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blowfishpro
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B9PartSwitch
A Kerbal Space Program plugin designed to implement switching of part meshes, resources, and nodes
GNU Lesser General Public License v3.0
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KSP 1.4.5
#97
blowfishpro
closed
6 years ago
0
use ONEZONE_IA s3 storage for dev builds
#96
blowfishpro
closed
6 years ago
0
Clear log entry for B9PS fatal errors
#95
JadeOfMaar
closed
5 years ago
1
Stock style node jumping
#94
CobaltWolf
closed
5 years ago
2
Use unified fill-version script from ksp-ci
#93
blowfishpro
closed
6 years ago
0
Update Microsoft.Net.Compilers to 2.8.2
#92
blowfishpro
closed
6 years ago
0
Update ToolsVersion to 15 in both projects
#91
blowfishpro
closed
6 years ago
0
Don't destroy info module
#90
blowfishpro
closed
6 years ago
0
Mono 5.12.0
#89
blowfishpro
closed
6 years ago
0
Fix ModuleJettison fairing disappearing
#88
blowfishpro
closed
6 years ago
0
Removing PartModule at runtime causes index mismatching
#87
Starwaster
closed
6 years ago
4
Allow localization of hard-coded strings
#86
blowfishpro
closed
6 years ago
0
ModuleJettison no longer works with drag cube re-rendering
#85
blowfishpro
closed
6 years ago
0
Remove hacky serialization hooks
#84
blowfishpro
closed
6 years ago
0
Revert hack fix for map object disappearing
#83
blowfishpro
closed
6 years ago
0
KSP 1.4.3
#82
blowfishpro
closed
6 years ago
0
Use resource display name when generating info
#81
blowfishpro
closed
6 years ago
0
update ruby and fix rubocop
#80
blowfishpro
closed
6 years ago
0
Resource names in part info should use display name
#79
blowfishpro
closed
6 years ago
0
Localize hard-coded strings
#78
Neo2323
closed
6 years ago
4
Deactivate texture switches before re-initializing
#77
blowfishpro
closed
6 years ago
0
Fix transform in a TEXTURE node lookin for renderers in children
#76
blowfishpro
closed
6 years ago
0
Fix order that subtypes are (de)activated for icon
#75
blowfishpro
closed
6 years ago
0
Update to KSP 1.4.1
#74
blowfishpro
closed
6 years ago
0
Try updated mono
#73
blowfishpro
closed
6 years ago
0
Fix drag cubes resetting texture switch
#72
blowfishpro
closed
6 years ago
0
Texture switches are reset when procedural drag cubes are rendered
#71
blowfishpro
closed
6 years ago
0
Change EC value in Battery default tank type
#70
AccidentalDisassembly
closed
6 years ago
0
Texture switch
#69
blowfishpro
closed
6 years ago
0
Move copying DLL into .csproj
#68
blowfishpro
closed
6 years ago
0
Only match on exact node IDs
#67
blowfishpro
closed
6 years ago
0
Handle fatal errors
#66
blowfishpro
closed
6 years ago
0
Option for switcher to be advanced tweakables only
#65
blowfishpro
closed
6 years ago
0
Always empty tanks when switching in flight
#64
blowfishpro
closed
6 years ago
0
Use mono 5.4.1
#63
blowfishpro
closed
6 years ago
0
Unify version writers
#62
blowfishpro
closed
6 years ago
0
Mod does not load AT ALL
#61
ghost
closed
6 years ago
7
Put AVC files and dev builds on S3
#60
blowfishpro
closed
6 years ago
0
Use after_success for generating specific deploy files
#59
blowfishpro
closed
6 years ago
0
Investigate module switching
#58
blowfishpro
opened
6 years ago
1
Texture switching
#57
blowfishpro
closed
6 years ago
1
Switch in flight - tanks should not be filled
#56
jsolson
closed
6 years ago
7
Switching 'Ladder' transforms results in undesired collider behaviour in the VAB/SPH
#55
ChrisAdderley
closed
6 years ago
2
Add virtual mod provides
#54
politas
closed
6 years ago
0
Some way for one switcher to "disable" another
#53
blowfishpro
opened
6 years ago
1
Better error handling when tank type does not exist
#52
blowfishpro
closed
6 years ago
0
Advanced tweakables option
#51
ChrisAdderley
closed
6 years ago
0
Add new GUI and allow switching in flight
#50
blowfishpro
closed
6 years ago
0
Switching in flight
#49
blowfishpro
closed
6 years ago
2
Add stackSymmetry to part fields
#48
blowfishpro
closed
7 years ago
0
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