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bjartwolf
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shaderfish
Escher-fish-tesselation using bezier curves and vertex shaders in three.js turned into a workshop on fragment shaders and ray marching
https://fish.bjartnes.dev/
MIT License
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Ess300clouds
#12
bjartwolf
closed
2 weeks ago
0
update to webgl2 and 300 es shader lang
#11
bjartwolf
opened
2 weeks ago
0
Try to get rid of three.js dependency
#10
bjorn-einar-bjartnes-4ss
closed
3 weeks ago
1
ok
#9
bjorn-einar-bjartnes-4ss
closed
3 weeks ago
0
Raymarch
#8
bjorn-einar-bjartnes-4ss
closed
2 months ago
0
nicer light and colors
#7
bjorn-einar-bjartnes-4ss
closed
2 months ago
0
Raymarch
#6
bjorn-einar-bjartnes-4ss
closed
2 months ago
0
Raymarch
#5
bjorn-einar-bjartnes-4ss
closed
2 months ago
0
Raymarch
#4
bjorn-einar-bjartnes-4ss
closed
2 months ago
0
Raymarch
#3
bjorn-einar-bjartnes-4ss
closed
2 months ago
0
Create one curve and area and extrude it
#2
bjorn-einar-bjartnes-4ss
closed
11 months ago
1
use instancing
#1
bjartwolf
closed
11 months ago
0