This project is to develop some plugins for Render Pipeline C++.
Build Status | About |
---|---|
Visual Studio 2017 | |
Visual Studio 2017 Preview |
You can download built files from each Build Page.
This plugin shows 2D image in background in mono OR stereoscopic rendering.
This plugin supports to draw 3D line.
This plugin supports OpenVR (https://github.com/ValveSoftware/openvr). See openvr/README.md for details.
This plugin is to load texture or framebuffer to CPU and save it.
This plugin runs NVIDIA FleX library (https://developer.nvidia.com/flex) which is particle based physics engine.
This plugin uses NVIDIA FleX library and some codes using FleX use the demo example.
(See rpflex/NVIDIA-FLEX-LICENSE.txt
file.)
But it does NOT have binary files (ex, DLL) and SDK files (ex, headers).
If you want to use this plugin, you can get the SDK from NVIDIA FleX site (https://developer.nvidia.com/flex).
This plugin supports ViveSR (SRWorks) (https://developer.vive.com/resources/)
Just run CMake.
You can build with Render Pipeline C++ project and samples. See Building Render Pipeline C++
See LICENSE.md
file.