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cbhacks
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CrashEdit
Unofficial Crash Bandicoot 1/2/3 Level Editor
https://www.cbhacks.com/tools/crashedit/
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SLST regeneration
#26
ughman
opened
9 years ago
0
T4 entry support
#25
ughman
opened
9 years ago
1
Better crash 3 scenery entry support
#24
ughman
closed
4 years ago
0
NSD support
#23
ManDude
opened
9 years ago
1
CVTX / T20 entry support for Crash 1
#22
ughman
closed
4 years ago
1
New 3D backend
#21
ughman
opened
9 years ago
1
T15 entry support
#20
ManDude
opened
9 years ago
2
Automatic type/subtype existence detection
#19
ManDude
opened
9 years ago
1
Rename "T11 Entry" to "Script Entry"
#18
ughman
closed
4 years ago
1
Recompute drawlists and loadlists
#17
ManDude
opened
9 years ago
0
Broken MIDI export for tracks containing tempo change events
#16
ughman
opened
9 years ago
0
MIDI parser
#15
ughman
opened
9 years ago
0
"Delete Entity" option
#14
ughman
closed
4 years ago
0
SEQ Import/Export should transform certain metaevents automatically
#13
ManDude
opened
9 years ago
2
Separate camera entities from non-camera entities
#12
ughman
opened
9 years ago
0
Chunk free space detection/reporting
#11
ughman
opened
9 years ago
1
Zone collision octree rendering
#10
ughman
closed
8 months ago
4
Moving entries between chunks does nothing?
#9
ManDude
opened
9 years ago
1
Blocked by anti-virus (accidentally)
#8
ManDude
closed
4 years ago
3
New features for version 1.0.0
#7
ughman
opened
10 years ago
23
Small fixes
#6
ManDude
closed
9 years ago
0
Option to rebuild draw lists to spawn/despawn objects like crash 1
#5
ManDude
opened
10 years ago
4
CrashEdit needs a better system for handling and solving packing errors
#4
ughman
closed
10 years ago
1
Entities need a "Delete Entity" option
#3
ughman
closed
10 years ago
2
Malformed entity entries can crash with OutOfMemoryException
#2
ughman
opened
11 years ago
2
Can't modify and play PAL game files
#1
ughman
closed
11 years ago
2
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