digit9, Digit0, LeftShift, RightShift, LeftAlt, RightAlt, AltGr, LeftCtrl, RightCtrl, LeftMeta, LeftWindows, LeftCommand, LeftApple, RightCommand, RightMeta, RightWindows, RightApple, ContextMenu, Escape, LeftArrow, RightArrow, UpArrow, DownArrow, Backspace, PageDown, PageUp, Home, End, Insert, Delete, CapsLock, NumLock, PrintScreen, ScrollLock, Pause, NumpadEnter, NumpadDivide, NumpadMultiply, NumpadPlus, NumpadMinus, NumpadPeriod, NumpadEquals, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, OEM1, OEM2, OEM3, OEM4, OEM5, IMESelected Toggle_Build_Snap_Key = J ```

(Lathrey) Auto Move

Updated version of Lathrey's Auto Move mod. Lathrey no longer supports his mods.

Toggle the mode via CapsLock (configurable).

:warning: This mod runs in a different namespace thus it can't pick up your old configuration.

Configuration

akarnokd.theplanetcraftermods.lathreyautomove.cfg ``` [General] ## Pick the modifier key to use in combination with the key to toggle auto move off/on. # Setting type: Key # Default value: None # Acceptable values: None, Space, Enter, Tab, Backquote, Quote, Semicolon, Comma, Period, Slash, Backslash, LeftBracket, RightBracket, Minus, Equals, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Digit1, Digit2, Digit3, Digit4, Digit5, Digit6, Digit7, Digit8, Digit9, Digit0, LeftShift, RightShift, LeftAlt, RightAlt, AltGr, LeftCtrl, RightCtrl, LeftMeta, LeftWindows, LeftCommand, LeftApple, RightCommand, RightMeta, RightWindows, RightApple, ContextMenu, Escape, LeftArrow, RightArrow, UpArrow, DownArrow, Backspace, PageDown, PageUp, Home, End, Insert, Delete, CapsLock, NumLock, PrintScreen, ScrollLock, Pause, NumpadEnter, NumpadDivide, NumpadMultiply, NumpadPlus, NumpadMinus, NumpadPeriod, NumpadEquals, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, OEM1, OEM2, OEM3, OEM4, OEM5, IMESelected Toggle_Auto_Move_Modifier_Key = None ## Pick the key to use in combination with the modifier key to toggle auto move off/on. # Setting type: Key # Default value: CapsLock # Acceptable values: None, Space, Enter, Tab, Backquote, Quote, Semicolon, Comma, Period, Slash, Backslash, LeftBracket, RightBracket, Minus, Equals, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Digit1, Digit2, Digit3, Digit4, Digit5, Digit6, Digit7, Digit8, Digit9, Digit0, LeftShift, RightShift, LeftAlt, RightAlt, AltGr, LeftCtrl, RightCtrl, LeftMeta, LeftWindows, LeftCommand, LeftApple, RightCommand, RightMeta, RightWindows, RightApple, ContextMenu, Escape, LeftArrow, RightArrow, UpArrow, DownArrow, Backspace, PageDown, PageUp, Home, End, Insert, Delete, CapsLock, NumLock, PrintScreen, ScrollLock, Pause, NumpadEnter, NumpadDivide, NumpadMultiply, NumpadPlus, NumpadMinus, NumpadPeriod, NumpadEquals, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, OEM1, OEM2, OEM3, OEM4, OEM5, IMESelected Toggle_Auto_Move_Key = CapsLock ```

(Lathrey) Improve Performance

:warning: Discontinued

Disable lights and particle effects on a configurable set of buildings.

:warning: This mod runs in a different namespace thus it can't pick up your old configuration.

Configuration

akarnokd.theplanetcraftermods.lathreyimproveperformance.cfg ``` [General] ## List of comma separated building group ids to disable lights of. # Setting type: String # Default value: VegetableGrower1,VegetableGrower2,Heater1,Heater2,Heater3,Heater4,EnergyGenerator4,EnergyGenerator5,EnergyGenerator6,CraftStation1,CraftStation2 DisableLights = VegetableGrower1,VegetableGrower2,Heater1,Heater2,Heater3,Heater4,EnergyGenerator4,EnergyGenerator5,EnergyGenerator6,CraftStation1,CraftStation2 ## List of comma separated building group ids to disable particle effects of. # Setting type: String # Default value: AlgaeSpreader1,AlgaeSpreader2,Heater1,Heater2,Heater3,Heater4,EnergyGenerator4,EnergyGenerator5,EnergyGenerator6,CraftStation1,CraftStation2,Vegetube1,VegeTube2,VegetubeOutside1,Drill0,Drill1,Drill2,Drill3,Beacon1,GasExtractor,Biodome1,Wall_Door DisableParticles = AlgaeSpreader1,AlgaeSpreader2,Heater1,Heater2,Heater3,Heater4,EnergyGenerator4,EnergyGenerator5,EnergyGenerator6,CraftStation1,CraftStation2,Vegetube1,VegeTube2,VegetubeOutside1,Drill0,Drill1,Drill2,Drill3,Beacon1,GasExtractor,Biodome1,Wall_Door ## Is this mod enabled? # Setting type: Boolean # Default value: true Enabled = true ```

(UI) Logistic Select All

Select all groups in the logistic screen by pressing Ctrl+A.

Configuration

None.

(Cheat) Birthday

Re-enables the hidden Birthday underground base and the oven in there.

Configuration

None.

(UI) Show ETA

Show the time unit the next terraformation stage given the current speed of terraformation.

Configuration

None.

(Cheat) Recyclers Deposit Into Remote Containers

Recyclers deposit the decomposed ingredients into named containers. Supports automatic periodic recycling.

By default, all such ingredients would go into a container named *Recycled (case insensitive, can be configured). You can define a list of item ids (case sensitive) and aliases (case insensitive) to deposit various ingredients into such various named containers. Note that there are some vanilla misspellings (such as Uranim to look out for).

Using the * prefix is not required with customized names, but it is recommended to avoid ambiguities with visible and mod-hidden containers.

You can define the automatic recycle period via configuration; default is every 5 seconds. Set it to zero to disable automatic recycling.

You can also define the maximum range (spherical) to look for the named containers.

:information_source: Note that some items can't be recycled because they have no ingredients associated with them or are explicitly forbidden to be recycled by the game.

:warning: if no aliases and no container named *Recycled can be found, the recyclers won't work, not even when pressing the button.

Example aliases:

DefaultDepositAliases = *Dump
CustomDepositAliases = Iron:*Common,Magnesium:*Common,Cobalt:*Common;Aluminium:*Precious;Iridium:*Precious

Standard item identifiers

List of identifiers (case sensitive) - AirFilter1, Algae1Growable, Algae1Seed, AlgaeGenerator1, AlgaeGenerator2 - Alloy, Aluminium, AmphibiansFarm1, AnimalFeeder1, AnimalShelter1 - Aquarium1, Aquarium2, astrofood, astrofood2, AutoCrafter1 - Backpack1, Backpack2, Backpack3, Backpack4, Backpack5 - Backpack6, Bacteria1, BalzarQuartz, Beacon, BedDouble - BedDoubleColored, BedSimple, Bee1Hatched, Bee1Larvae, Beehive1 - Beehive2, biodome, Biodome2, Biolab, Bioplastic1 - BlueprintBedDoubleColored, BlueprintContainer3, BlueprintCookingStation, BlueprintDrone2, BlueprintFireplace - BlueprintFlare, BlueprintFountainBig, BlueprintHologramGenerator, BlueprintLightBoxMedium, BlueprintPod9xA - BlueprintPod9xB, BlueprintPod9xC, BlueprintSmartFabric, BlueprintSofaColored, BlueprintSolarQuartz - BlueprintT1, BlueprintTreePlanter, BlueprintWardensChip, BootsSpeed1, BootsSpeed2 - BootsSpeed3, Butterfly10Hatched, Butterfly10Larvae, Butterfly11Hatched, Butterfly11Larvae - Butterfly12Hatched, Butterfly12Larvae, Butterfly13Hatched, Butterfly13Larvae, Butterfly14Hatched - Butterfly14Larvae, Butterfly15Hatched, Butterfly15Larvae, Butterfly16Hatched, Butterfly16Larvae - Butterfly17Hatched, Butterfly17Larvae, Butterfly18Hatched, Butterfly18Larvae, Butterfly19Hatched - Butterfly19Larvae, Butterfly1Hatched, Butterfly1Larvae, Butterfly2Hatched, Butterfly2Larvae - Butterfly3Hatched, Butterfly3Larvae, Butterfly4Hatched, Butterfly4Larvae, Butterfly5Hatched - Butterfly5Larvae, Butterfly6Hatched, Butterfly6Larvae, Butterfly7Hatched, Butterfly7Larvae - Butterfly8Hatched, Butterfly8Larvae, Butterfly9Hatched, Butterfly9Larvae, ButterflyDisplayer1 - ButterflyDome1, ButterflyFarm1, ButterflyFarm2, canister, Chair1 - CircuitBoard1, Cobalt, ComAntenna, Container1, Container2 - Container3, CookCake1, CookChocolate, CookCocoaGrowable, CookCocoaSeed - CookCookie1, CookCroissant, CookFlour, CookingStation1, CookStew1 - CookStewFish1, CookWheatGrowable, CookWheatSeed, CraftStation1, CraftStation2 - DebrisContainer1, DeparturePlatform, Desktop1, Destructor1, DisplayCase - DNASequence, door, Drill0, Drill1, Drill2 - Drill3, Drill4, Drone1, Drone2, DroneStation1 - EndingExplosives, EnergyGenerator1, EnergyGenerator2, EnergyGenerator3, EnergyGenerator4 - EnergyGenerator5, EnergyGenerator6, EquipmentIncrease1, EquipmentIncrease2, EquipmentIncrease3 - EscapePod, Explosive, FabricBlue, Farm1, Fence - Fertilizer1, Fertilizer2, Firefly1Hatched, Fireplace, Fish10Eggs - Fish10Hatched, Fish11Eggs, Fish11Hatched, Fish12Eggs, Fish12Hatched - Fish13Eggs, Fish13Hatched, Fish1Eggs, Fish1Hatched, Fish2Eggs - Fish2Hatched, Fish3Eggs, Fish3Hatched, Fish4Eggs, Fish4Hatched - Fish5Eggs, Fish5Hatched, Fish6Eggs, Fish6Hatched, Fish7Eggs - Fish7Hatched, Fish8Eggs, Fish8Hatched, Fish9Eggs, Fish9Hatched - FishDisplayer1, FishFarm1, Flare, FloorGlass, FlowerPot1 - Foundation, FountainBig, Frog10Eggs, Frog10Hatched, Frog11Eggs - Frog11Hatched, Frog12Eggs, Frog12Hatched, Frog13Eggs, Frog13Hatched - Frog1Eggs, Frog1Hatched, Frog2Eggs, Frog2Hatched, Frog3Eggs - Frog3Hatched, Frog4Eggs, Frog4Hatched, Frog5Eggs, Frog5Hatched - Frog6Eggs, Frog6Hatched, Frog7Eggs, Frog7Hatched, Frog8Eggs - Frog8Hatched, Frog9Eggs, Frog9Hatched, FrogDisplayer1, FrogGoldEggs - FrogGoldHatched, FuseEnergy1, FuseHeat1, FuseOxygen1, FusePlants1 - FusePressure1, FuseProduction1, FuseTradeRocketsSpeed1, FusionEnergyCell, FusionGenerator1 - GasExtractor1, GasExtractor2, GeneticExtractor1, GeneticManipulator1, GeneticSynthetizer1 - GeneticTrait, GoldenContainer, GoldenEffigie1, GoldenEffigie2, GoldenEffigie3 - GoldenEffigie4, GoldenEffigie5, GoldenEffigie6, GoldenEffigie7, GoldenEffigie8 - GrassSpreader1, Heater1, Heater2, Heater3, Heater4 - Heater5, HologramGenerator, honey, HudChipCleanConstruction, HudCompass - ice, Incubator1, InsideLamp1, Iridium, Iron - Jetpack1, Jetpack2, Jetpack3, Jetpack4, Keycard1 - Ladder, LarvaeBase1, LarvaeBase2, LarvaeBase3, LaunchPlatform - LightBoxMedium, Magnesium, MagnetarQuartz, MapChip, MethanCapsule1 - MultiBuild, MultiDeconstruct, MultiToolDeconstruct2, MultiToolDeconstruct3, MultiToolLight - MultiToolLight2, MultiToolLight3, MultiToolMineSpeed1, MultiToolMineSpeed2, MultiToolMineSpeed3 - MultiToolMineSpeed4, Mutagen1, Mutagen2, Mutagen3, Mutagen4 - NitrogenCapsule1, Obsidian, Optimizer1, Optimizer2, OreExtractor1 - OreExtractor2, OreExtractor3, Osmium, OutsideLamp1, OxygenCapsule1 - OxygenTank1, OxygenTank2, OxygenTank3, OxygenTank4, Phytoplankton1 - Phytoplankton2, Phytoplankton3, Phytoplankton4, PinChip1, PinChip2 - PinChip3, pod, Pod4x, Pod9xA, Pod9xB - Pod9xC, podAngle, PortalGenerator1, ProceduralWreckContainer1, ProceduralWreckContainer2 - ProceduralWreckSafe, PulsarQuartz, QuasarQuartz, RecyclingMachine, RedPowder1 - RocketAnimals1, RocketBiomass1, RocketDrones1, RocketHeat1, RocketInformations1 - RocketInsects1, RocketMap1, RocketMap2, RocketMap3, RocketMap4 - RocketOxygen1, RocketPressure1, RocketReactor, RockExplodable, Rod-alloy - Rod-iridium, Rod-osmium, Rod-uranium, ScreenBiomass, ScreenEnergy - ScreenMap1, ScreenMessage, ScreenRockets, ScreenTerraformation, ScreenTerraStage - ScreenUnlockables, Seed0, Seed0Growable, Seed1, Seed1Growable - Seed2, Seed2Growable, Seed3, Seed3Growable, Seed4 - Seed4Growable, Seed5, Seed5Growable, Seed6, Seed6Growable - SeedGold, SeedGoldGrowable, SeedSpreader1, SeedSpreader2, Sign - Silicon, Silk, SilkGenerator, SilkWorm, SmartFabric - Sofa, SofaAngle, SofaColored, SolarQuartz, SpaceMultiplierAnimals - SpaceMultiplierBiomass, SpaceMultiplierHeat, SpaceMultiplierInsects, SpaceMultiplierOxygen, SpaceMultiplierPlants - SpaceMultiplierPressure, Stairs, Sulfur, TableSmall, Teleporter1 - TerraTokens100, TerraTokens1000, TerraTokens500, TerraTokens5000, Titanium - TradePlatform1, Tree0Growable, Tree0Seed, Tree10Growable, Tree10Seed - Tree11Growable, Tree11Seed, Tree12Growable, Tree12Seed, Tree1Growable - Tree1Seed, Tree2Growable, Tree2Seed, Tree3Growable, Tree3Seed - Tree4Growable, Tree4Seed, Tree5Growable, Tree5Seed, Tree6Growable - Tree6Seed, Tree7Growable, Tree7Seed, Tree8Growable, Tree8Seed - Tree9Growable, Tree9Seed, TreePlanter, TreeRoot, TreeSpreader0 - TreeSpreader1, TreeSpreader2, Uranim, Vegetable0Growable, Vegetable0Seed - Vegetable1Growable, Vegetable1Seed, Vegetable2Growable, Vegetable2Seed, Vegetable3Growable - Vegetable3Seed, VegetableGrower1, VegetableGrower2, Vegetube1, Vegetube2 - VegetubeOutside1, WallInside, wallplain, WardenAustel, WardenKey - WardensChip, WaterBottle1, WaterCollector1, WaterCollector2, WaterFilter - WaterLifeCollector1, window, WreckEntryLocked1, WreckEntryLocked2, WreckEntryLocked3 - WreckEntryLocked4, WreckEntryLocked5, wreckpilar, WreckRockExplodable, WreckSafe - WreckServer, Zeolite

Configuration

akarnokd.theplanetcraftermods.cheatrecyclerremotedeposit.cfg ``` [General] ## Is the mod enabled? # Setting type: Boolean # Default value: true Enabled = true ## Enable debug mode with detailed logging (chatty!) # Setting type: Boolean # Default value: false DebugMode = false ## The name of the container to deposit resources not explicity mentioned in CustomDepositAliases. # Setting type: String # Default value: *Recycled DefaultDepositAlias = *Recycled ## Comma separated list of resource_id:alias to deposit into such named containers # Setting type: String # Default value: CustomDepositAliases = ## How often to auto-recycle, seconds. Zero means no auto-recycle. # Setting type: Int32 # Default value: 5 AutoRecyclePeriod = 5 ## The maximum range to look for containers within. Zero means unlimited range. # Setting type: Int32 # Default value: 20 MaxRange = 20 ```

(Cheat) More Trade

Add new items to the Trade Rocket system or modify the trade value of existing items.

In the config file, specify the comma separated list of item identifiers and their trade value.

Custom = Vegetable3Seed=2000,BlueprintT1=3000

:information_source: Note that some items may still not show up due to unlock restrictions.

List of item identifiers - AirFilter1, Algae1Growable, Algae1Seed, AlgaeGenerator1, AlgaeGenerator2 - Alloy, Aluminium, AmphibiansFarm1, AnimalFeeder1, AnimalShelter1 - Aquarium1, Aquarium2, astrofood, astrofood2, AutoCrafter1 - Backpack1, Backpack2, Backpack3, Backpack4, Backpack5 - Backpack6, Bacteria1, BalzarQuartz, Beacon, BedDouble - BedDoubleColored, BedSimple, Bee1Hatched, Bee1Larvae, Beehive1 - Beehive2, biodome, Biodome2, Biolab, Bioplastic1 - BlueprintBedDoubleColored, BlueprintContainer3, BlueprintCookingStation, BlueprintDrone2, BlueprintFireplace - BlueprintFlare, BlueprintFountainBig, BlueprintHologramGenerator, BlueprintLightBoxMedium, BlueprintPod9xA - BlueprintPod9xB, BlueprintPod9xC, BlueprintSmartFabric, BlueprintSofaColored, BlueprintSolarQuartz - BlueprintT1, BlueprintTreePlanter, BlueprintWardensChip, BootsSpeed1, BootsSpeed2 - BootsSpeed3, Butterfly10Hatched, Butterfly10Larvae, Butterfly11Hatched, Butterfly11Larvae - Butterfly12Hatched, Butterfly12Larvae, Butterfly13Hatched, Butterfly13Larvae, Butterfly14Hatched - Butterfly14Larvae, Butterfly15Hatched, Butterfly15Larvae, Butterfly16Hatched, Butterfly16Larvae - Butterfly17Hatched, Butterfly17Larvae, Butterfly18Hatched, Butterfly18Larvae, Butterfly19Hatched - Butterfly19Larvae, Butterfly1Hatched, Butterfly1Larvae, Butterfly2Hatched, Butterfly2Larvae - Butterfly3Hatched, Butterfly3Larvae, Butterfly4Hatched, Butterfly4Larvae, Butterfly5Hatched - Butterfly5Larvae, Butterfly6Hatched, Butterfly6Larvae, Butterfly7Hatched, Butterfly7Larvae - Butterfly8Hatched, Butterfly8Larvae, Butterfly9Hatched, Butterfly9Larvae, ButterflyDisplayer1 - ButterflyDome1, ButterflyFarm1, ButterflyFarm2, canister, Chair1 - CircuitBoard1, Cobalt, ComAntenna, Container1, Container2 - Container3, CookCake1, CookChocolate, CookCocoaGrowable, CookCocoaSeed - CookCookie1, CookCroissant, CookFlour, CookingStation1, CookStew1 - CookStewFish1, CookWheatGrowable, CookWheatSeed, CraftStation1, CraftStation2 - DebrisContainer1, DeparturePlatform, Desktop1, Destructor1, DisplayCase - DNASequence, door, Drill0, Drill1, Drill2 - Drill3, Drill4, Drone1, Drone2, DroneStation1 - EndingExplosives, EnergyGenerator1, EnergyGenerator2, EnergyGenerator3, EnergyGenerator4 - EnergyGenerator5, EnergyGenerator6, EquipmentIncrease1, EquipmentIncrease2, EquipmentIncrease3 - EscapePod, Explosive, FabricBlue, Farm1, Fence - Fertilizer1, Fertilizer2, Firefly1Hatched, Fireplace, Fish10Eggs - Fish10Hatched, Fish11Eggs, Fish11Hatched, Fish12Eggs, Fish12Hatched - Fish13Eggs, Fish13Hatched, Fish1Eggs, Fish1Hatched, Fish2Eggs - Fish2Hatched, Fish3Eggs, Fish3Hatched, Fish4Eggs, Fish4Hatched - Fish5Eggs, Fish5Hatched, Fish6Eggs, Fish6Hatched, Fish7Eggs - Fish7Hatched, Fish8Eggs, Fish8Hatched, Fish9Eggs, Fish9Hatched - FishDisplayer1, FishFarm1, Flare, FloorGlass, FlowerPot1 - Foundation, FountainBig, Frog10Eggs, Frog10Hatched, Frog11Eggs - Frog11Hatched, Frog12Eggs, Frog12Hatched, Frog13Eggs, Frog13Hatched - Frog1Eggs, Frog1Hatched, Frog2Eggs, Frog2Hatched, Frog3Eggs - Frog3Hatched, Frog4Eggs, Frog4Hatched, Frog5Eggs, Frog5Hatched - Frog6Eggs, Frog6Hatched, Frog7Eggs, Frog7Hatched, Frog8Eggs - Frog8Hatched, Frog9Eggs, Frog9Hatched, FrogDisplayer1, FrogGoldEggs - FrogGoldHatched, FuseEnergy1, FuseHeat1, FuseOxygen1, FusePlants1 - FusePressure1, FuseProduction1, FuseTradeRocketsSpeed1, FusionEnergyCell, FusionGenerator1 - GasExtractor1, GasExtractor2, GeneticExtractor1, GeneticManipulator1, GeneticSynthetizer1 - GeneticTrait, GoldenContainer, GoldenEffigie1, GoldenEffigie2, GoldenEffigie3 - GoldenEffigie4, GoldenEffigie5, GoldenEffigie6, GoldenEffigie7, GoldenEffigie8 - GrassSpreader1, Heater1, Heater2, Heater3, Heater4 - Heater5, HologramGenerator, honey, HudChipCleanConstruction, HudCompass - ice, Incubator1, InsideLamp1, Iridium, Iron - Jetpack1, Jetpack2, Jetpack3, Jetpack4, Keycard1 - Ladder, LarvaeBase1, LarvaeBase2, LarvaeBase3, LaunchPlatform - LightBoxMedium, Magnesium, MagnetarQuartz, MapChip, MethanCapsule1 - MultiBuild, MultiDeconstruct, MultiToolDeconstruct2, MultiToolDeconstruct3, MultiToolLight - MultiToolLight2, MultiToolLight3, MultiToolMineSpeed1, MultiToolMineSpeed2, MultiToolMineSpeed3 - MultiToolMineSpeed4, Mutagen1, Mutagen2, Mutagen3, Mutagen4 - NitrogenCapsule1, Obsidian, Optimizer1, Optimizer2, OreExtractor1 - OreExtractor2, OreExtractor3, Osmium, OutsideLamp1, OxygenCapsule1 - OxygenTank1, OxygenTank2, OxygenTank3, OxygenTank4, Phytoplankton1 - Phytoplankton2, Phytoplankton3, Phytoplankton4, PinChip1, PinChip2 - PinChip3, pod, Pod4x, Pod9xA, Pod9xB - Pod9xC, podAngle, PortalGenerator1, ProceduralWreckContainer1, ProceduralWreckContainer2 - ProceduralWreckSafe, PulsarQuartz, QuasarQuartz, RecyclingMachine, RedPowder1 - RocketAnimals1, RocketBiomass1, RocketDrones1, RocketHeat1, RocketInformations1 - RocketInsects1, RocketMap1, RocketMap2, RocketMap3, RocketMap4 - RocketOxygen1, RocketPressure1, RocketReactor, RockExplodable, Rod-alloy - Rod-iridium, Rod-osmium, Rod-uranium, ScreenBiomass, ScreenEnergy - ScreenMap1, ScreenMessage, ScreenRockets, ScreenTerraformation, ScreenTerraStage - ScreenUnlockables, Seed0, Seed0Growable, Seed1, Seed1Growable - Seed2, Seed2Growable, Seed3, Seed3Growable, Seed4 - Seed4Growable, Seed5, Seed5Growable, Seed6, Seed6Growable - SeedGold, SeedGoldGrowable, SeedSpreader1, SeedSpreader2, Sign - Silicon, Silk, SilkGenerator, SilkWorm, SmartFabric - Sofa, SofaAngle, SofaColored, SolarQuartz, SpaceMultiplierAnimals - SpaceMultiplierBiomass, SpaceMultiplierHeat, SpaceMultiplierInsects, SpaceMultiplierOxygen, SpaceMultiplierPlants - SpaceMultiplierPressure, Stairs, Sulfur, TableSmall, Teleporter1 - TerraTokens100, TerraTokens1000, TerraTokens500, TerraTokens5000, Titanium - TradePlatform1, Tree0Growable, Tree0Seed, Tree10Growable, Tree10Seed - Tree11Growable, Tree11Seed, Tree12Growable, Tree12Seed, Tree1Growable - Tree1Seed, Tree2Growable, Tree2Seed, Tree3Growable, Tree3Seed - Tree4Growable, Tree4Seed, Tree5Growable, Tree5Seed, Tree6Growable - Tree6Seed, Tree7Growable, Tree7Seed, Tree8Growable, Tree8Seed - Tree9Growable, Tree9Seed, TreePlanter, TreeRoot, TreeSpreader0 - TreeSpreader1, TreeSpreader2, Uranim, Vegetable0Growable, Vegetable0Seed - Vegetable1Growable, Vegetable1Seed, Vegetable2Growable, Vegetable2Seed, Vegetable3Growable - Vegetable3Seed, VegetableGrower1, VegetableGrower2, Vegetube1, Vegetube2 - VegetubeOutside1, WallInside, wallplain, WardenAustel, WardenKey - WardensChip, WaterBottle1, WaterCollector1, WaterCollector2, WaterFilter - WaterLifeCollector1, window, WreckEntryLocked1, WreckEntryLocked2, WreckEntryLocked3 - WreckEntryLocked4, WreckEntryLocked5, wreckpilar, WreckRockExplodable, WreckSafe - WreckServer, Zeolite

Configuration

akarnokd.theplanetcraftermods.cheatmoretrade.cfg ``` [General] ## Comma separated list of id=value to modify to add to the tradeable list. # Setting type: String # Default value: Vegetable0Seed=500,Vegetable1Seed=1000,Vegetable2Seed=1500,Vegetable3Seed=2000,BlueprintT1=3000 Custom = Vegetable0Seed=500,Vegetable1Seed=1000,Vegetable2Seed=1500,Vegetable3Seed=2000,BlueprintT1=3000 ```

(Cheat) Wreck Map

A very basic map-as-you-go style minimap for procedural wrecks. Includes persistence. Not many POIs supported yet: green cells indicate ladders.

Known limitations:

Configuration

akarnokd.theplanetcraftermods.cheatwreckmap.cfg ``` [General] ## Mod is enabled # Setting type: Boolean # Default value: true Enabled = true ## The map is currently visible # Setting type: Boolean # Default value: true MapVisible = true ## Mod is enabled # Setting type: Boolean # Default value: false DebugMode = false ## The basic color of a cell in ARGB values in range 0..255 # Setting type: String # Default value: 255,255,255,0 BaseColor = 255,255,255,0 ## The basic color of emptyness in ARGB values in range 0..255 # Setting type: String # Default value: 127,25,25,25 EmptyColor = 127,25,25,25 ## The basic color of ladders in ARGB values in range 0..255 # Setting type: String # Default value: 255,0,255,0 LadderColor = 255,0,255,0 ## The map width in pixels # Setting type: Int32 # Default value: 750 MapWidth = 750 ## The map height in pixels # Setting type: Int32 # Default value: 750 MapHeight = 750 ## The font size # Setting type: Int32 # Default value: 30 FontSize = 30 ```

(Save) Quick Save

Saves the game by pressing the F5 key (configurable).

Configuration

akarnokd.theplanetcraftermods.savequicksave.cfg ``` [General] ## Is this mod enabled? # Setting type: Boolean # Default value: true Enabled = true ## The shortcut key for quick saving. # Setting type: String # Default value: F5 ShortcutKey = /F5 ```

(Perf) Startup Performance

Speeds up the loading of the main menu and the list of worlds, especially with a lot of worlds or very large worlds.

Configuration

akarnokd.theplanetcraftermods.perfstartup.cfg ``` [General] ## Is the mod enabled? # Setting type: Boolean # Default value: true Enabled = true ```

(UI) Continue

Displays a Continue button in the main menu and shows the name, Ti and date of very last save the user played, if any.

Configuration

None.

(UI) Mod Config Menu

Adds a Mods menu to the ingame options dialog which lists all installed mods and their BepInEx configuration options in an editable fashion.

:warning: Note that some configuration changes may not take effect until the current world is reloaded or the game is completely restarted. When in doubt, restart the game after such change.

Configuration

None.

(UI) Show Crash

Monitors the game's log file for signs of silent crashes, then displays a red warning overlay every time a new crash was discovered, including some crash details.

:information_source: This mod is mainly for development and testing purposes so bugs and crashes don't go unnoticed.

Press F11 to toggle the monitoring on/off (in case of a flood of errors).

Configuration

akarnokd.theplanetcraftermods.uishowcrash.cfg ``` [General] ## Is this mod enabled? # Setting type: Boolean # Default value: true Enabled = true ## The font size # Setting type: Int32 # Default value: 20 FontSize = 20 ## Press F11 to generate a crash log entry. # Setting type: Boolean # Default value: false TestMode = false ```

(UI) Stack In-Range List

Display the nearby chests and ground items in a stacked way when looking at an Auto-Crafter's screen.

For example, having 13 chests nearby will show only one chest with the number 13 over it.

The number is likely blocking out the item's icon so hover over them via the mouse to see what exactly that item type is.

It is possible to enable such stacking when looking at the vanilla pinned recipes and portal quartz requirements, but these are disabled by default to avoid confusion.

Configuration

akarnokd.theplanetcraftermods.uistackinrangelist.cfg ``` ## Font size # Setting type: Int32 # Default value: 15 FontSize = 15 ## Is the mod enabled? # Setting type: Boolean # Default value: true Enabled = true ## Stack the ingredients of the pinned recipes? # Setting type: Boolean # Default value: false StackPins = false ## Stack the requirements for opening a portal? # Setting type: Boolean # Default value: false StackPortals = false ```

(Cheat) Auto Store

Automatically store the contents of the player's backpack into nearby containers, distributing each item based on which nearby container has already such an item.

Press K (configurable) to trigger the storing procedure while no dialog is open. Notifications about the results are shown on the left and bottom of the screen.

:information_source: This mod is the remake of the functionality of Aedenthorn's Quick Store mod.

By default, every type of item may be stored. You can narrow it down to only specific item types by configuring the IncludeList. In contrast, if you want only certain items to be not stored, specify them in the ExcludeList. The IncludeList takes precedence. Both take a comma-separated list of case-sensitive item identifiers (see below).

IncludeList=Uranim,ice

The original aedenthorn mod stored items next to the same items already in the containers. However, if the container got emptied, this link got broken. You can now use the same method like with other remote deposit mods of mine to designate containers by naming them.

You can toggle this behavior by setting storeByName true. You can turn the original behavior off via storeBySame. You can have both on.

The proximity, include and exclude settings still apply to this mode.

To designate a container for an item, name it by the item's identifier: !Iron. This mod uses the exclamation point by default to prefix the item identifier, to distinguish it from the other remote deposit mods which use star. You can change this prefix via storeByNameMarker.

You can also apply aliases to either sorten the name required and/or to target the same container with multiple items. Set the storeByNameAliases to a comma separated list of itemId (case sensitive) - semicolon - name (case insensitive). Example:

Iron:junk,ice:junk,Uranim:precious

You can specify a comma separated list item ids (case sensitive) and counts to always keep in the backpack via KeepList:

KeepList = WaterBottle1:5,OxygenCapsule1:3

You can now configure the mod to deposit based on the logistics demand or supply settings of the container by enabling storeByDemand and storeBySupply respectively.

The precedence of the settings is as follows: 1. by same, 2. by name, 3. by demand, 4. by supply.

List of item identifiers - AirFilter1, Algae1Growable, Algae1Seed, AlgaeGenerator1, AlgaeGenerator2 - Alloy, Aluminium, AmphibiansFarm1, AnimalFeeder1, AnimalShelter1 - Aquarium1, Aquarium2, astrofood, astrofood2, AutoCrafter1 - Backpack1, Backpack2, Backpack3, Backpack4, Backpack5 - Backpack6, Bacteria1, BalzarQuartz, Beacon, BedDouble - BedDoubleColored, BedSimple, Bee1Hatched, Bee1Larvae, Beehive1 - Beehive2, biodome, Biodome2, Biolab, Bioplastic1 - BlueprintBedDoubleColored, BlueprintContainer3, BlueprintCookingStation, BlueprintDrone2, BlueprintFireplace - BlueprintFlare, BlueprintFountainBig, BlueprintHologramGenerator, BlueprintLightBoxMedium, BlueprintPod9xA - BlueprintPod9xB, BlueprintPod9xC, BlueprintSmartFabric, BlueprintSofaColored, BlueprintSolarQuartz - BlueprintT1, BlueprintTreePlanter, BlueprintWardensChip, BootsSpeed1, BootsSpeed2 - BootsSpeed3, Butterfly10Hatched, Butterfly10Larvae, Butterfly11Hatched, Butterfly11Larvae - Butterfly12Hatched, Butterfly12Larvae, Butterfly13Hatched, Butterfly13Larvae, Butterfly14Hatched - Butterfly14Larvae, Butterfly15Hatched, Butterfly15Larvae, Butterfly16Hatched, Butterfly16Larvae - Butterfly17Hatched, Butterfly17Larvae, Butterfly18Hatched, Butterfly18Larvae, Butterfly19Hatched - Butterfly19Larvae, Butterfly1Hatched, Butterfly1Larvae, Butterfly2Hatched, Butterfly2Larvae - Butterfly3Hatched, Butterfly3Larvae, Butterfly4Hatched, Butterfly4Larvae, Butterfly5Hatched - Butterfly5Larvae, Butterfly6Hatched, Butterfly6Larvae, Butterfly7Hatched, Butterfly7Larvae - Butterfly8Hatched, Butterfly8Larvae, Butterfly9Hatched, Butterfly9Larvae, ButterflyDisplayer1 - ButterflyDome1, ButterflyFarm1, ButterflyFarm2, canister, Chair1 - CircuitBoard1, Cobalt, ComAntenna, Container1, Container2 - Container3, CookCake1, CookChocolate, CookCocoaGrowable, CookCocoaSeed - CookCookie1, CookCroissant, CookFlour, CookingStation1, CookStew1 - CookStewFish1, CookWheatGrowable, CookWheatSeed, CraftStation1, CraftStation2 - DebrisContainer1, DeparturePlatform, Desktop1, Destructor1, DisplayCase - DNASequence, door, Drill0, Drill1, Drill2 - Drill3, Drill4, Drone1, Drone2, DroneStation1 - EndingExplosives, EnergyGenerator1, EnergyGenerator2, EnergyGenerator3, EnergyGenerator4 - EnergyGenerator5, EnergyGenerator6, EquipmentIncrease1, EquipmentIncrease2, EquipmentIncrease3 - EscapePod, Explosive, FabricBlue, Farm1, Fence - Fertilizer1, Fertilizer2, Firefly1Hatched, Fireplace, Fish10Eggs - Fish10Hatched, Fish11Eggs, Fish11Hatched, Fish12Eggs, Fish12Hatched - Fish13Eggs, Fish13Hatched, Fish1Eggs, Fish1Hatched, Fish2Eggs - Fish2Hatched, Fish3Eggs, Fish3Hatched, Fish4Eggs, Fish4Hatched - Fish5Eggs, Fish5Hatched, Fish6Eggs, Fish6Hatched, Fish7Eggs - Fish7Hatched, Fish8Eggs, Fish8Hatched, Fish9Eggs, Fish9Hatched - FishDisplayer1, FishFarm1, Flare, FloorGlass, FlowerPot1 - Foundation, FountainBig, Frog10Eggs, Frog10Hatched, Frog11Eggs - Frog11Hatched, Frog12Eggs, Frog12Hatched, Frog13Eggs, Frog13Hatched - Frog1Eggs, Frog1Hatched, Frog2Eggs, Frog2Hatched, Frog3Eggs - Frog3Hatched, Frog4Eggs, Frog4Hatched, Frog5Eggs, Frog5Hatched - Frog6Eggs, Frog6Hatched, Frog7Eggs, Frog7Hatched, Frog8Eggs - Frog8Hatched, Frog9Eggs, Frog9Hatched, FrogDisplayer1, FrogGoldEggs - FrogGoldHatched, FuseEnergy1, FuseHeat1, FuseOxygen1, FusePlants1 - FusePressure1, FuseProduction1, FuseTradeRocketsSpeed1, FusionEnergyCell, FusionGenerator1 - GasExtractor1, GasExtractor2, GeneticExtractor1, GeneticManipulator1, GeneticSynthetizer1 - GeneticTrait, GoldenContainer, GoldenEffigie1, GoldenEffigie2, GoldenEffigie3 - GoldenEffigie4, GoldenEffigie5, GoldenEffigie6, GoldenEffigie7, GoldenEffigie8 - GrassSpreader1, Heater1, Heater2, Heater3, Heater4 - Heater5, HologramGenerator, honey, HudChipCleanConstruction, HudCompass - ice, Incubator1, InsideLamp1, Iridium, Iron - Jetpack1, Jetpack2, Jetpack3, Jetpack4, Keycard1 - Ladder, LarvaeBase1, LarvaeBase2, LarvaeBase3, LaunchPlatform - LightBoxMedium, Magnesium, MagnetarQuartz, MapChip, MethanCapsule1 - MultiBuild, MultiDeconstruct, MultiToolDeconstruct2, MultiToolDeconstruct3, MultiToolLight - MultiToolLight2, MultiToolLight3, MultiToolMineSpeed1, MultiToolMineSpeed2, MultiToolMineSpeed3 - MultiToolMineSpeed4, Mutagen1, Mutagen2, Mutagen3, Mutagen4 - NitrogenCapsule1, Obsidian, Optimizer1, Optimizer2, OreExtractor1 - OreExtractor2, OreExtractor3, Osmium, OutsideLamp1, OxygenCapsule1 - OxygenTank1, OxygenTank2, OxygenTank3, OxygenTank4, Phytoplankton1 - Phytoplankton2, Phytoplankton3, Phytoplankton4, PinChip1, PinChip2 - PinChip3, pod, Pod4x, Pod9xA, Pod9xB - Pod9xC, podAngle, PortalGenerator1, ProceduralWreckContainer1, ProceduralWreckContainer2 - ProceduralWreckSafe, PulsarQuartz, QuasarQuartz, RecyclingMachine, RedPowder1 - RocketAnimals1, RocketBiomass1, RocketDrones1, RocketHeat1, RocketInformations1 - RocketInsects1, RocketMap1, RocketMap2, RocketMap3, RocketMap4 - RocketOxygen1, RocketPressure1, RocketReactor, RockExplodable, Rod-alloy - Rod-iridium, Rod-osmium, Rod-uranium, ScreenBiomass, ScreenEnergy - ScreenMap1, ScreenMessage, ScreenRockets, ScreenTerraformation, ScreenTerraStage - ScreenUnlockables, Seed0, Seed0Growable, Seed1, Seed1Growable - Seed2, Seed2Growable, Seed3, Seed3Growable, Seed4 - Seed4Growable, Seed5, Seed5Growable, Seed6, Seed6Growable - SeedGold, SeedGoldGrowable, SeedSpreader1, SeedSpreader2, Sign - Silicon, Silk, SilkGenerator, SilkWorm, SmartFabric - Sofa, SofaAngle, SofaColored, SolarQuartz, SpaceMultiplierAnimals - SpaceMultiplierBiomass, SpaceMultiplierHeat, SpaceMultiplierInsects, SpaceMultiplierOxygen, SpaceMultiplierPlants - SpaceMultiplierPressure, Stairs, Sulfur, TableSmall, Teleporter1 - TerraTokens100, TerraTokens1000, TerraTokens500, TerraTokens5000, Titanium - TradePlatform1, Tree0Growable, Tree0Seed, Tree10Growable, Tree10Seed - Tree11Growable, Tree11Seed, Tree12Growable, Tree12Seed, Tree1Growable - Tree1Seed, Tree2Growable, Tree2Seed, Tree3Growable, Tree3Seed - Tree4Growable, Tree4Seed, Tree5Growable, Tree5Seed, Tree6Growable - Tree6Seed, Tree7Growable, Tree7Seed, Tree8Growable, Tree8Seed - Tree9Growable, Tree9Seed, TreePlanter, TreeRoot, TreeSpreader0 - TreeSpreader1, TreeSpreader2, Uranim, Vegetable0Growable, Vegetable0Seed - Vegetable1Growable, Vegetable1Seed, Vegetable2Growable, Vegetable2Seed, Vegetable3Growable - Vegetable3Seed, VegetableGrower1, VegetableGrower2, Vegetube1, Vegetube2 - VegetubeOutside1, WallInside, wallplain, WardenAustel, WardenKey - WardensChip, WaterBottle1, WaterCollector1, WaterCollector2, WaterFilter - WaterLifeCollector1, window, WreckEntryLocked1, WreckEntryLocked2, WreckEntryLocked3 - WreckEntryLocked4, WreckEntryLocked5, wreckpilar, WreckRockExplodable, WreckSafe - WreckServer, Zeolite

Configuration

akarnokd.theplanetcraftermods.cheatautostore.cfg ``` [General] ## Is this mod enabled # Setting type: Boolean # Default value: true Enabled = true ## Enable detailed logging? Chatty! # Setting type: Boolean # Default value: false DebugMode = true ## The range to look for containers within. # Setting type: Int32 # Default value: 20 Range = 20 ## The comma separated list of case-sensitive item ids to include only. If empty, all items are considered except the those listed in ExcludeList. # Setting type: String # Default value: IncludeList = ## The comma separated list of case-sensitive item ids to exclude. Only considered if IncludeList is empty. # Setting type: String # Default value: ExcludeList = ## The input action shortcut to trigger the storing of items. # Setting type: String # Default value: /K Key = /K ## Original behavior, store next to the same already stored items. # Setting type: Boolean # Default value: true StoreBySame = true ## Store into containers whose naming matches the item id, such as !Iron for example. Use StoreByNameAliases to override individual items. # Setting type: Boolean # Default value: false StoreByName = false ## A comma separated list of itemId:name elements, denoting which item should find which container containing that name. The itemId is case sensitive, the name is case-insensitive. Example: Iron:A,Uranim:B,ice:C # Setting type: String # Default value: StoreByNameAliases = Iron:abc ## The prefix for when using default item ids for storage naming. To disambiguate with other remote deposit mods that use star. # Setting type: String # Default value: ! StoreByNameMarker = ! ## A comma separated list of itemId:amount elements to keep a minimum amount of that item. itemId is case sensitive. Example: WaterBottle1:5,OxygenCapsule1:5 to keep 5 water bottles and oxygen capsules in the backpack # Setting type: String # Default value: KeepList = ```

(Cheat) Auto Grab And Mine

Automatically grabs or mines items from the world within a configurable range.

Toggle the automatic scanning via V. Press Ctrl+V to perform a single scan without activating/deactivating the automatic scanning.

By default, food and algae are not grabbed to avoid problems with growers and drone supply. You can enable/disable categories of items via the config file.

By default, every grabable or minable object may be taken. You can narrow it down to only specific item types by configuring the IncludeList. In contrast, if you want only certain items to be not taken, specify them in the ExcludeList. The IncludeList takes precedence. Both take a comma-separated list of case-sensitive item identifiers (see below).

IncludeList=Uranim,ice
List of item identifiers - AirFilter1, Algae1Growable, Algae1Seed, AlgaeGenerator1, AlgaeGenerator2 - Alloy, Aluminium, AmphibiansFarm1, AnimalFeeder1, AnimalShelter1 - Aquarium1, Aquarium2, astrofood, astrofood2, AutoCrafter1 - Backpack1, Backpack2, Backpack3, Backpack4, Backpack5 - Backpack6, Bacteria1, BalzarQuartz, Beacon, BedDouble - BedDoubleColored, BedSimple, Bee1Hatched, Bee1Larvae, Beehive1 - Beehive2, biodome, Biodome2, Biolab, Bioplastic1 - BlueprintBedDoubleColored, BlueprintContainer3, BlueprintCookingStation, BlueprintDrone2, BlueprintFireplace - BlueprintFlare, BlueprintFountainBig, BlueprintHologramGenerator, BlueprintLightBoxMedium, BlueprintPod9xA - BlueprintPod9xB, BlueprintPod9xC, BlueprintSmartFabric, BlueprintSofaColored, BlueprintSolarQuartz - BlueprintT1, BlueprintTreePlanter, BlueprintWardensChip, BootsSpeed1, BootsSpeed2 - BootsSpeed3, Butterfly10Hatched, Butterfly10Larvae, Butterfly11Hatched, Butterfly11Larvae - Butterfly12Hatched, Butterfly12Larvae, Butterfly13Hatched, Butterfly13Larvae, Butterfly14Hatched - Butterfly14Larvae, Butterfly15Hatched, Butterfly15Larvae, Butterfly16Hatched, Butterfly16Larvae - Butterfly17Hatched, Butterfly17Larvae, Butterfly18Hatched, Butterfly18Larvae, Butterfly19Hatched - Butterfly19Larvae, Butterfly1Hatched, Butterfly1Larvae, Butterfly2Hatched, Butterfly2Larvae - Butterfly3Hatched, Butterfly3Larvae, Butterfly4Hatched, Butterfly4Larvae, Butterfly5Hatched - Butterfly5Larvae, Butterfly6Hatched, Butterfly6Larvae, Butterfly7Hatched, Butterfly7Larvae - Butterfly8Hatched, Butterfly8Larvae, Butterfly9Hatched, Butterfly9Larvae, ButterflyDisplayer1 - ButterflyDome1, ButterflyFarm1, ButterflyFarm2, canister, Chair1 - CircuitBoard1, Cobalt, ComAntenna, Container1, Container2 - Container3, CookCake1, CookChocolate, CookCocoaGrowable, CookCocoaSeed - CookCookie1, CookCroissant, CookFlour, CookingStation1, CookStew1 - CookStewFish1, CookWheatGrowable, CookWheatSeed, CraftStation1, CraftStation2 - DebrisContainer1, DeparturePlatform, Desktop1, Destructor1, DisplayCase - DNASequence, door, Drill0, Drill1, Drill2 - Drill3, Drill4, Drone1, Drone2, DroneStation1 - EndingExplosives, EnergyGenerator1, EnergyGenerator2, EnergyGenerator3, EnergyGenerator4 - EnergyGenerator5, EnergyGenerator6, EquipmentIncrease1, EquipmentIncrease2, EquipmentIncrease3 - EscapePod, Explosive, FabricBlue, Farm1, Fence - Fertilizer1, Fertilizer2, Firefly1Hatched, Fireplace, Fish10Eggs - Fish10Hatched, Fish11Eggs, Fish11Hatched, Fish12Eggs, Fish12Hatched - Fish13Eggs, Fish13Hatched, Fish1Eggs, Fish1Hatched, Fish2Eggs - Fish2Hatched, Fish3Eggs, Fish3Hatched, Fish4Eggs, Fish4Hatched - Fish5Eggs, Fish5Hatched, Fish6Eggs, Fish6Hatched, Fish7Eggs - Fish7Hatched, Fish8Eggs, Fish8Hatched, Fish9Eggs, Fish9Hatched - FishDisplayer1, FishFarm1, Flare, FloorGlass, FlowerPot1 - Foundation, FountainBig, Frog10Eggs, Frog10Hatched, Frog11Eggs - Frog11Hatched, Frog12Eggs, Frog12Hatched, Frog13Eggs, Frog13Hatched - Frog1Eggs, Frog1Hatched, Frog2Eggs, Frog2Hatched, Frog3Eggs - Frog3Hatched, Frog4Eggs, Frog4Hatched, Frog5Eggs, Frog5Hatched - Frog6Eggs, Frog6Hatched, Frog7Eggs, Frog7Hatched, Frog8Eggs - Frog8Hatched, Frog9Eggs, Frog9Hatched, FrogDisplayer1, FrogGoldEggs - FrogGoldHatched, FuseEnergy1, FuseHeat1, FuseOxygen1, FusePlants1 - FusePressure1, FuseProduction1, FuseTradeRocketsSpeed1, FusionEnergyCell, FusionGenerator1 - GasExtractor1, GasExtractor2, GeneticExtractor1, GeneticManipulator1, GeneticSynthetizer1 - GeneticTrait, GoldenContainer, GoldenEffigie1, GoldenEffigie2, GoldenEffigie3 - GoldenEffigie4, GoldenEffigie5, GoldenEffigie6, GoldenEffigie7, GoldenEffigie8 - GrassSpreader1, Heater1, Heater2, Heater3, Heater4 - Heater5, HologramGenerator, honey, HudChipCleanConstruction, HudCompass - ice, Incubator1, InsideLamp1, Iridium, Iron - Jetpack1, Jetpack2, Jetpack3, Jetpack4, Keycard1 - Ladder, LarvaeBase1, LarvaeBase2, LarvaeBase3, LaunchPlatform - LightBoxMedium, Magnesium, MagnetarQuartz, MapChip, MethanCapsule1 - MultiBuild, MultiDeconstruct, MultiToolDeconstruct2, MultiToolDeconstruct3, MultiToolLight - MultiToolLight2, MultiToolLight3, MultiToolMineSpeed1, MultiToolMineSpeed2, MultiToolMineSpeed3 - MultiToolMineSpeed4, Mutagen1, Mutagen2, Mutagen3, Mutagen4 - NitrogenCapsule1, Obsidian, Optimizer1, Optimizer2, OreExtractor1 - OreExtractor2, OreExtractor3, Osmium, OutsideLamp1, OxygenCapsule1 - OxygenTank1, OxygenTank2, OxygenTank3, OxygenTank4, Phytoplankton1 - Phytoplankton2, Phytoplankton3, Phytoplankton4, PinChip1, PinChip2 - PinChip3, pod, Pod4x, Pod9xA, Pod9xB - Pod9xC, podAngle, PortalGenerator1, ProceduralWreckContainer1, ProceduralWreckContainer2 - ProceduralWreckSafe, PulsarQuartz, QuasarQuartz, RecyclingMachine, RedPowder1 - RocketAnimals1, RocketBiomass1, RocketDrones1, RocketHeat1, RocketInformations1 - RocketInsects1, RocketMap1, RocketMap2, RocketMap3, RocketMap4 - RocketOxygen1, RocketPressure1, RocketReactor, RockExplodable, Rod-alloy - Rod-iridium, Rod-osmium, Rod-uranium, ScreenBiomass, ScreenEnergy - ScreenMap1, ScreenMessage, ScreenRockets, ScreenTerraformation, ScreenTerraStage - ScreenUnlockables, Seed0, Seed0Growable, Seed1, Seed1Growable - Seed2, Seed2Growable, Seed3, Seed3Growable, Seed4 - Seed4Growable, Seed5, Seed5Growable, Seed6, Seed6Growable - SeedGold, SeedGoldGrowable, SeedSpreader1, SeedSpreader2, Sign - Silicon, Silk, SilkGenerator, SilkWorm, SmartFabric - Sofa, SofaAngle, SofaColored, SolarQuartz, SpaceMultiplierAnimals - SpaceMultiplierBiomass, SpaceMultiplierHeat, SpaceMultiplierInsects, SpaceMultiplierOxygen, SpaceMultiplierPlants - SpaceMultiplierPressure, Stairs, Sulfur, TableSmall, Teleporter1 - TerraTokens100, TerraTokens1000, TerraTokens500, TerraTokens5000, Titanium - TradePlatform1, Tree0Growable, Tree0Seed, Tree10Growable, Tree10Seed - Tree11Growable, Tree11Seed, Tree12Growable, Tree12Seed, Tree1Growable - Tree1Seed, Tree2Growable, Tree2Seed, Tree3Growable, Tree3Seed - Tree4Growable, Tree4Seed, Tree5Growable, Tree5Seed, Tree6Growable - Tree6Seed, Tree7Growable, Tree7Seed, Tree8Growable, Tree8Seed - Tree9Growable, Tree9Seed, TreePlanter, TreeRoot, TreeSpreader0 - TreeSpreader1, TreeSpreader2, Uranim, Vegetable0Growable, Vegetable0Seed - Vegetable1Growable, Vegetable1Seed, Vegetable2Growable, Vegetable2Seed, Vegetable3Growable - Vegetable3Seed, VegetableGrower1, VegetableGrower2, Vegetube1, Vegetube2 - VegetubeOutside1, WallInside, wallplain, WardenAustel, WardenKey - WardensChip, WaterBottle1, WaterCollector1, WaterCollector2, WaterFilter - WaterLifeCollector1, window, WreckEntryLocked1, WreckEntryLocked2, WreckEntryLocked3 - WreckEntryLocked4, WreckEntryLocked5, wreckpilar, WreckRockExplodable, WreckSafe - WreckServer, Zeolite

Configuration

akarnokd.theplanetcraftermods.cheatautograbandmine.cfg ``` [General] ## Is this mod enabled # Setting type: Boolean # Default value: true Enabled = true ## Enable detailed logging? Chatty! # Setting type: Boolean # Default value: false DebugMode = false ## The range to look for items within. # Setting type: Int32 # Default value: 20 Range = 20 ## The input action shortcut to toggle automatic scanning and taking. # Setting type: String # Default value: /V Key = /V ## How often scan the surroundings for items go grab or mine. Seconds # Setting type: Int32 # Default value: 3 Period = 3 ## If true, the mod is actively scanning for items to take. # Setting type: Boolean # Default value: false Scanning = false ## The comma separated list of case-sensitive item ids to include only. If empty, all items are considered except the those listed in ExcludeList. # Setting type: String # Default value: IncludeList = ## The comma separated list of case-sensitive item ids to exclude. Only considered if IncludeList is empty. # Setting type: String # Default value: ExcludeList = ## If true, nearby larvae can be grabbed. Subject to Include/Exclude though. # Setting type: Boolean # Default value: true Larvae = true ## If true, nearby frog eggs can be grabbed. Subject to Include/Exclude though. # Setting type: Boolean # Default value: true FrogEggs = true ## If true, nearby fish eggs can be grabbed. Subject to Include/Exclude though. # Setting type: Boolean # Default value: true FishEggs = true ## If true, nearby food can be grabbed. Subject to Include/Exclude though. # Setting type: Boolean # Default value: false Food = false ## If true, nearby algae can be grabbed. Subject to Include/Exclude though. # Setting type: Boolean # Default value: false Algae = false ## If true, nearby minerals can be mined. Subject to Include/Exclude though. # Setting type: Boolean # Default value: true Minerals = true ```

(Cheat) Craft From Nearby Containers

When manually crafting items in machines, crafting rockets, building buildings, the ingredients are checked and gathered from nearby containers in addition to the player's backpack.

Enable/disable this proximity-based inventory usage via Home (configurable).

:information_source: This mod is the remake of the functionality of Aedenthorn's Craft From Containers mod.

Integration / Interoperation:

Configuration

akarnokd.theplanetcraftermods.cheatcraftfromnearbycontainers.cfg ``` [General] ## Is this mod enabled # Setting type: Boolean # Default value: true Enabled = true ## Enable detailed logging? Chatty! # Setting type: Boolean # Default value: false DebugMode = false ## The range to look for containers within. # Setting type: Int32 # Default value: 20 Range = 20 ## The input action shortcut toggle this mod on or off. # Setting type: String # Default value: /Home Key = /Home ```

(Misc) Customize Flashlight

Change the color, range, angle and other properties of the player's flashlight - both T1 and T2.

To reset to the game's default, disable the mod and restart the game.

:information_source: This mod is the remake of the functionality of Aedenthorn's Custom Flashlight mod.

Configuration

akarnokd.theplanetcraftermods.misccustomizeflashlight.cfg ``` [General] ## Enable this mod # Setting type: Boolean # Default value: true Enabled = true ## Use color temperature. # Setting type: Boolean # Default value: false UseColorTemp = false ## Flashlight color in ARGB hex format, no hashmark. Example: FFFFCC00 # Setting type: String # Default value: FFFFF8E6 Color = FFFF0000 ## Color temperature. # Setting type: Int32 # Default value: 6570 ColorTemp = 6570 ## Flashlight angle. # Setting type: Single # Default value: 55.8698 FlashlightAngle = 55.8698 ## Flashlight inner angle. # Setting type: Single # Default value: 36.6912 FlashlightInnerAngle = 36.6912 ## Flashlight intensity. # Setting type: Single # Default value: 40 FlashlightIntensity = 40 ## Flashlight range. # Setting type: Single # Default value: 40 FlashlightRange = 40 ```

(Multi) Player Locator

In the player list, the current player's name is in yellow and the host is marked with <Host>.

Configuration

akarnokd.theplanetcraftermods.multiplayerlocator.cfg ``` [General] ## Enable this mod # Setting type: Boolean # Default value: true Enabled = true ## The input action shortcut to toggle the player locator overlay. # Setting type: String # Default value: H Key = /H ## The font size used # Setting type: Int32 # Default value: 20 FontSize = 20 ```

(UI) Ukrainian Translation

Patches in labels and enables switching to Ukrainian ("Українська") in the game's options screen. Note that some labels do not change when switching to Ukrainian the first time. This is a bug in the vanilla game's UI and can be resolved by restarting the game.

The translation was kindly provided by +Dragon Kreig+ via Discord.

:information_source: If you find a problem with the translation, please provide such feedback in English as I don't speak Ukrainian myself.

Configuration

Only diagnostic options. Not relevant for the player.

(Item) Rods

Adds Aluminium, Cobalt, Iron, Magnesium, Silicon, Sulfur, Titanium and Zeolite rods.

You can enable/disable individual rods in the configuration.

Remake of Cisox Rods mod, now supporting game version 1.005+ and multiplayer. Based on the original assets and code from Cisox.

Configuration

akarnokd.theplanetcraftermods.itemrods.cfg ``` [General] ## Enable rod for Iron # Setting type: Boolean # Default value: true Iron = true ## Enable rod for Sulfur # Setting type: Boolean # Default value: true Sulfur = true ## Enable rod for Titanium # Setting type: Boolean # Default value: true Titanium = true ## Enable rod for Silicon # Setting type: Boolean # Default value: true Silicon = true ## Enable rod for Cobalt # Setting type: Boolean # Default value: true Cobalt = true ## Enable rod for Magnesium # Setting type: Boolean # Default value: true Magnesium = true ## Enable rod for Aluminium # Setting type: Boolean # Default value: true Aluminium = true ## Enable rod for Zeolite # Setting type: Boolean # Default value: true Zeolite = true ```