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channeldorg
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channeld-ue-plugin
Enables distributed simulation with Unreal Engine's dedicated servers. 为虚幻引擎专用服务器提供分布式模拟能力的开源插件.
Apache License 2.0
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v0.8.0 release
#105
indiest
closed
3 weeks ago
0
Recoverable server
#104
indiest
closed
1 month ago
0
调整表格 使之正常显示
#103
wclssdn
closed
3 months ago
0
v0.7.4 relase
#101
indiest
closed
4 months ago
0
Merge the UE version change in doc
#100
indiest
closed
4 months ago
0
Entity LOD View
#99
indiest
closed
4 months ago
0
Implemented ChanneldWorldSettings
#98
indiest
closed
4 months ago
0
Cross-server Physics
#97
indiest
closed
4 months ago
0
v0.7.3 release
#96
indiest
closed
6 months ago
0
Adapt Iris Replication
#95
indiest
opened
6 months ago
1
Support cross-server Physics
#94
indiest
closed
1 month ago
0
Support cross-server GAS
#93
indiest
opened
6 months ago
0
UE 5.3 Support
#92
indiest
closed
6 months ago
0
FastArray -> UE 5.3
#91
indiest
closed
6 months ago
1
Update ChanneldConnection.cpp
#90
Lee97
closed
6 months ago
0
master -> v0.7.2 release
#89
indiest
closed
10 months ago
0
Use the generated PlayerController replicator to support all the RPCs
#88
indiest
closed
10 months ago
0
UE5版本WorldPartition地图,无法使用插件
#87
Lee97
closed
10 months ago
4
v0.7.1 release
#86
indiest
closed
11 months ago
0
自动生成代码结构体对齐
#85
caniouff
opened
11 months ago
0
Treat FUniqueNetIdRepl as special struct like FVector
#84
indiest
closed
6 months ago
1
Support GameplayDebuggerCategoryReplicator
#83
indiest
opened
1 year ago
0
LevelScriptActor is non-singleton and cannot be replicated
#82
Augkit
opened
1 year ago
0
SyncNetId两个服Object匹配问题
#81
caniouff
closed
6 months ago
0
Implement ChanneldWorldSettings
#80
indiest
closed
1 month ago
0
v0.7 release
#79
indiest
closed
1 year ago
0
Fail to package with the Cloud Deployment Tool in UE5
#78
indiest
opened
1 year ago
0
Support multiple replicated ActorComponents in one Actor#40
#77
indiest
closed
1 year ago
0
Support multiple replicated SceneComponent in one Actor
#76
indiest
opened
1 year ago
0
FastArray replication and load static object
#75
ganibc
closed
1 year ago
1
Support codegen: array field in struct
#74
indiest
opened
1 year ago
0
Fix issues regarding the property memory offset
#73
indiest
closed
1 year ago
0
Asset replication (re-merge)
#72
indiest
closed
1 year ago
0
Revert "Asset replication"
#71
indiest
closed
1 year ago
0
Add dirty flag for array field in generated proto
#70
indiest
closed
1 year ago
0
Modify property decorator to determine mem offset at runtime
#69
Kureans
closed
1 year ago
5
Failed to generate the replicator for PlayerState
#68
indiest
closed
1 month ago
0
Call RepNotify functions at the end of OnStateChanged
#67
indiest
closed
1 year ago
0
In the generated replicator, the array will always be emptied if there is other property change
#66
Augkit
closed
1 year ago
0
Support UE 5.1
#65
indiest
closed
1 year ago
0
Set the old value to the RepNotify
#64
Augkit
closed
1 year ago
0
Fix struct declaration problems
#63
ganibc
closed
1 year ago
2
Fix Struct Property Decorator order
#62
ganibc
closed
1 year ago
0
Support the compilation and codegen for UE 5.2
#60
indiest
closed
1 year ago
0
Add Clang for formatting generated code
#59
Kureans
closed
1 year ago
0
Asset replication
#58
indiest
closed
1 year ago
1
Ue5 compile fix
#57
ganibc
closed
1 year ago
3
ChanneldCookCommandlet.cpp
#56
ganibc
closed
1 year ago
2
The first parameter of OnRep_XXX is the current value, but this value is old in the engine native
#61
Augkit
closed
1 year ago
1
Add custom StaticMeshComponentReplicator
#55
indiest
closed
1 year ago
0
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