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channeldorg
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channeld-ue-plugin
Enables distributed simulation with Unreal Engine's dedicated servers. 为虚幻引擎专用服务器提供分布式模拟能力的开源插件.
Apache License 2.0
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[BUG] A Batch of Clients Disconnect
#54
khalid-huang
closed
1 year ago
3
Performance Stress
#53
khalid-huang
closed
1 month ago
2
There is a lack of documentation regarding the usage of ChanneldCharacter and ChanneldMovementComponent.
#52
laughxing
closed
1 year ago
2
UE 5.1 - Cross-server handover sometimes doesn't work
#51
indiest
closed
1 year ago
1
UE 5.1 - Server cransh due to failed to register generated channel data message
#50
indiest
closed
1 year ago
2
fix add dirty flag for array property
#49
laughxing
closed
1 year ago
1
Multi actor component
#48
laughxing
closed
1 year ago
7
Code generation fix
#47
laughxing
opened
1 year ago
0
Ue5.1
#46
laughxing
closed
1 year ago
0
property memory offset caculation error
#45
laughxing
closed
1 month ago
3
Support FastArray serialization
#44
indiest
closed
6 months ago
1
Support Replicated Subobjects
#43
indiest
closed
1 month ago
1
In single server mode, the player can't see the other players spawned before him
#42
indiest
closed
1 year ago
1
Call RepNotify at the end of OnStateChanged to align with UE's behavior
#41
indiest
closed
1 year ago
0
Support multiple replicated ActorComponents in one Actor
#40
indiest
closed
1 year ago
0
Add "CrossServer" RPC flag
#39
indiest
opened
1 year ago
0
Merge v0.6 -> UE 5.1
#38
indiest
closed
1 year ago
1
Explore the solutions to support ELifetimeCondition and handover properties
#37
indiest
opened
1 year ago
0
Use FRepLayout to serialize/deserialize the internal struct as an RPC parameter
#36
indiest
closed
1 month ago
2
Translate the documentations into English
#35
indiest
closed
1 year ago
0
Optimize UnrealObjectRef
#34
indiest
closed
6 months ago
2
Consider unmapped NetworkGUID in the generated replicator
#33
indiest
closed
1 year ago
1
Implement StaticMeshComponentReplicator
#32
indiest
closed
1 year ago
0
Revert "fix receive msg error"
#31
indiest
closed
1 year ago
0
fix receive msg error
#30
laughxing
closed
1 year ago
3
3 in editor cloud deployment for testing
#29
Augkit
closed
1 year ago
0
Cloud deployment tool workflows
#28
Augkit
opened
1 year ago
0
Entity Channel
#27
indiest
closed
1 year ago
1
Support replicated TWeakObjectPtr and TSoftObjectPtr
#26
Augkit
opened
1 year ago
0
Components that do not have replication enabled are also forced to depend
#25
Augkit
closed
1 year ago
1
Some rep actors cannot be updated to the cache
#24
Augkit
closed
1 year ago
2
FUnrealObjectPropertyDecorator GetCPPType
#23
ganibc
opened
1 year ago
1
Question about struct FCopy_XXX generation
#22
ganibc
closed
1 year ago
11
fix receive msg error
#21
laughxing
closed
1 year ago
5
make it work under ue5.1
#20
laughxing
closed
1 year ago
1
Hope to be compatible with UE5!
#19
treachery
closed
1 year ago
2
Hello, please add a description in English how to use your plugin
#18
Amaratsu
closed
1 year ago
2
When generating replication code, handle the case of a struct with parent class
#17
Augkit
closed
6 months ago
2
Recommended workflow document
#16
Augkit
closed
1 year ago
0
Force get and set via pointers to TArray type property
#15
Augkit
closed
1 year ago
0
Missing C++ TArray property pointer in generated replicator
#14
Augkit
closed
1 year ago
0
if there's any plan for supporting ue5.1
#13
laughxing
closed
1 year ago
1
Toggle channeld and servers
#12
Augkit
closed
1 year ago
0
2 customizable channel data message
#11
Augkit
closed
1 year ago
0
Use manually registered channel data instead of protobuf reflaction
#10
Augkit
closed
1 year ago
0
Protobuf messages cannot be hot reloaded after generating replication code
#9
Augkit
closed
1 year ago
0
能不能来张架构图
#8
gamelation
closed
1 month ago
1
Implement the Entity Channel and the New Spatial Channel
#7
indiest
closed
1 year ago
0
V0.5 benchmark
#6
indiest
closed
1 year ago
0
Support the cross-server handover of Physics Bodies
#5
indiest
closed
1 month ago
0
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