OPENCOREMMO
Modern, free, and open-source MMORPG server emulator written in C#.
It was written from scratch and development on the project began in January 2020.
To connect to the server, you can use either OTClient or OTCv8 for version 8.6.
Latest Builds
Usage
download and install .NET 8: https://dotnet.microsoft.com/download/dotnet/8.0
git clone https://github.com/caioavidal/OpenCoreMMO.git
cd src
dotnet run --project "Standalone"
To connect to the self-hosted server for development, please use the following connection details:
- IP Address: 127.0.0.1
- Port: 7171
- Account Name: 1
- Password: 1
What we have done so far
- Reading OTB and OTBM File structure: :heavy_check_mark:
- Loading OTBM Tile Area, Towns and Waypoints: :heavy_check_mark:
- Loading Spawn Areas: :heavy_check_mark:
- Loading OTBM House Tiles: :warning:
- Log In/Out Player on Game: :heavy_check_mark:
- All player movements: :heavy_check_mark:
- Multiplayer connection: :heavy_check_mark:
- Spawn and Respawn Monsters: :heavy_check_mark:
- PvM Combat: :heavy_check_mark:
- Depot: :heavy_check_mark:
- Chats: :heavy_check_mark:
- Guilds: :heavy_check_mark:
- War System: :warning:
- Public Channels: :heavy_check_mark:
- Loot and Death Channels: :heavy_check_mark:
- Vip List: :heavy_check_mark:
- PvP Combat: :warning:
- Party: :heavy_check_mark:
- Basics: :heavy_check_mark:
- Share Loot: :heavy_check_mark:
- Shared Experience: :heavy_check_mark:
- NPC System: :heavy_check_mark:
- Lua Scripting: :heavy_check_mark:
- C# Extensions: :heavy_check_mark:
- In-Memory Cache: :warning:
Technologies
- C#
- .Net 8
- Database support: InMemory, MySQL, and SQLite
- Console Debug Logging
-
XUnit Testing
Links
Author
👤 Caio Vidal
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