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crystal-bit
/
godot-game-template
Generic template for Godot games
MIT License
650
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47
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Scene change: avoid infinite loop if resource is not found. Add a graphic warning and a fallback value
#49
davcri
closed
3 years ago
1
Fix typo
#48
Andrea-Miele
closed
3 years ago
1
Some addition to CI (dev branch)
#47
Andrea-Miele
closed
3 years ago
1
Some addition to CI
#46
Andrea-Miele
closed
3 years ago
2
Godot 3.3 update
#45
davcri
closed
3 years ago
3
Added pause button for mobile (updated)
#44
Andrea1141
closed
3 years ago
1
Added pause button for mobile
#43
Andrea1141
closed
3 years ago
2
Update Main (sorry I was wrong to click)
#42
Andrea-Miele
closed
3 years ago
0
Pubblicazione automatica su itch.io per il branch dev
#41
Andrea-Miele
closed
3 years ago
5
Should the game template include a debug HUD/GUI?
#40
davcri
closed
3 years ago
1
Esportazione automatica per android per il branch dev
#39
Andrea-Miele
closed
3 years ago
4
Esportazione automatica per android
#38
Andrea-Miele
closed
3 years ago
4
Menu: Show version
#37
Fahien
closed
3 years ago
1
Project version in main scene
#36
Fahien
closed
3 years ago
1
Interactive Loader (single thread) blocks the main thread
#35
davcri
closed
3 years ago
1
Use `set_focus_mode` on buttons
#34
davcri
closed
3 years ago
0
Consider adding unit tests
#33
davcri
closed
3 years ago
0
Bug when playing a specific scene
#32
davcri
closed
3 years ago
0
gameplay.tscn: add pause button for mobile devices
#31
davcri
closed
3 years ago
1
Disable/hide exit button on HTML5 builds
#30
davcri
closed
3 years ago
0
Use GLES2 as default
#29
davcri
closed
3 years ago
0
Godot 4 Support
#28
davcri
closed
3 years ago
0
Consider adding .gitattributes
#27
davcri
closed
3 years ago
0
Add basic localization support
#19
davcri
closed
3 years ago
1
Add signals for Transition scene
#18
davcri
closed
3 years ago
0
Multithread Scene change: optimize loading times
#17
davcri
closed
3 years ago
0
Add loading progress bar for multithread loading
#16
davcri
closed
3 years ago
1
Don't use multithread loading for HTML5 export
#15
davcri
closed
3 years ago
0
Consider support for audio (eg: to be played during scene changes)
#14
davcri
closed
3 years ago
0
Make get_tree().paused optional during scene changes
#13
davcri
closed
3 years ago
1
Resources: consider removing the top-level folder
#12
davcri
closed
3 years ago
1
Script error or cyclic dependency
#11
davidedg98
closed
3 years ago
1
Add global game size variable
#10
davcri
closed
4 years ago
0
Add `reparent_to()`
#9
davcri
closed
3 years ago
0
Refactor Pause Layer into a scene
#8
davcri
closed
4 years ago
0
Add support for data persistence
#7
davcri
closed
3 years ago
1
Check HTML5
#6
davcri
closed
4 years ago
0
Consider async loading
#5
davcri
closed
3 years ago
0
Check Android
#4
davcri
closed
4 years ago
0
Create shader transition example
#3
davcri
closed
3 years ago
1
Write documentation
#2
davcri
closed
1 year ago
0
Add support for CI
#1
davcri
closed
4 years ago
0
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