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appsinacup
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godot-box2d
Godot Box2D – C++ Godot Extension that integrates the Box2D physics engine.
MIT License
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ask for help, the rigidbody sword slides sometime
#116
pixelcrab123456
opened
4 months ago
0
Box_2d returning errors by the thousands for reasons i cant find out
#115
Ethanol54006
opened
6 months ago
0
The collision between the circle and capsule is not correctly.
#114
cplus98
closed
6 months ago
1
Raycast2D does not work when Area2D scale x is -1
#113
ChocolatePinecone
opened
6 months ago
0
Add support for build_mode = segments in CollisionPolygon2D
#112
salvob41
opened
7 months ago
0
Try to add box2c
#111
Ughuuu
opened
7 months ago
0
When "rough" is checked and friction differs, collision causes objects to disappear
#110
pthrasher
opened
7 months ago
2
Request - implement Pin Joint "Motor Max Torque" from Box2D
#109
James30592
opened
8 months ago
1
Weird behaviour when a heavy rigidbody falls onto a small one
#108
artlessgames
opened
8 months ago
0
Weird capsule2d behavior
#107
artlessgames
opened
8 months ago
1
CapsuleShape2D causing weird Interaction with intersect_ray and StaticBody2D
#106
markweenwork
opened
8 months ago
0
GrooveJoint being weird with pinjoint
#105
notironicallycasters
opened
9 months ago
1
PinJoint2D has an odd "self stabalizing" behavior.
#104
SirLich
opened
9 months ago
4
ShapeCast won't detect collision with a shape that is off center from its containing body
#103
MaxMorgon
opened
9 months ago
0
ShapeCast get_collision_point always returns 0
#102
MaxMorgon
opened
9 months ago
0
Must be overridden before calling
#101
Woor
closed
9 months ago
2
Setting gravity through PhysicsServer2d not working
#100
dredawkins11
opened
9 months ago
0
I encountered an error when queue_free objects
#99
Az-qianchen
closed
9 months ago
0
Rigidbody connected with a Pinjoint accelerates for no reason
#98
Pyrocreep
opened
9 months ago
4
Pinjoint2D ignoring enabled collisions
#97
Pyrocreep
opened
9 months ago
0
the mouse_entered signal is only being triggered as if the polygon were a rectangular bounding box
#96
pixelcrab123456
opened
10 months ago
0
Freeing a RigidBody2D containing an Area2D node triggers an error condition
#95
gkunter
opened
10 months ago
0
Fix collide to work correctly
#94
Ughuuu
closed
10 months ago
0
Collide function does not work correctly.
#93
cplus98
closed
10 months ago
0
PinJoint2D always has "disable_collision" as "true"
#92
BendySonic
closed
10 months ago
2
Fix crash
#91
Ughuuu
closed
10 months ago
0
fix scaling issue
#90
Ughuuu
closed
10 months ago
0
Plugin startup has a warning.
#89
Ughuuu
closed
10 months ago
0
Odd floating & crashing behavior
#88
Shadowdragon019
closed
10 months ago
2
Plugin startup has a warning.
#87
Shadowdragon019
closed
10 months ago
2
StaticBody shape does not respect scale changes applied at _ready.
#86
AntonBergaker
closed
10 months ago
0
Fix impulse at point
#85
Ughuuu
closed
11 months ago
0
Applying impulse to a circle rigidbody introduces a ton of rotation
#84
AntonBergaker
closed
11 months ago
0
Incorrect behavior when implementing 2D planet attractors using Area2D nodes
#83
SirLich
opened
11 months ago
2
Strange sticky behavior
#82
SmartASCII
closed
11 months ago
2
RigidBody2D: on_body_entered not reporting collisions properly
#81
SirLich
closed
11 months ago
15
Doesn't work collide function.
#80
cplus98
closed
11 months ago
1
Try to do releases automatically again
#79
Ughuuu
closed
11 months ago
0
Collision "recipients" unaffected by mass or bounce.
#78
awardell
closed
11 months ago
3
Fix body callback collision not called sometimes
#77
Ughuuu
closed
11 months ago
0
body_entered collisions events are sometimes missed
#76
tomsep
closed
11 months ago
1
Update box2d_wrapper.cpp
#75
Ughuuu
closed
11 months ago
0
rotation inconsistencies
#74
funjobie
closed
11 months ago
2
Try a fix for moving platforms
#73
Ughuuu
closed
11 months ago
0
Collision shapes behave as if they are bigger than what it should be
#72
DeeJayLSP
closed
11 months ago
2
fix large rotation and also do rotation in smallest direction
#71
Ughuuu
closed
11 months ago
0
AnimatableBody2D gets rotated (inconsistently)
#70
funjobie
closed
11 months ago
9
PinJoint2D angle limits work incorrectly if NodeB parent node turns 180 degrees.
#69
tomsep
opened
11 months ago
3
Fix contact count not updating
#68
Ughuuu
closed
11 months ago
0
Update box2d_shape_2d if it gets changed
#67
Ughuuu
closed
11 months ago
0
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