bluekyu / rpcpp_plugins

Render Pipeline C++ Plugins
https://github.com/bluekyu/rpcpp_plugins
MIT License
2 stars 2 forks source link
cpp glsl opengl panda3d panda3d-game-engine

Render Pipeline C++ Plugins

This project is to develop some plugins for Render Pipeline C++.

Build Status

Build Status About
azure-badge Visual Studio 2017
appveyor-badge Visual Studio 2017 Preview

You can download built files from each Build Page.

Plugins

background2d

This plugin shows 2D image in background in mono OR stereoscopic rendering.

(Experimental) Line Renderer

This plugin supports to draw 3D line.

openvr

This plugin supports OpenVR (https://github.com/ValveSoftware/openvr). See openvr/README.md for details.

(Experimental) recording

This plugin is to load texture or framebuffer to CPU and save it.

rpflex

This plugin runs NVIDIA FleX library (https://developer.nvidia.com/flex) which is particle based physics engine.

This plugin uses NVIDIA FleX library and some codes using FleX use the demo example. (See rpflex/NVIDIA-FLEX-LICENSE.txt file.)

But it does NOT have binary files (ex, DLL) and SDK files (ex, headers).

If you want to use this plugin, you can get the SDK from NVIDIA FleX site (https://developer.nvidia.com/flex).

(Experimental) vivesr

This plugin supports ViveSR (SRWorks) (https://developer.vive.com/resources/)

Build

Just run CMake.

You can build with Render Pipeline C++ project and samples. See Building Render Pipeline C++

Related Projects

License

See LICENSE.md file.