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blitzxion
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Tanks.js
Using Javascript and HTML5, watch the AI build up their army and battle each other!
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Potential bug in logic for retreating
#47
blitzxion
opened
7 years ago
0
Calculate average FPS as well as current.
#46
derekgates
opened
12 years ago
0
Target lines on turret flicker (on/off a target)
#45
derekgates
opened
12 years ago
6
Fixed issue #31
#44
jmaygarden
closed
12 years ago
0
Disable alpha on MOBILE
#43
derekgates
closed
12 years ago
0
Performance!
#42
blitzxion
opened
12 years ago
2
Unable to toggle FOV from iPhone
#41
derekgates
closed
12 years ago
2
Turrets should always fire, not only in 30* range
#40
derekgates
closed
12 years ago
1
Bullets do not follow intended trajectory if wrapped on top/bottom.
#39
derekgates
closed
12 years ago
0
This is just to keep in sync.
#38
jmaygarden
closed
12 years ago
0
Smoke/Fire/Shells in center of map coming from nowhere!
#37
blitzxion
opened
12 years ago
0
Don't spawn a healer if no attacking units spawned (excluding turrets)
#36
derekgates
closed
12 years ago
0
Bias base start positions in centers of 4 quadrants of screen.
#35
derekgates
opened
12 years ago
0
Sight debug circle needs button in toolbar
#34
derekgates
closed
12 years ago
0
Missile units should not fire unless missile will hit target.
#33
derekgates
closed
12 years ago
0
Partially fixed issue #31
#32
jmaygarden
closed
12 years ago
4
World wrap should affect tracing lines (T)
#31
derekgates
opened
12 years ago
2
Artillery should look like a Howitzer, not a stick
#30
derekgates
closed
12 years ago
0
I fixed issue #9.
#29
jmaygarden
closed
12 years ago
5
EVADE units should pick a new heal target when current one dies
#28
derekgates
closed
12 years ago
1
Update the mobile Icon for Tanks.js
#27
blitzxion
closed
12 years ago
0
Mobile should be > 30 FPS
#26
derekgates
opened
12 years ago
2
Builders shouldn't deploy close to enemies
#25
blitzxion
closed
12 years ago
1
Sometimes the winning team color doesn't match who actually won
#24
blitzxion
closed
12 years ago
0
Mammoth tank's turret shows a line in the middle!
#23
blitzxion
closed
12 years ago
1
Create a Mobile Healing Unit!
#22
blitzxion
closed
12 years ago
1
New TankStateEnum states...
#21
blitzxion
closed
12 years ago
0
Units on retreat (Evasion) glitch (erratic movement)
#20
blitzxion
opened
12 years ago
1
Retina display of tanks = blurry
#19
derekgates
closed
12 years ago
0
Support multiple weapon types.
#18
derekgates
opened
12 years ago
1
EVADE switching (on/off) should have cooldown
#17
derekgates
closed
12 years ago
0
EVADE should pick a random point in heal circle, not leading edge.
#16
derekgates
closed
12 years ago
0
Friendlies should call for help at X,Y ... not a constant known enemy location
#15
derekgates
opened
12 years ago
1
Planes can render below other 'tanks'
#14
derekgates
opened
12 years ago
3
In mobile, bases should start diagonal from each other
#13
blitzxion
opened
12 years ago
0
Randomize color index start position
#12
blitzxion
closed
12 years ago
0
BUILDER goes too close to edge; heal radius goes off bottom of screen.
#11
blitzxion
closed
12 years ago
0
Mammoth tanks should heal themselves if less than 50% up to 50%
#10
blitzxion
closed
12 years ago
0
Acquiring a target should take into consideration world wrapping.
#9
blitzxion
closed
12 years ago
0
Explosions disable under low FPS, which removes splash damage
#8
derekgates
closed
12 years ago
1
Support IE's lack of canvas
#7
derekgates
closed
12 years ago
1
Fix fighter jet color fill issue.
#6
blitzxion
closed
12 years ago
2
Defeated teams will distribute their unit counts to remaining teams
#5
blitzxion
closed
12 years ago
0
Fighter jets don't slow down to fight other jets
#4
blitzxion
closed
12 years ago
1
Fix jets have symmetrical dog fights!
#3
blitzxion
opened
12 years ago
1
AI tweaks in this batch.
#2
derekgates
closed
12 years ago
0
Tank improvements.
#1
derekgates
closed
12 years ago
0