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cgelon
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GamesCapstone
Game for the UW Games Capstone class.
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Hat attack hurts a lot
#43
lydia-duncan
closed
11 years ago
1
Forcefields are still stupid when there are multiple of them and one set has corners
#42
lydia-duncan
closed
11 years ago
1
Make phase 2 boss spawn when player gets to upper platform in boss level.
#41
rowanwh
closed
11 years ago
1
Make boss attacks knock the player back in better ways
#40
rowanwh
closed
11 years ago
1
Give boss a cool health bar
#39
rowanwh
closed
11 years ago
2
During phase 2 of boss fight, have ground slam go in both directions
#38
rowanwh
closed
11 years ago
0
Make boss attack faster the lower health he is
#37
rowanwh
closed
11 years ago
0
Make boss turnaround better
#36
rowanwh
closed
11 years ago
1
Crouch + repel makes hitbox permanently go up
#35
rowanwh
closed
11 years ago
2
Floating K button doesn't disappear if you crouch/air attack.
#34
rowanwh
closed
11 years ago
0
Framerate drops
#33
rowanwh
closed
11 years ago
2
Implement acid flows that trigger based on the boss' health
#32
SilverRapier
closed
11 years ago
3
Implement slowly rising acid for the boss battle
#31
SilverRapier
closed
11 years ago
1
Attacks occasionally bring enemy towards you
#30
lydia-duncan
closed
11 years ago
2
Add a [SPACE] block when the player is over an interactable object
#29
cgelon
closed
11 years ago
0
Hitbox changes during crouching is still a bit buggy.
#28
rowanwh
closed
11 years ago
2
Shield Guy Sprite
#27
cgelon
closed
11 years ago
1
Weak/Strong Attack Animations
#26
cgelon
closed
11 years ago
1
Boss Sprite
#25
cgelon
closed
11 years ago
0
Rat Sprite
#24
cgelon
closed
11 years ago
1
Enemy collision with forcefield
#23
lydia-duncan
closed
11 years ago
1
Shift forcefield location determination to utilizing DAME maps
#22
lydia-duncan
closed
11 years ago
2
Design more forcefield levels
#21
lydia-duncan
closed
11 years ago
2
Forcefield collision should only play air hurt rather than full hurt animation
#20
lydia-duncan
closed
11 years ago
1
Clean Up Memory Leak in Message Box
#19
cgelon
closed
11 years ago
1
Kill All Enemies Before Advancing
#18
cgelon
closed
11 years ago
7
Add levels to teach combat
#17
SilverRapier
closed
11 years ago
1
Transitions
#16
cgelon
closed
11 years ago
1
Have indication for player when they don't have enough stamina to do actions
#15
rowanwh
closed
11 years ago
2
Transfer Sound Assets to SWC
#14
cgelon
closed
11 years ago
1
Set Sound Effects like Animations
#13
cgelon
closed
11 years ago
1
Player hurt animation draws him imbedded into the floor slightly
#12
lydia-duncan
closed
11 years ago
2
Need some visual indication on the player that acid hurts him
#11
lydia-duncan
closed
11 years ago
2
Combat mechanics wonky
#10
rowanwh
closed
11 years ago
5
Acid no longer hurts enemies
#9
SilverRapier
closed
11 years ago
3
Create a Pause Menu
#8
cgelon
closed
11 years ago
0
Evil Lab Music
#7
cgelon
closed
11 years ago
1
Player can still go backwards on certain levels.
#6
rowanwh
closed
11 years ago
7
Make it so that the player can't advance if they haven't killed the enemies in the current room.
#5
rowanwh
closed
11 years ago
1
Refine control setup (movement AND combat)
#4
rowanwh
closed
11 years ago
6
Make the intro cutscene skippable.
#3
rowanwh
closed
11 years ago
0
Make control scheme/information clearer.
#2
rowanwh
closed
11 years ago
4
Pushing crates causes the player to stop briefly every once in a while.
#1
rowanwh
closed
11 years ago
2