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approachcircle
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Pong
a pong game written in LibGDX
GNU General Public License v3.0
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look into using futures for networking
#21
approachcircle
opened
3 months ago
1
make notifications display on top of eachother instead of replacing previous ones
#20
approachcircle
opened
3 months ago
0
make ProgressNotification finish when instructed
#19
approachcircle
closed
3 months ago
2
keyboard layout reported incorrectly in unix
#18
approachcircle
opened
4 months ago
1
refactor unnecessary input processor removal
#17
approachcircle
closed
4 months ago
1
logs not stored properly on unix
#16
approachcircle
closed
4 months ago
0
add sudden death + match point statuses
#15
approachcircle
closed
4 months ago
0
add a method to `ScreenStack` which will peek and render the current `Screen` if it is not null
#14
approachcircle
opened
5 months ago
1
allow `Renderable`s to hide and show themselves
#13
approachcircle
closed
5 months ago
1
change behaviour for uninitialised logger
#12
approachcircle
closed
5 months ago
0
change `DifficultySelectScreen`'s button layout
#11
approachcircle
opened
5 months ago
0
possible `NullPointerException` on `getEscapeBehaviour()` for current screen if it does not exist
#10
approachcircle
closed
5 months ago
0
make ScreenUtility's SCREEN_CENTER dynamic
#9
approachcircle
closed
5 months ago
0
add robust logging
#8
approachcircle
closed
5 months ago
1
app icon
#7
approachcircle
closed
6 months ago
2
add return buttons to `DifficultySelect`
#6
approachcircle
closed
6 months ago
2
add a `Modal` object for easy message displaying
#5
approachcircle
closed
6 months ago
1
collisions fail when ball goes above certain speed
#4
approachcircle
closed
6 months ago
0
inject `Game` instance into every `Screen`
#3
approachcircle
closed
6 months ago
1
make `Screen`s, `ShapeRenderable`s and `TextRenderable`s implement the `Disposable` interface
#2
approachcircle
opened
6 months ago
2
multiple buttons not supported
#1
approachcircle
closed
6 months ago
0