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collinhover
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impactplusplus
Impact++ is a collection of additions to ImpactJS with full featured physics, dynamic lighting, UI, abilities, and more.
http://collinhover.github.com/impactplusplus
MIT License
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EntityExtended.movedTo
#85
arakash92
closed
11 years ago
6
Remove 'control' on entity but let it be moved by other factors other than its own will?
#84
arakash92
opened
11 years ago
6
How much 'light' or 'shadow' is there "here"?
#83
arakash92
closed
11 years ago
5
Event system?
#82
arakash92
closed
11 years ago
1
collision box, offset and angle/rotation
#81
arakash92
closed
11 years ago
1
added flipLinkAlign for positioning over linkedTo UIElement
#80
racingcow
closed
11 years ago
3
zIndex not working?
#79
arakash92
closed
11 years ago
3
audio plugin
#78
arakash92
closed
11 years ago
1
AudioSource & AudioListener
#77
arakash92
opened
11 years ago
42
Pixel positioning on linked UI Elements?
#76
racingcow
closed
11 years ago
9
Pathfinding enhancements and a few more bugfixes for issues found by @afflicto
#75
collinhover
closed
11 years ago
0
Moving a UIElement
#74
Mmarzex
closed
11 years ago
5
font.js methods should sanitize text arguments into strings.
#73
arakash92
closed
11 years ago
4
EntityText not working?
#72
arakash92
closed
11 years ago
6
Creature docs not generated properly
#71
collinhover
closed
11 years ago
0
Entity collisions can rarely teleport one entity a good distance in a random direction.
#70
collinhover
closed
11 years ago
1
Pathfinding and slopes == bug?
#69
arakash92
closed
11 years ago
11
ig.game.getEntitiesByClass forces area boundary
#68
racingcow
closed
11 years ago
2
Creature, character, and ability enhancements + a few critical bugfixes.
#67
collinhover
closed
11 years ago
0
Colliding entities are not removed from layer's checking list properly.
#66
collinhover
closed
11 years ago
0
Explenation of the Type & Group system?
#65
arakash92
closed
11 years ago
8
Did the character initiate a jump?
#64
arakash92
closed
11 years ago
1
Slope Movement is buggy?
#63
arakash92
closed
11 years ago
25
Collision map tiles to shapes bugfix.
#62
collinhover
closed
11 years ago
0
Function `shapesFromCollisionMap` fails to produce hollow rectangles.
#61
Joncom
closed
11 years ago
7
Mobile friendly(er)
#60
collinhover
closed
11 years ago
0
r5
#59
collinhover
closed
11 years ago
0
UIMeter attempts to display nonexistent animation frame
#58
racingcow
closed
11 years ago
1
E 32 defer level loading
#57
bdaenen
closed
11 years ago
10
Get active player
#56
racingcow
closed
11 years ago
2
Added ig.Player.getActivePlayer for issue #54
#55
racingcow
closed
11 years ago
0
AUTO_FOLLOW_PLAYER setting requires Player object to be named "player"?
#54
racingcow
closed
11 years ago
10
Triggers rework to behave as expected in trigger chain
#53
collinhover
closed
11 years ago
0
Player not spawning at correct location when moving between levels
#52
collinhover
closed
11 years ago
0
Camera stops following after new level load.
#51
collinhover
closed
11 years ago
0
Collisions occurring when one entity has collides never
#50
collinhover
closed
11 years ago
0
fix for checkpoint respawning
#49
collinhover
closed
11 years ago
0
Updated to ImpactJS v1.23 + misc bug fixes
#48
collinhover
closed
11 years ago
0
Examples Needed for Advanced Features
#47
collinhover
closed
11 years ago
18
Pathfinding broken?
#46
netmute
closed
11 years ago
19
ig.utilsvector2.pointsToConvexHull breaking in rare cases
#45
collinhover
closed
11 years ago
0
Misc bug fixes and docs updates in preparation for r5
#44
collinhover
closed
11 years ago
0
Nothing ever collides
#43
collinhover
closed
11 years ago
0
EntityPlayer Regen properties are not persisting across player respawns
#42
cnohara
closed
11 years ago
15
Spawners are not positioning spawned entities correctly
#41
collinhover
closed
11 years ago
0
dev merge in preparation for r5
#40
collinhover
closed
11 years ago
0
Creature Y Size and Wandering
#39
TigerJ
closed
11 years ago
6
E 34 keep camera inside level
#38
bdaenen
closed
11 years ago
1
Possibility to set margins on the canvas?
#37
nakanaa
closed
11 years ago
2
Fix current animation to fallback to idle on top-down mode
#36
nakanaa
closed
11 years ago
1
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