Paper Mario DX
This is a fork of the Paper Mario decompilation which provides a flexible, easy-to-use base for creating romhacks.
To get started, see docs.starhaven.dev.
List of changes
- US release only (no JP, PAL, or iQue - none of these are near 100% yet).
- Default configure flags:
--shift --modern-gcc --non-matching --ccache
- Backtrace (call stack) on crash screen including file names and line numbers.
- You can call
debug_backtrace()
to print a backtrace in any function.
- Failed assertions (
ASSERT
) will trigger the crash screen and print a backtrace instead of hanging.
- Backtraces provide filenames and line numbers for files with debug symbols (pass
--debug
to configure to enable for all files).
assets/star_rod_build
directory for Star Rod to write assets to.
- Fixed many bugs / incorrect behaviour.
- Skip compiling or linking dead code.
- Link with libgcc_vr4300 to provide compiler intrinsics.
- Added a debug/cheats menu.
- Enemy HP is now a
s16
, increasing the cap to 32767.
- Added support for badges with negative BP costs.
- Additional features can be configured in src/dx/config.h.