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ameisen
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SV-SpriteMaster
SpriteMaster Mod for Stardew Valley
Mozilla Public License 2.0
13
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11
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replace pathfinding with faster algorithm
#34
RealSweetPanda
closed
6 months ago
1
Switch from AccessToolsFacade to Mod
#33
SinZ163
opened
1 year ago
1
Bump SkiaSharp from 2.88.1 to 2.88.6 in /Tests/Benchmarks/Sprites
#32
dependabot[bot]
opened
1 year ago
0
Bump SkiaSharp from 2.88.0 to 2.88.6 in /Tests/Benchmarks/Arrays
#31
dependabot[bot]
opened
1 year ago
0
Bump SkiaSharp from 2.88.1 to 2.88.6 in /Tests/Benchmarks/BenchmarkBase
#30
dependabot[bot]
opened
1 year ago
0
Bump SkiaSharp from 2.88.0 to 2.88.6 in /Tests/Benchmarks/Hashing
#29
dependabot[bot]
opened
1 year ago
0
Smapi update
#28
geenaxion
opened
1 year ago
2
Textures inside are often blurry
#27
TeoTotoro
opened
1 year ago
0
glGetInteger64v not loading in valid contexts.
#26
ameisen
opened
1 year ago
0
AccessViolation in Texture2DExt.SetDataInternal
#25
ameisen
opened
1 year ago
1
Characters sometimes appear blurry while in their work uniforms
#24
Vinilla02
opened
1 year ago
3
Disabling sprite resampling makes some tiles not render correctly
#23
WagnerGFX
opened
1 year ago
3
Concurrently scheduling monsters makes SMAPI sad
#22
atravita-mods
opened
1 year ago
1
Portraits too small in config menu
#21
ameisen
opened
2 years ago
0
Update to 0.15.0-beta.5-dev4 still shows 0.15.0-beta.5
#20
119z
closed
2 years ago
0
Investigate slowdowns on low-end hardware with WAFFLE
#19
ameisen
opened
2 years ago
2
Animated sprites sometimes show the incorrect previous frame during resampling.
#18
ameisen
opened
2 years ago
0
Snow does not draw in preview screen when F11/toggled.
#17
ameisen
closed
2 years ago
1
Padding causes issues sporadically
#16
ameisen
closed
2 years ago
1
On the current ALPHA, you can't save the settings, gets huge line of Red in SMAPI
#15
Ylgnik
closed
2 years ago
0
Investigate compatibility with Dynamic Reflections
#14
Floogen
closed
2 years ago
1
OptimizeWarpPoints = true breaks pathfinding
#13
Yagisan
closed
2 years ago
4
InvalidOperationException during Schedule Parsing
#12
shekurika
closed
2 years ago
1
Add method/framework API for content makers to specify resampling parameters for sprites.
#11
ameisen
opened
2 years ago
0
Analyze render target usage in other mods.
#10
ameisen
opened
2 years ago
0
Sorting error with crab pots
#9
ameisen
closed
2 years ago
1
UI elements with certain mods are not drawn correctly.
#8
ameisen
closed
2 years ago
2
Flipped sprites sometimes have incorrect offsets
#7
ameisen
closed
2 years ago
2
Exception thrown in ZstdNet.Compressor destructor when library not found
#6
ameisen
closed
2 years ago
2
Crash fix
#5
cjmanca
closed
2 years ago
1
SpriteMaster with StardewValley 1.5 causes Lag on opening the Inventory
#4
friederschueler
closed
3 years ago
2
Spritemaster and Quest Framework
#3
Fauxfire76
opened
3 years ago
2
Flickering White with SDV 1.5
#2
Velgus
closed
2 years ago
13
TODO : Patch spacechase0/ContentPatcherAnimations
#1
ameisen
closed
2 years ago
2