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aynurin
/
maze-gen
Procedural generation of dungeon and maze maps for Unity (and possibly other game engines).
https://aynurin.github.io/maze-gen/
MIT License
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V0.2
#39
aynurin
closed
4 months ago
0
Add Random source to generator algorithms so that the random sequence can be re-created with a seed.
#38
aynurin
closed
8 months ago
0
Tracing solution with Debug levels in tests and in the library
#37
aynurin
opened
8 months ago
0
Remove confusion in Visited/Visitable cells. Visit by player or generator?
#36
aynurin
closed
9 months ago
0
Fix load test
#35
aynurin
closed
8 months ago
0
Configure build properties to enable tracing in debug buidls
#34
aynurin
opened
9 months ago
0
Create a method to check if any cell of the maze has a solution
#33
aynurin
closed
9 months ago
0
Design a holistic approach to testing maze layouts
#32
aynurin
opened
9 months ago
2
Ensure isolated mazes are connected
#31
aynurin
opened
9 months ago
0
Allow running individual tests from the VSCode UI
#30
aynurin
opened
9 months ago
0
Create a line length static check
#29
aynurin
opened
9 months ago
0
Create a VisibleForTesting static check
#28
aynurin
opened
9 months ago
0
Remove Dead Ends
#27
aynurin
opened
9 months ago
1
Add docs to all symbols
#26
aynurin
closed
9 months ago
0
Refactor MapCellType to a strongly typed class
#25
aynurin
closed
9 months ago
0
Upgrade to NUnit4
#24
aynurin
closed
9 months ago
1
Allow defining entrance placement rules on MapAreas
#23
aynurin
opened
10 months ago
1
End-to-End Procedural Generation in Caves of Qud
#22
aynurin
opened
10 months ago
0
Research other procedural algorithms and define new scope
#21
aynurin
opened
10 months ago
1
Add bugs to track all TODOs
#20
aynurin
closed
10 months ago
0
How to streamline the work related to Gendarme checks?
#19
aynurin
opened
10 months ago
0
Adjust AreaDistributorLoadTest to randomly pick from portrait/landscape/square area types as opposed to just random sizes.
#18
aynurin
opened
10 months ago
0
Remove MazeGenerator.Generate<T> generic implementation.
#17
aynurin
opened
10 months ago
0
Measure distances between areas reliably for wide/long shapes in Force Producers
#16
aynurin
closed
8 months ago
0
Allow specifying Ascii Renderer Options to configure wall sizes
#15
aynurin
opened
10 months ago
0
Performance testing, show hot areas on memory / CPU
#14
aynurin
opened
10 months ago
1
Add coverage and build status to the title page on GitHub
#13
aynurin
opened
10 months ago
0
Report missing docs on public symbols in static/compile-time checks
#12
aynurin
closed
10 months ago
0
Create an example with both manual and auto zones generation
#11
aynurin
closed
9 months ago
1
Create an example with a custom MazeGenerator. Allow specifying a custom MazeGenerator instance via DI.
#10
aynurin
opened
10 months ago
1
Check if all classes have tests. Also check if coverage report can show only direct coverage as we are not using mocks much.
#9
aynurin
closed
9 months ago
0
Check if no unnecessary public symbols are exported
#8
aynurin
closed
9 months ago
0
DocFx generates links to net8.0 docs. Should generate links to .NET Framework 4.7.2
#7
aynurin
opened
10 months ago
0
Some areas are not connected in the maze. 1. Check if maze algos can enter areas; 2. Start in visitable areas at random walks.
#6
aynurin
closed
9 months ago
0
Once a generated maze was empty / check under a load
#5
aynurin
opened
10 months ago
0
Add getting started page
#4
aynurin
opened
10 months ago
0
Add Bug / Feature / PR templates
#3
aynurin
opened
10 months ago
0
Create a build and test workflow
#1
aynurin
closed
11 months ago
0