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assassinatekeenedom
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joverseer
Automatically exported from code.google.com/p/joverseer
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Orderchecker fails to start.
#613
GoogleCodeExporter
closed
9 years ago
1
Spellcasters tab is messed up (too small columns) when Preferences --> Display - Info Tabs --> Auto Resize Columns is set to Yes
#612
GoogleCodeExporter
closed
9 years ago
0
Import order from text now correctly reads name orders for which the char name has been omitted but the sex has been given
#611
GoogleCodeExporter
closed
9 years ago
0
Army ranges are not plotted displaced wrt to the hex certer so that if the hex contains a pop center it is visible
#610
GoogleCodeExporter
closed
9 years ago
0
Fixed a glitch introducted in 1.0.8 that caused Army Ranges to render with a wrong border on the map
#609
GoogleCodeExporter
closed
9 years ago
0
Fixed a glitch introduced in 1.0.8 that caused an error when trying to open a jov file directly from windows
#608
GoogleCodeExporter
closed
9 years ago
0
EHI computation falls back to very simplistic algorithm if commander is unknown - fix this.
#607
GoogleCodeExporter
closed
9 years ago
2
Various improvements in parsing info from the new XML format
#606
GoogleCodeExporter
closed
9 years ago
0
Added parsing for characters reported on pop centers
#605
GoogleCodeExporter
closed
9 years ago
0
Implemented Turn Report View
#604
GoogleCodeExporter
closed
9 years ago
0
Added right click menu to map with basic army range options
#603
GoogleCodeExporter
closed
9 years ago
0
Added parsing for ScoChar, ScoHex, ScoPop
#602
GoogleCodeExporter
closed
9 years ago
0
Fixed a minor issue with the Order list pane - background color was not changing properly for Champion characters (3 orders)
#601
GoogleCodeExporter
closed
9 years ago
0
Added "Show Skill History" option in the character viewer
#600
GoogleCodeExporter
closed
9 years ago
0
Added parsing for Scout Army results
#599
GoogleCodeExporter
closed
9 years ago
0
Cavalry armies with ships now show a proper cavalry icon with the navy marker on the bottom right corner.
#598
GoogleCodeExporter
closed
9 years ago
0
Added parsing for ScoHex results
#597
GoogleCodeExporter
closed
9 years ago
0
The cost for 942 Move turn map is now automatically calculated in the order costing
#596
GoogleCodeExporter
closed
9 years ago
0
Added costs for order 942 Move Turn Map to Info page
#595
GoogleCodeExporter
closed
9 years ago
0
Added text filter to orders information pane
#594
GoogleCodeExporter
closed
9 years ago
0
The Change Allegiances Form now has an option "Stop Asking" when checked causes the program to not ask for allegiance changes of neutrals - useful for FA games
#593
GoogleCodeExporter
closed
9 years ago
0
Revampled the Change Allegiances Form
#592
GoogleCodeExporter
closed
9 years ago
0
Prettified the artifacts and spells lists for characters in the Current Hex View
#591
GoogleCodeExporter
closed
9 years ago
0
Econo calc: when you leave the mouse over a product price, a tooltip with the product's price history is shown
#590
GoogleCodeExporter
closed
9 years ago
1
Pdf parser fails to parse artifact names that contain / (slash) when updating artifaact info (affect FA games)
#589
GoogleCodeExporter
opened
9 years ago
0
Added filter to show only active (not dead, not hostage) characters to Chars (adv) information tab
#588
GoogleCodeExporter
closed
9 years ago
0
Added extra columns to Enemy Action Rumors info pane: Last Turn, Times Seen, Inactive Reason
#587
GoogleCodeExporter
closed
9 years ago
0
Added filter for Agent/Emissary to enemy action rumors information tab
#586
GoogleCodeExporter
closed
9 years ago
0
Parse character deaths by sickness/weakness (now only curses are correctly parsed)
#585
GoogleCodeExporter
closed
9 years ago
1
FA, past turn 12, neutrals cannot change allegiances but JO keeps asking
#584
GoogleCodeExporter
closed
9 years ago
1
Combat calc now shows the number of rounds combat lasts
#583
GoogleCodeExporter
closed
9 years ago
0
Added option in the help menu to open up a web site with information about the map
#582
GoogleCodeExporter
closed
9 years ago
0
Double agents are now parsed
#581
GoogleCodeExporter
closed
9 years ago
0
Challenges are now parsed
#580
GoogleCodeExporter
closed
9 years ago
0
Small improvements to OC integration
#579
GoogleCodeExporter
closed
9 years ago
0
Added confirmation dialogs before deleting characters/armies/pop centers.
#578
GoogleCodeExporter
closed
9 years ago
0
Fixed a minor issue that was causing hostages to not always be shown in the current hex view
#577
GoogleCodeExporter
closed
9 years ago
0
Hostages are now parsed
#576
GoogleCodeExporter
closed
9 years ago
0
Friendly hostages are now correctly shown in the Chars (adv) tab.
#575
GoogleCodeExporter
closed
9 years ago
0
Fixed an issue with occasional unexpected errors when Copy to Clipboard from Artifacts tab
#574
GoogleCodeExporter
closed
9 years ago
0
Reorganized Hex Info popup menu - bridges moved to submenu
#573
GoogleCodeExporter
closed
9 years ago
0
Added "Copy To Clipboard Without Stat Annotations" command to the Chars (adv) listview.
#572
GoogleCodeExporter
closed
9 years ago
0
Added preference OrderEditor -> Auto Draw which, when set to yes, causes the order in the order editor to be automatically drawn. Applies only when preference Auto Save is set to yes.
#571
GoogleCodeExporter
closed
9 years ago
1
Added "Edit Game" option in the Game menu which allows the user to change the game's default nation - useful when using someone else's jov file
#570
GoogleCodeExporter
closed
9 years ago
0
Urial, FP, Meek = Escape
#569
GoogleCodeExporter
closed
9 years ago
1
"Copy to Clipboard" generates an error message to contact Administrator, when the Chars tab is set to sort "Not Free People"
#568
GoogleCodeExporter
opened
9 years ago
0
Hex 3028 should have all major river hexsides
#567
GoogleCodeExporter
closed
9 years ago
1
The JOV map shows a ford on the SW side of 2706. However, I am not sure that the ford is really there.
#566
GoogleCodeExporter
closed
9 years ago
1
Added the ability to remove docks or fortifications when editing a pop center
#565
GoogleCodeExporter
closed
9 years ago
0
Fixed an issue with importing the same enemy army from multiple turns - sometime you didn't get the most information
#564
GoogleCodeExporter
closed
9 years ago
0
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