JavaScript library for the SuperCollider music language and synthesis server
supercollider.js
is a full-featured, batteries included client library for the SuperCollider
audio synthesis server and the SuperCollider language interpreter.
It can be used for algorithmic composition, live coding, playing sounds with MIDI, audio processing, sound file rendering, data sonification and more.
It is written in TypeScript and compiled for release as ES2018 (Node >= 10) JavaScript and can be used in Node applications for either JavaScript or TypeScript.
Install SuperCollider: https://supercollider.github.io/
Install supercolliderjs:
npm install supercolliderjs
There are several interfaces, ranging from low-level (tedious, error-prone) control to higher level constructs.
// @supercollider/server-plus interface
const sc = require("supercolliderjs");
sc.server.boot().then(async server => {
// Compile a SynthDef from inline SuperCollider language code and send it to the server
const def = await server.synthDef(
"formant",
`{ |out=0, fundfreq=440, formantfreq=440, bwfreq=100, timeScale=1, pan=0|
var saw, envd, panned;
saw = Formant.ar(fundfreq, formantfreq, bwfreq);
envd = saw * EnvGen.kr(Env.sine(0.1, 0.2), timeScale: timeScale, doneAction: 2);
panned = Pan2.ar(envd * AmpCompA.kr(fundfreq, 0.2, 0.7), pan);
OffsetOut.ar(out, panned);
}`,
);
// Create group at the root
const group = server.group();
const freqSpec = {
minval: 100,
maxval: 8000,
warp: "exp",
};
// Map 0..1 to an exponential frequency range from 100..8000
const randFreq = () => sc.map.mapWithSpec(Math.random(), freqSpec);
// function to spawn one synth event
const spawn = dur => {
server.synth(
def,
{
fundfreq: randFreq(),
formantfreq: randFreq(),
bwfreq: randFreq(),
pan: sc.map.linToLin(0, 1, -1, 1, Math.random()),
timeScale: dur,
// spawn each synth into the same group
},
group,
);
const next = Math.random() * 0.25;
// Schedule this function again:
setTimeout(() => spawn(next), next * 1000);
};
// spawn the first event
spawn(Math.random());
}, console.error);
A SuperCollider SynthDef defines a graph of Unit generators. It wires together inputs and outputs, oscillators and filters. Once it is compiled and sent to the server, then you can create Synths that play that sound.
Currently supercollider.js uses sclang
to compile synth defs. Full support for writing and compiling SynthDefs from JavaScript is planned.
const sc = require("supercolliderjs");
sc.server.boot().then(async server => {
// Compile and send to server from inline SuperCollider code
const pulse = await server.synthDef(
"pulse",
`{ arg out = 0, freq=200;
Out.ar(out, Pulse.ar(200, Line.kr(0.01,0.99,8), 0.2))
}`,
);
await server.synth(pulse, { freq: 300 });
// Load and compile from a SuperCollider language file
const klang = await server.loadSynthDef("klang", "./klang.scd");
await server.synth(klang);
// Compile or load many at once
const defs = await server.synthDefs({
clipNoise: {
source: `{ arg out = 0;
var clip = LFClipNoise.ar(MouseX.kr(200, 10000, 1), 0.125);
Out.ar(out, clip);
}`,
},
lpf: {
source: `{ arg in = 0, out = 0;
var input = In.ar(in);
var lpf = RLPF.ar(input, MouseY.kr(1e2, 2e4, 1), 0.2, 0.2);
ReplaceOut.ar(out, lpf);
}`,
},
});
// Some people pre-compile synth defs to a binary format.
// Load a pre-compiled synth def from a binary file.
const defLoadMsg = sc.server.msg.defLoad("./formant.scsyndef");
// This object has two properties:
// .call - the OSCMessage to send
// .response - the expected OSCMessage that the server will reply with
// Call and wait for the response:
await server.callAndResponse(defLoadMsg);
// Load an entire directory of pre-compiled synth defs
// await server.callAndResponse(sc.server.msg.defLoadDir("./synthdefs/"));
});
const sc = require("supercolliderjs");
sc.server.boot().then(server => {
const def = server.synthDef(
"bubbles",
`
SynthDef("bubbles", { arg out=0, wobble=0.4, innerWobble=8, releaseTime=4;
var f, zout;
f = LFSaw.kr(wobble, 0, 24, LFSaw.kr([innerWobble, innerWobble / 1.106], 0, 3, 80)).midicps;
zout = CombN.ar(SinOsc.ar(f, 0, 0.04), 0.2, 0.2, 4); // echoing sine wave
zout = zout * EnvGen.kr(Env.linen(releaseTime: releaseTime), doneAction: 2);
Out.ar(out, zout);
});
`,
);
setInterval(() => {
server.synth(def, {
wobble: Math.random() * 10,
innerWobble: Math.random() * 16,
releaseTime: Math.random() * 4 + 2,
});
}, 4000);
});
sclang
const sc = require("supercolliderjs");
sc.lang.boot().then(async function(lang) {
// This function is declared as `async`
// so for any function calls that return a Promise we can `await` the result.
// This is an `async` function, so we can `await` the results of Promises.
const pyr8 = await lang.interpret("(1..8).pyramid");
console.log(pyr8);
const threePromises = [16, 24, 32].map(n => {
return lang.interpret(`(1..${n}).pyramid`);
});
// `interpret` many at the same time and wait until all are fulfilled.
// Note that `lang` is single threaded,
// so the requests will still be processed by the interpreter one at a time.
const pyrs = await Promise.all(threePromises);
console.log(pyrs);
// Get a list of all UGen subclasses
const allUgens = await lang.interpret("UGen.allSubclasses");
// Post each one to STDOUT
allUgens.forEach(ugenClass => console.log(ugenClass));
await lang.quit();
});
Works on Node 10+
Source code is written in TypeScript and is usable in JavaScript es2018 or TypeScript projects.
MIT license