azurite-engine / Azurite

Azurite Game Engine is a 2D Java game engine built on top of LWJGL.
https://azurite-engine.github.io
MIT License
42 stars 20 forks source link
2d-game-engine azurite azurite-engine engine game game-engine gradle java java-game-engine lwjgl

Azurite

Azurite is a 2D Java game engine built by the Games with Gabe Discord/YouTube community.

Explore the docs ·· Watch the introduction video ·· Check the Project Board

Table of Contents

Features

Name Support Render Context
Windows Working OpenGL 330
macOS Working OpenGL 3.3 Core
Debian / Ubuntu Working OpenGL 330
Arch / Manjaro Working OpenGL 330
Other Distros Planned OpenGL 330
FreeBSD Planned -
Android Planned OpenGL ES
IOS Not Planned -

Built With

Code Samples

BoilerPlate Code:

public class Main extends Scene {
    public static void main(String[] args) {
        Engine.init(1920, 1080, "Azurite Engine Demo In Comment", 1.0f);
        Engine.scenes().switchScene(new Main());
        Engine.showWindow();
    }

    public void awake() {
        Graphics.setDefaultBackground(Color.BLACK);
        camera = new Camera();
        ...
    }

    public void update() {
        ...
    }
}

Simple example with sprites:

public class Main extends Scene {
    GameObject player;
    Sprite s;

    public static void main(String[] args) {
        Engine.init(1920, 1080, "Azurite Engine Demo In Comment", 1.0f);
        Engine.scenes().switchScene(new Main());
        Engine.showWindow();
    }

    public void awake() {
        Graphics.setDefaultBackground(Color.BLACK);
        camera = new Camera();

        player = new GameObject();
        s = new Sprite("src/assets/sprite.png");
        player.addComponent(new SpriteRenderer(s, new Vector2f(100)));
    }

    public void update() {
        if (Keyboard.getKeyDown(GLFW.GLFW_KEY_SPACE))
            player.transform.add(new Vector2f(1, 0));
    }
}

Getting Started

Prerequisites

Project Setup

To begin contributing, create a fork of this repository. Using intellj, import this project from existing sources as a gradle project. Build gradle, then run the Main scene (located in the scenes package). Follow this link for tutorials on cloning and importing to either Intellj or Eclipse.

Documentation

License

Copyright (c) 2023 MIT License

Contact

Discord Server in the #azurite-development channel