2D squishy softbodies for the Godot game engine.
Adds the SoftBody2D node which creates a set of RigidBody2Ds and Joint2Ds used with a Skeleton2D in order to deform the texture.
AssetLib
tab in Godot.You can create multiple types of softbodies with this plugin, such as:
1. Create polygon from texture around edge. | |
2. Optionally do the same for hole texture. | |
3. Create multiple regions of same size around polygon. | |
4. Delete the regions the polygon or inside the hole polygon. | |
5. Creates a `Skeleton2D` child. Creates a set of `Bone2D` nodes of the `Skeleton2D`, each having a region and assign correct weights to them. | |
6. Creates a set of `RigidBody2D` nodes, one for each region with a `CollisionShape2D` child, a `RemoteTransform2D` child that targets the coresponding `Bone2D` position, and a set of `Joint2D` children that connect neighbouring rigidbodies. Also for each `Bone2D` node, make it lookat another neighbour node. | |
7. When the joint length is too big, the joints breaks. Then, the weights for both bones are updated to no longer have weights in the other region. |