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caewok
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fvtt-elevated-vision
Adjust Foundry VTT vision, lighting, and token elevations based on terrain, wall, or token elevation.
MIT License
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Directional lighting does not play nicely if you adjust the canvas padding
#68
caewok
closed
1 year ago
1
Directional lighting does not update when opening a closed window
#67
caewok
closed
1 year ago
1
Default game settings does not provide option for WebGL default
#66
caewok
closed
1 year ago
1
Hard Canvas Lock at random innocuous line of sight angles with walls
#65
GaistH
closed
9 months ago
1
Conflict with Levels
#64
caewok
closed
1 year ago
3
Darkvision Active Even with Global Illumination On
#63
cogito808
closed
1 year ago
3
Bridge Effect Not Working for Tiles (Foundry v11)
#62
Iakudo
closed
1 year ago
4
Cant move tokens
#61
redjama
closed
1 year ago
12
[0.4.8] Saving Elevation as webp is nonfunctional on Forge
#60
LostCarcosa
closed
1 year ago
2
Use a worker to save elevation texture
#59
caewok
closed
1 year ago
1
V11 broken
#58
gioppoluca
closed
1 year ago
2
Small time and elevated vision lighting issues
#57
Quinn-Aetherwood
opened
1 year ago
1
Feature Request: Multicolor height indicators
#56
Jakimcio
closed
9 months ago
1
Error when using Monk's tokens and EV?
#55
caewok
closed
9 months ago
2
Weirdness with going to a new scene that does not have EV properties set yet
#54
caewok
closed
1 year ago
1
Elevated Vision interferes with Perfect Vision
#53
TenguGrib
closed
9 months ago
4
"Elevated Vision" prevents "Alternative Token Visibility" from functioning
#52
rbl047
closed
1 year ago
3
v11: Mask weather effects based on terrain elevation
#51
caewok
opened
1 year ago
0
Radial Occlusion Mode not working correctly
#50
aWinglessMonkey
closed
1 year ago
1
Vision "Shadows" from low obstacles disappear with to many objects / high sight radius
#49
gordenwunderlich
closed
9 months ago
5
Feature: Elevation Shadows for user
#48
Kharmans
opened
1 year ago
0
Resolved: Permission issues for players after update to v0.4.1
#47
Vralek
closed
1 year ago
3
Error after the update
#46
Kharmans
closed
1 year ago
4
Can't draw elevated terrain
#45
uhausbrand
closed
1 year ago
3
Feature: elevation tile texture
#44
caewok
opened
1 year ago
0
FEATURE - Change scale and/or increments to allow for games using metric - Please
#43
Bekradan
closed
1 year ago
1
When GM moves a token, elevation changes as expected, does not change elevation when a player moves their own token
#42
TogaParty
closed
1 year ago
6
Feature: macro trigger
#41
caewok
opened
1 year ago
0
Feature: gradient brush
#40
caewok
opened
1 year ago
0
Feature Request: Negative Elevation or Elevation Default
#39
Vaizt
closed
1 year ago
1
Doesn't work on large maps.
#38
sonicboom12345
closed
1 year ago
3
Terrain walls cast incorrect shadows
#37
dev7355608
closed
1 year ago
1
Fix/improve PV compatibility
#36
dev7355608
closed
1 year ago
0
Can't see tokens above but beyond wall elevation
#35
ElroTheOnk
opened
1 year ago
9
Canvas crashing on scene load
#34
Zamrod
closed
1 year ago
3
Adjust lighting shadows for walls with bottom elevations above the canvas
#33
caewok
closed
1 year ago
1
Conflict with Flying Tokens Module
#32
paulo-roger
closed
1 year ago
2
Confirm tokens can see area if vision height equals area elevation
#31
caewok
closed
1 year ago
0
Feature: Create setting to disable shading altogether.
#30
caewok
closed
1 year ago
1
Error and canvas freeze with Alternative Token Visibility and Wall Height
#29
Zamrod
closed
1 year ago
3
Tokens do not automatically change height
#28
Zamrod
closed
1 year ago
4
Elevation fill not getting saved to the scene
#27
caewok
closed
1 year ago
1
Vision broken when used with levels and perfect vision
#26
txm3278
closed
1 year ago
3
Suggestion: Levels Support
#25
txm3278
closed
1 year ago
3
Rendering shadows when the token elevation is equal to the wall
#24
caewok
closed
1 year ago
1
Improvement: Avoid modifying existing elevations on scene when the scene min or scene step is changed.
#23
caewok
closed
1 year ago
1
elevation fill issue with scene
#22
caewok
closed
1 year ago
1
Handle limited-sight walls
#21
caewok
closed
1 year ago
1
Feature: Check for elevated tiles (roofs, bridges) before adjusting elevation
#20
caewok
closed
1 year ago
1
Make 0 elevation the default
#19
caewok
closed
1 year ago
1
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