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carmjc
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morph2
A mix of rpg and rts for a space game full of ship evolutions
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Improve speed adjustment use in WanderWithinRadius
#29
carmjc
opened
10 years ago
0
The planet seems to be destroyable ...
#28
carmjc
opened
10 years ago
0
Implement AIs
#27
carmjc
opened
10 years ago
1
Hability to handle a small drag when selecting moving elements
#26
carmjc
opened
10 years ago
0
Implement max energy
#25
carmjc
opened
11 years ago
0
Implement a dust generator to show speed and displacement without the hassle of managing world areas
#24
carmjc
opened
11 years ago
0
Laser sometimes fires too fast
#23
carmjc
closed
10 years ago
1
Non ship entities might be allowed to be made of morphs
#22
carmjc
opened
11 years ago
0
Add energy consumption for non ship entities
#21
carmjc
opened
11 years ago
0
Implement morph level up
#20
carmjc
closed
10 years ago
0
If an entity is created orbiting, it should not first use arrive to get into orbit, it should cheat right from the start
#19
carmjc
closed
11 years ago
1
The orbit behavior only works clockwise
#18
carmjc
opened
11 years ago
0
Issue with the wander behavior
#17
carmjc
closed
11 years ago
2
We should add some kind of cheats regarding physical laws ..
#16
carmjc
opened
11 years ago
2
Implement a behavior that is intended to avoid a ship from hiting a star
#15
carmjc
closed
11 years ago
1
Add an automatic behavior to avoid the stars too close proximity (flee steering behavior)
#14
carmjc
opened
11 years ago
0
World areas sometimes not generated properly
#13
carmjc
closed
10 years ago
1
The focal point coordinates must be inverted
#12
carmjc
closed
11 years ago
0
Draw biggest ships first
#11
carmjc
opened
11 years ago
0
Eject trail behind the ship, not at its center
#10
carmjc
opened
11 years ago
0
Change entities rendering so that, when the entity can barely be seen at a given zoom level, it is renderered as an image which size is not linked to zoom level
#9
carmjc
closed
11 years ago
1
Refactor steering behaviors
#8
carmjc
closed
11 years ago
0
Zoom on mouse cursor
#7
carmjc
closed
11 years ago
0
Add TWL
#6
carmjc
closed
11 years ago
1
Draw the world properly
#5
carmjc
closed
11 years ago
0
Ui handlers matching is not done partially
#4
carmjc
closed
11 years ago
1
UI handlers don't detect a change but a state, there should be both possibilities
#3
carmjc
closed
11 years ago
0
Implement basic picking capabilities
#2
carmjc
closed
11 years ago
0
Bring back renderers to entity classes
#1
carmjc
closed
11 years ago
0