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bencbartlett
/
Overmind
AI for Screeps, a multiplayer programming strategy game
MIT License
545
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155
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Missing Energy Trade History
#164
OverlordQ
closed
4 years ago
0
Memory Migration Failure for new deploys
#163
OverlordQ
closed
4 years ago
1
Don't alert about batteryPos when planner is active.
#162
ahmedcharles
closed
3 years ago
0
Fix first run so that it doesn't fail.
#161
ahmedcharles
closed
3 years ago
0
failure to assign invasion defense spawn request to nearest colony when recovering + colonizing a room
#160
ikiris
closed
4 years ago
1
link based miner fails to operate if colony side link doesn't exist
#159
ikiris
closed
4 years ago
1
Dev z leecher
#158
zGeneral
closed
3 years ago
0
[Early Game][Eco] All workers have same task. Recharge from same pile, build same structure
#157
MatthewARoy
opened
4 years ago
0
Dev z poison room
#156
zGeneral
closed
4 years ago
0
Merge
#155
MatthewARoy
closed
4 years ago
0
Some stats in grafana are random walk
#154
MineKA
opened
4 years ago
0
Terminal overflow causing transfers to cease
#153
HuggableShark
opened
4 years ago
0
SourceReaperOverlord not optimized for center core rooms
#152
zGeneral
opened
5 years ago
0
Repeatedly trying to place room controller container in wall
#151
Soraroxasxion
closed
4 years ago
2
Scouts stuck when there is no way to pass a room
#150
ykozxy
opened
5 years ago
2
Distraction creep
#149
MatthewARoy
closed
4 years ago
0
Worker improvements
#148
MatthewARoy
closed
4 years ago
0
Outpost and Ranged defense fighting creeps regroup when hostiles == 0
#147
zGeneral
closed
3 years ago
0
Kite ranged
#146
zGeneral
closed
5 years ago
0
Novice protection: detect novice and respawn zones
#145
MatthewARoy
opened
5 years ago
2
Lurker bunker defense
#144
MatthewARoy
closed
5 years ago
0
Harass directive
#143
MatthewARoy
closed
4 years ago
0
Nuke response: Reduce coverage of reinforcement
#142
MatthewARoy
closed
4 years ago
0
Poison room directive
#141
zGeneral
closed
3 years ago
0
A road to bunker through tunnel
#140
NekoKetsu
closed
1 year ago
1
Swarm stuck because an infuser creep would not move away/pushed
#139
zGeneral
opened
5 years ago
0
make stationary scouts from attackController stomp csites
#138
zGeneral
closed
5 years ago
0
Per colony defense cost metrics
#137
MatthewARoy
opened
5 years ago
0
transporters with 2:1 build do not stick to roads!
#136
zGeneral
closed
5 years ago
1
Fix for Haul flags get removed without hauling complete #73
#135
zGeneral
closed
5 years ago
0
SKoutpost directive and overload: improvements and fixes
#134
zGeneral
closed
3 years ago
0
fix roadPlanner coverage%
#133
zGeneral
closed
5 years ago
2
fix scout stomping code
#132
zGeneral
closed
5 years ago
0
Super evil hive mind shard destruction
#131
MatthewARoy
closed
3 years ago
2
Invasion improvements new
#130
MatthewARoy
closed
4 years ago
0
Initial power harvesting
#129
MatthewARoy
closed
4 years ago
0
Don't alert about batteryPos when planner is active.
#128
ahmedcharles
closed
4 years ago
0
Uncaught exception for mining container
#127
MatthewARoy
opened
5 years ago
1
Propagate a verbose flag.
#126
ahmedcharles
closed
5 years ago
0
Fast upgrade
#125
MatthewARoy
closed
5 years ago
1
Adding controller signature error
#124
MatthewARoy
closed
5 years ago
0
Pioneer and Safemode improvements
#123
MatthewARoy
closed
5 years ago
0
BUG: Room stuck in bootstrap, queen stuck idle, lab stuck, no miners spawned too
#122
zGeneral
closed
5 years ago
1
Bug: Spawn construction site not created by planner (after room wipe)
#121
zGeneral
opened
5 years ago
0
Bug: Drones mine minerals without storage/terminal (after room wipe)
#120
zGeneral
opened
5 years ago
1
BugFix - allow drop mining after room wipe @ RCL >3
#119
zGeneral
closed
5 years ago
1
BugFix - Colonization directive must only assign a colony with a spawn structure
#118
zGeneral
closed
5 years ago
1
Adding task to recover terminal resources on founding new room
#117
MatthewARoy
closed
4 years ago
3
CleanRoom improvements
#116
MatthewARoy
closed
4 years ago
0
Add Assimilation checks to Colonization
#115
Coolfeather2
opened
5 years ago
9
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