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bitbubbler
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yet-another-dcs-server
YADS: A work in progress dcs server
The Unlicense
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Bump tar from 6.2.0 to 6.2.1
#62
dependabot[bot]
opened
6 months ago
0
Bump ip from 2.0.0 to 2.0.1
#61
dependabot[bot]
opened
8 months ago
0
Bump actions/cache from 3 to 4
#60
dependabot[bot]
opened
9 months ago
0
Bump actions/setup-node from 3 to 4
#59
dependabot[bot]
closed
11 months ago
0
update dcs-grpc protos to latest release
#58
bitbubbler
closed
11 months ago
0
Bump actions/checkout from 2 to 4
#57
dependabot[bot]
closed
12 months ago
1
Bump actions/cache from 1 to 3
#56
dependabot[bot]
closed
12 months ago
1
Frequencies
#55
SerpentSouris26
closed
1 year ago
0
Bump knex from 2.3.0 to 2.4.0
#54
dependabot[bot]
closed
12 months ago
1
Bump json5 from 1.0.1 to 1.0.2
#53
dependabot[bot]
closed
12 months ago
1
An orm
#52
bitbubbler
closed
12 months ago
0
more base and cargo improvements
#51
bitbubbler
closed
1 year ago
0
More base improvements
#50
bitbubbler
closed
1 year ago
0
Reinforcements route logic/behaviour
#49
Alighierian
opened
1 year ago
2
save waypoints between mission restarts
#48
skeletonwburg
opened
1 year ago
1
Apache/KA-50 Hostile Unit Icons
#47
TheLurk
opened
1 year ago
1
More base improvements
#46
bitbubbler
closed
1 year ago
0
misc improvements on bases and spawn slots
#45
bitbubbler
closed
1 year ago
0
base validation and base spawn slots on restart
#44
bitbubbler
closed
1 year ago
0
Indistructable units (hidden inside buildings or trees)
#43
bitbubbler
opened
1 year ago
0
Randomly spawn infantry when coalition unit in range is damaged
#42
skeletonwburg
opened
1 year ago
3
src/unit.ts uuid mod1
#41
SerpentSouris26
opened
1 year ago
0
Spawnables
#40
SerpentSouris26
closed
1 year ago
0
add unit internal cargo examples with abrams and bradley that work
#39
bitbubbler
closed
1 year ago
0
Basic cargo logistics with base creation and upgrading
#38
bitbubbler
closed
1 year ago
0
Can't handle naval units in a mission
#37
skeletonwburg
opened
2 years ago
0
Add duration value to visual markers !smoke, !flare and !illum
#36
skeletonwburg
opened
2 years ago
0
Refactor menus and fix unit name conflicts
#35
bitbubbler
closed
2 years ago
0
Use UUID for unit names
#34
skeletonwburg
opened
2 years ago
1
Command parser complexity (boilerplate) with optional vs required properties
#33
bitbubbler
opened
2 years ago
0
POI design proposal
#32
rabauke80
opened
2 years ago
0
Destroy command update
#31
skeletonwburg
closed
2 years ago
0
!route command
#30
rabauke80
opened
2 years ago
0
CSAR
#29
Alighierian
opened
2 years ago
0
!spawn: Support <unitName> <count> order
#28
skeletonwburg
opened
2 years ago
0
Visual markers into the DB, add them to destroy command
#27
skeletonwburg
opened
2 years ago
0
Extended visual marker timer
#26
skeletonwburg
opened
2 years ago
0
UH-60L Sling detatch workaround
#25
Alighierian
opened
2 years ago
0
Multi-part static SAM (dis)assembly (via CTLD)
#24
Alighierian
opened
2 years ago
0
CTLD, but with blackjack and companions
#23
Alighierian
opened
2 years ago
0
`!destroy` cmd with radius
#22
SerpentSouris26
opened
2 years ago
2
Embark / disembark troop function
#21
SerpentSouris26
opened
2 years ago
1
Spawners
#20
bitbubbler
closed
2 years ago
0
try to fix codegen again?
#19
bitbubbler
closed
2 years ago
1
add prettier ci step
#18
bitbubbler
closed
2 years ago
0
solve windows paths with spaces issue by switching to execFile?
#17
bitbubbler
closed
2 years ago
5
Codegen not working with space in directory name
#16
SerpentSouris26
closed
2 years ago
1
Repo housekeeping - documentation
#15
rabauke80
opened
2 years ago
0
initial-docs-update
#14
rabauke80
opened
2 years ago
0
!smoke !flare and !illumination
#13
skeletonwburg
closed
2 years ago
1
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