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cullensu
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Capstone
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Balancing
#95
akirilov
opened
11 years ago
0
Prevent duplicate boss spawns
#94
akirilov
closed
11 years ago
0
Mine Miniboss Sprite?
#93
cullensu
closed
11 years ago
2
Final Boss
#92
jmlee337
closed
11 years ago
0
Player can spawn on top of an asteroid
#91
cullensu
closed
11 years ago
0
performance tuning
#90
cullensu
opened
11 years ago
0
Minion Swarm miniboss
#89
cullensu
closed
11 years ago
0
Mine/Traps miniboss
#88
cullensu
closed
11 years ago
0
Homing shots/bullets
#87
cullensu
opened
11 years ago
0
Fast and aggressive miniboss
#86
cullensu
closed
11 years ago
0
Slow but tough miniboss
#85
cullensu
opened
11 years ago
0
Dodging Miniboss
#84
cullensu
opened
11 years ago
0
Choose a font to use
#83
jmlee337
closed
11 years ago
1
Instructions/Tutorial
#82
cullensu
closed
11 years ago
0
Custom Keyboard Input Options
#81
cullensu
opened
11 years ago
0
Make the bullets bigger, especially small bullets
#80
cullensu
closed
11 years ago
0
Gun doesn't fire from center of playership
#79
jmlee337
closed
11 years ago
0
Directional fire keys
#78
jmlee337
closed
11 years ago
0
Implement actual pacing
#77
jmlee337
closed
11 years ago
0
Make it easier to pick stuff up
#76
jmlee337
opened
11 years ago
0
Implement guidance toward minibosses
#75
jmlee337
closed
11 years ago
0
Implement point system
#74
jmlee337
closed
11 years ago
0
Rework shooting to make it feel better
#73
jmlee337
closed
11 years ago
2
I have a feeling that two gamestates are being generated somehow
#72
jmlee337
closed
11 years ago
7
Memory is not freed when game ends and player is sent back to main menu
#71
jmlee337
closed
11 years ago
3
Replays NOT deterministic
#70
akirilov
closed
11 years ago
2
World generation doesn't scale well, needs loading bar to show progress
#69
jmlee337
closed
11 years ago
1
Sound Effects
#68
cullensu
opened
11 years ago
1
Additional enemy behaviors
#67
cullensu
closed
11 years ago
2
miniboss upgrade menu and upgrade system
#66
cullensu
closed
11 years ago
0
miniboss spawning
#65
cullensu
closed
11 years ago
1
miniboss behavior
#64
cullensu
closed
11 years ago
0
minimap
#63
cullensu
closed
11 years ago
0
spawn different types of enemies not by random
#62
cullensu
closed
11 years ago
1
Sound controls
#61
cullensu
closed
11 years ago
0
sometimes dead ships shoot once
#60
cullensu
closed
11 years ago
1
Add polished replay capability (i.e. not shitty debug button)
#59
akirilov
closed
11 years ago
0
Realistically speaking, we probably won't have time to implement the neutral faction
#58
jmlee337
closed
11 years ago
0
We need explosion animations for death
#57
jmlee337
opened
11 years ago
0
Dead enemies can shoot bullets
#56
akirilov
closed
11 years ago
1
Minibosses/Stations need to be procedurally placed
#55
jmlee337
closed
11 years ago
4
We need a name
#54
jmlee337
closed
11 years ago
4
update class website with game splash and link
#53
cullensu
closed
11 years ago
1
Log replays to remote server
#52
akirilov
closed
11 years ago
1
Refactor Game Code and fix Replay Bug
#51
akirilov
closed
11 years ago
0
Normal, Fast, and Big enemy implementations
#50
cullensu
closed
11 years ago
0
Implement Replays and Logging
#49
akirilov
closed
11 years ago
0
collision detection on asteroids
#48
cullensu
closed
11 years ago
0
NeutralManager and EnemyManager should be deleted when AIShipManager is ready
#47
jmlee337
closed
11 years ago
2
art assets for upgrade/pause/main menu
#46
cullensu
closed
11 years ago
0
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