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cdeevfrr
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Photon
A video game
GNU General Public License v3.0
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Refactor photonViewport to have defaultLines that match a human eye
#34
cdeevfrr
opened
6 months ago
0
Readme fix & comments
#33
cdeevfrr
closed
7 months ago
0
Shading
#32
cdeevfrr
closed
7 months ago
0
Design a few levels to get players familiar with the interface
#31
cdeevfrr
opened
2 years ago
1
Load the map from files correctly
#30
cdeevfrr
closed
2 years ago
0
Mod math in the game?
#29
cdeevfrr
opened
2 years ago
1
Refactor PhotonViewport to have internal photon reports & refresh rate
#28
cdeevfrr
opened
2 years ago
0
Add a minimal cursor
#27
cdeevfrr
closed
2 years ago
0
Fades distant blocks
#26
cdeevfrr
closed
2 years ago
0
Graph reading & smooth movement
#25
cdeevfrr
closed
2 years ago
0
Autogenerate empty nodes
#24
cdeevfrr
opened
2 years ago
0
Consider gaussian photon distributions
#23
cdeevfrr
opened
2 years ago
1
Create an entity for the player
#22
cdeevfrr
opened
2 years ago
0
Create a block that extends photon lifetime
#21
cdeevfrr
opened
2 years ago
0
Tickbased rendering
#20
cdeevfrr
closed
2 years ago
0
Make a photon emitter
#19
cdeevfrr
opened
2 years ago
0
Achievement for keeping a "fish" alive for n seconds
#18
cdeevfrr
opened
2 years ago
0
When 100 photons are in the same node, create an explosion
#17
cdeevfrr
opened
2 years ago
0
Parameter tuning
#16
cdeevfrr
closed
2 years ago
0
Implement a 'magnifying glass' block
#15
cdeevfrr
opened
2 years ago
0
Render using photons that actually move in their ticks
#14
cdeevfrr
opened
2 years ago
0
Create ticks
#13
cdeevfrr
opened
2 years ago
0
Design a minimal first pass game to play in the new physics engine
#12
cdeevfrr
opened
2 years ago
0
Add collision detection
#11
cdeevfrr
opened
2 years ago
0
Try the rendering engine on a map that has nonstandard edges between nodes
#10
cdeevfrr
opened
2 years ago
0
Simple viewport
#9
cdeevfrr
closed
2 years ago
0
Consider edges that connect two graphNodes from different sides
#8
cdeevfrr
opened
2 years ago
0
React app
#7
cdeevfrr
closed
2 years ago
0
Correct VectorToLine to handle rounding issues
#6
cdeevfrr
closed
2 years ago
0
Save camera position, update on keyboard input
#5
cdeevfrr
closed
2 years ago
0
Create a test world to look at
#4
cdeevfrr
closed
2 years ago
0
Compute rays (lines) from pitch & yaw
#3
cdeevfrr
closed
2 years ago
0
Save pitch & yaw, update on mouse events
#2
cdeevfrr
closed
2 years ago
0
Camera
#1
cdeevfrr
closed
2 years ago
0