Currently the switch between states is really static and a game should be able to transition between states. Therefore, this plugin does exactly that: draws the game.world
into a renderTexture
which is rendered on a sprite
, and finally it's tweening that sprite.
https://codepen.io/cristianbote/full/GjgVxg
You have several options here including es6 imports.
npm install phaser-state-transition --save
And then import it in your project
import "phaser-state-transition";
The plugin needs the Phaser
framework to work, therefore you should make sure that this is included before the plugin's import.
Just download the dist/phaser-state-transition.umd.js
file and you're done, but this is not the recommended way. You should use it via npm. You have better control on what version you're keeping locally.
The easiest way to use it, is by just passing a transition for entering.
import { createTransition } from "phaser-state-transition";
const EnteringTransition = createTransition({
props: {
x: game => game.width
}
});
game.state.start("stateName", EnteringTransition);
The transition options to pass in are basically just some instructions for the plugin, to handle the how of the transition. You'll find there are other properties inside, like ease, duration and other properties that are not that important to have nice transitions.
The plugin class. Normally you should not work on this class, but you could extend it if needed. The plugin does not need a class to be working.
This helper function, generates a transition object to be passed along the game.state.start
method.
The default duration would be 500ms
and the ease function Phaser.Easing.Exponential.InOut
@param {object} options
The options to create a transition object@returns {object}
The transition object to be passed along the game.start.state
If there's something you think it could be improved let me know, or create a pr.