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ashoulson
/
VolatilePhysics
A 2D Physics Library for Networked Games
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Demos for library
#27
Vedan
opened
4 days ago
0
Is this repository still maintained?
#26
Atlinx
closed
2 years ago
2
Add NetStandart Version for the project
#25
guiguibubu
opened
3 years ago
0
About dynamic-dynamic synchronization.
#24
tangyiyang
opened
3 years ago
0
QueryCircle not working quite right
#23
valorieschwartzdev
opened
6 years ago
0
Fix bugs (sine function, usings inside defines)
#22
s-yablonskiy
closed
7 years ago
0
Fix sine function
#21
s-yablonskiy
closed
7 years ago
0
B! fix Sine function
#20
s-yablonskiy
closed
7 years ago
0
Would VolatilePhysics work on iOS/Android?
#19
slawo
opened
8 years ago
1
Pulling in changes from private repo and adding features
#18
ashoulson
closed
8 years ago
0
Fix/unity compatibility
#17
slawo
closed
8 years ago
1
Unity examples not working at all.
#16
slawo
closed
8 years ago
2
Why not storing snapshots of the entire engine's state?
#15
slawo
closed
8 years ago
9
Merging revamp branch into master
#14
ashoulson
closed
8 years ago
0
CircleCast completion
#13
ashoulson
closed
9 years ago
0
TODO: Collision Layers/Tags
#12
ashoulson
opened
9 years ago
0
Spatial decomposition (dynamic tree) for static geometry
#11
ashoulson
opened
9 years ago
2
TODO: Broadphase resolution within HistoryWorld
#10
ashoulson
closed
9 years ago
1
Pulling in changes to shapes
#9
ashoulson
closed
9 years ago
0
Continuous Collision Detection
#8
ashoulson
opened
9 years ago
1
Star of David collision bug
#7
ashoulson
closed
9 years ago
0
TODO: Integrate BQTB
#6
ashoulson
closed
9 years ago
1
TODO: Raycasts
#5
ashoulson
closed
9 years ago
1
TODO: Explicit static object support
#4
ashoulson
closed
9 years ago
2
TODO: Working Demo Scene
#3
ashoulson
closed
9 years ago
1
TODO: try/finally trick for adding shapes to bodies
#2
ashoulson
closed
9 years ago
0
TODO: Resource pooling for Manifolds and Contacts
#1
ashoulson
closed
9 years ago
0