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chinedufn
/
skeletal-animation-system
A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
https://chinedufn.github.io/skeletal-animation-system/
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update for Landon?
#16
kevzettler
opened
5 years ago
1
cannot find module when run demo
#15
juicycool92
closed
5 years ago
3
Bug/single keyframe exception
#14
kevzettler
closed
5 years ago
7
`currentAnimation` with a single keyframe throws exception
#13
kevzettler
closed
5 years ago
1
Add currentAnimationInfo to README
#12
kevzettler
closed
6 years ago
1
clarification on `currentAnimationInfo` return data
#11
kevzettler
closed
6 years ago
7
Migrate dual quat math to gl-matrix implementation
#10
kevzettler
closed
6 years ago
8
New demo code
#9
mdkq
closed
2 years ago
7
New Site
#8
mdkq
closed
6 years ago
0
New site
#7
mdkq
closed
6 years ago
5
Landing page mockup
#6
mdkq
closed
6 years ago
2
Dev build errors when trying to run demo
#5
mdkq
closed
6 years ago
5
debugging joint interpolation not updating
#4
kevzettler
closed
7 years ago
5
regl example demo
#3
kevzettler
closed
7 years ago
10
add missing dependencies for demo
#2
kevzettler
closed
7 years ago
1
Support for dynamic mesh to bone binding?
#1
kevzettler
closed
7 years ago
3