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Cortex-Command-Community-Project-Data
[ARCHIVED] The future of Cortex Command
https://cortex-command-community.github.io/
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AI Navigation Enhancements
#136
Causeless
closed
1 year ago
0
New sounds
#135
Mossza324
closed
1 year ago
1
Community contributions
#134
garethyr
closed
1 year ago
0
Friendly fire kinda is broken
#133
Hyperexecube
closed
1 year ago
1
Faction BuyMenu Themes
#132
MaximDude
closed
2 years ago
0
Data/ and Mods/ directories
#131
Fris0uman
closed
1 year ago
1
instant crash while loading a defensive battle
#130
MendorTheKreet
closed
2 years ago
1
Misc bug fixes
#129
garethyr
closed
2 years ago
0
Cf32 multi level pie menus
#128
garethyr
closed
1 year ago
0
Gotcha weight rebalancing
#127
garethyr
closed
2 years ago
0
Replace ScriptFile with ScriptPath
#125
MyNameIsTrez
closed
2 years ago
0
Drop ship hover height modifier
#124
garethyr
closed
2 years ago
0
Nerfs Browncoat ushankas to their pre-pre4 state by removing the lifetime from their wound
#123
deathride58
closed
2 years ago
0
Change "How to Play" to "Install"
#122
MyNameIsTrez
closed
2 years ago
0
Getting ready for pre4
#121
garethyr
closed
2 years ago
0
Inline all AddSound paths
#120
garethyr
opened
2 years ago
2
Replacing pawnis sounds
#119
garethyr
closed
2 years ago
0
Followup to Source PR #404
#118
fourZK
closed
2 years ago
0
Remove Online Multiplayer
#117
MaximDude
closed
1 year ago
1
GI#66, CF#243 - Background Layer Improvements Followup
#115
MaximDude
closed
2 years ago
0
Mauler firing sound replacement
#114
deathride58
closed
2 years ago
3
Bunker Breach spawns extra brains...
#113
fourZK
closed
1 year ago
0
jackhammer sounds, dartgun sounds, reinstate old m202 flash sounds (better)
#112
pawnishoovy
closed
2 years ago
0
4zK's big-fuckall:tm: data PR b4 pre4
#109
fourZK
closed
2 years ago
0
GI#275 - Tech string to module property followup
#108
MaximDude
closed
3 years ago
0
Followup to `KillAllActors` -> `KillAllEnemyActors` and `ShowEnemyHUD`
#107
fourZK
closed
3 years ago
0
Followup to GibWoundLimit fix
#106
fourZK
closed
3 years ago
0
Data followup to ThrownDevice changes
#105
fourZK
closed
3 years ago
0
Remove all uses of PlaySound in base game content
#104
garethyr
closed
2 years ago
0
Improve the grappling hook by simulating its rope
#103
MyNameIsTrez
opened
3 years ago
0
Replace calls to `ReloadFirearm( )` with new `ReloadFirearms( )`.
#102
traunts
closed
3 years ago
0
Fixed a typo in the Medic Drone's Buy Menu description
#101
MyNameIsTrez
closed
3 years ago
0
Added a header on how to play the game to the README
#100
MyNameIsTrez
closed
3 years ago
0
Add bunker AI build plans to newly added scenes
#99
MyNameIsTrez
opened
3 years ago
1
Menus Refactor
#98
MaximDude
closed
3 years ago
0
Data followup to AEmitter and Jetpack changes
#97
fourZK
closed
3 years ago
0
4zk's content update #6: Source followup and tweaks nearing prerelease 4
#94
fourZK
closed
3 years ago
1
Organization in Bunker Bits/Backgrounds/All the bunker things
#93
MaximDude
opened
3 years ago
0
Multiple buy menu tweaks - Data
#92
MaxShadow09
closed
2 years ago
1
Gi 251 ACraft max mass update
#91
traunts
closed
3 years ago
0
CTRL+W doesn't capture glows: Creates black boxes
#90
GotchaCC
closed
3 years ago
1
Actor heads colide with dropship, both by pickup and drop
#89
GotchaCC
closed
3 years ago
1
AimRangeUpperLimit and AimRangeLowerLimit not respected in multiple places
#88
Armokorguest
closed
3 years ago
1
ACrab lua AI fixes
#87
fourZK
opened
3 years ago
0
Compilation of miscellaneous issues
#86
MyNameIsTrez
closed
1 year ago
0
Shovel - Failure to fill sandbag loses all stored dirt
#85
traunts
closed
3 years ago
3
Bunker modules
#84
Armokorguest
closed
3 years ago
2
Global Script "Constant Gold Income" keeps giving gold in the Editor Mode in the Metagame & Wave Defense
#82
MyNameIsTrez
closed
3 years ago
1
Give the Metagame a better escape button layout
#81
MyNameIsTrez
closed
3 years ago
1
General UI Tweaks
#80
lejshi3
closed
3 years ago
1
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