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artieficial
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ApplyAccessories
Useful tool for merging armatures in Unity and adding accessories in VRChat.
MIT License
68
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3
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Doesn't work at all (Useless)
#20
Jannik24
opened
1 year ago
0
Applying destroys my PhysBones
#19
DarkKryo
opened
1 year ago
1
Update ApplyAccessories.cs
#18
lardazz222
opened
2 years ago
1
Breaks project if the ApplyAccessories folder stays in asset
#17
Lex0planet
opened
2 years ago
1
Choosing to Reuse a menu throws and error
#16
undrgrngrvyrd
closed
2 years ago
0
add support for phys bones
#15
h3oCharles
opened
2 years ago
1
bones chain that is more than 10 bones apply wrong
#14
Olskor
opened
2 years ago
1
Clothing Resizing / Dissapearing on Apply
#13
Nosuuddo
opened
2 years ago
3
Not sure if this is an issue or not.
#12
Purriku
closed
2 years ago
2
Dynamic Bones
#11
NightCrawlrc221
opened
2 years ago
0
"Don't Reuse Bones" should not generate duplicates for bones which have no weights
#10
Krunklehorn
opened
2 years ago
1
Clothes disappearing on edge of view
#9
Superweasel1
closed
2 years ago
1
Accessory clipped in the avatar, or scale broken at the legs (and Bounding Boxes?)
#8
Lusiiky
closed
2 years ago
1
Object warping into avatar weirdly
#7
GameKuchen
closed
2 years ago
1
when i hit Apply Accessories it creates a clone of the object i want to add without the toggle
#6
Basihasfur
closed
2 years ago
1
When I hit the Apply Changes Button it doesn't do what its meant to.
#5
AvienReactor
closed
2 years ago
5
Ocationally causes an FX layer to be completely empty, causing the vrcsdk build menu to not appear from Errors
#4
BamberBoozler
closed
2 years ago
1
Incorrect Armature Hierarchy after merge
#3
BamberBoozler
closed
2 years ago
1
Forces you to let it make a toggle
#2
BamberBoozler
closed
2 years ago
1
Avatars not compiling while script is imported.
#1
AbsolofDarkness
closed
2 years ago
2