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albedo-engine
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albedo
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
MIT License
64
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albedo_rtx: Add blue noise attempt wip
#43
DavidPeicho
closed
1 month ago
0
abledo_rtx: Use wgsl shaders or glsl as input
#42
DavidPeicho
opened
1 month ago
0
crate: Use wgpu 0.19.0
#41
DavidPeicho
closed
3 months ago
0
Cargo.toml: Use strided slice from pas
#40
DavidPeicho
closed
3 months ago
0
albedo_backend: Add basic profiler
#39
DavidPeicho
closed
5 months ago
0
package: Improve cargo setup, refactor dependencies into workspace
#38
DavidPeicho
closed
6 months ago
0
package: Fix wasm build
#37
DavidPeicho
closed
6 months ago
0
albedo_bvh: Prune tree and improve performance
#36
DavidPeicho
opened
6 months ago
0
Add profiler
#35
DavidPeicho
opened
6 months ago
1
albedo_rtx: Implement SVGF
#34
DavidPeicho
opened
6 months ago
0
albedo_backend: Separate Slice into it's own crate
#33
DavidPeicho
closed
1 month ago
0
example: gpu_picking: Add intersection pass
#32
DavidPeicho
closed
11 months ago
0
WIP: example/gpu picking
#31
DavidPeicho
closed
11 months ago
1
albedo_bvh: Make the Mesh trait use strided slice
#30
DavidPeicho
closed
10 months ago
0
Albedo backend/cleanup primitive
#29
DavidPeicho
closed
11 months ago
0
albedo_backend: improving Primitive attributes API
#28
DavidPeicho
closed
11 months ago
0
abledo_backend: Cleanup CPU vs GPU resource naming
#27
DavidPeicho
opened
12 months ago
0
albedo_backend: Improve Primitive API
#26
DavidPeicho
closed
11 months ago
0
[WIP] albedo_rtx: adding RTSceneBindGroupLayout
#25
DavidPeicho
closed
1 year ago
0
Rust shader compile
#24
DavidPeicho
closed
1 year ago
0
Bind Groups (WIP)
#23
hugoam
closed
11 months ago
1
albedo_bvh: Accept slices in addition to Mesh trait
#22
DavidPeicho
closed
10 months ago
1
albedo_lightmapper_native: add shared header
#21
DavidPeicho
closed
1 year ago
0
Lightmapper Native (WIP)
#20
hugoam
closed
1 year ago
0
Feature/lightmapper
#19
DavidPeicho
closed
1 year ago
0
albedo_rtx: Refactor bind groups to share as much as possible
#17
DavidPeicho
closed
1 year ago
0
Lightmap (WIP)
#16
hugoam
closed
1 year ago
0
Examples: GPU Picking BVH (WIP)
#15
DavidPeicho
closed
1 year ago
0
rename albedo_backend into albedo_gpu & create albedo_core
#14
DavidPeicho
opened
1 year ago
0
albedo_backend: MeshAttribute
#13
DavidPeicho
closed
6 months ago
0
albedo_rtx: do not hold CPU memory for the entire atlas
#12
DavidPeicho
opened
1 year ago
0
Feature/improve rtx
#11
DavidPeicho
closed
1 year ago
0
Split BVH into albedo_bvh
#10
DavidPeicho
closed
1 year ago
0
Bump WGPU
#9
DavidPeicho
closed
1 year ago
0
Split albedo_rtx into an albedo_bvh
#8
DavidPeicho
closed
1 year ago
0
albedo_rtx: cleanup
#7
DavidPeicho
closed
1 year ago
0
Feature/texture
#6
DavidPeicho
closed
1 year ago
0
Fix/beta version
#5
DavidPeicho
closed
2 years ago
0
Feature/refactor compute
#4
DavidPeicho
closed
2 years ago
0
Add basic intersector
#3
DavidPeicho
closed
3 years ago
0
GPUInstersector
#2
DavidPeicho
closed
2 years ago
0
Refactoring
#1
DavidPeicho
closed
2 years ago
0