dabeschte / VRArmIK

Unity Inverse Kinematics solution for arms in VR
MIT License
158 stars 19 forks source link
animation arms inverse-kinematics unity unity3d virtual-reality vr

VRArmIK

VRArmIK brings arms into VR without any additional tracking devices. Using head and hand positions, the shoulders and arms are estimated to create realistic arm movements.

See the Video on Youtube

Features

How To Use

  1. Download package from Unity Asset Store
  2. Add PoseManager and Avatar Prefab into your scene
  3. Run

Take a look at the Demo scene to see a working demo.

Tips & Tricks

  1. If the code does not compile, make sure that the Scripting Runtime is set to .NET 4.6 instead of 3.5. Unity Manual
  2. If the shoulders are always (or never) facing downwards, try using Unity's "Camera OFfset" with tracking mode set to "Floor" and camera Y offset set to 0. If you do so, you also need to follow the next step:
  3. If the avatar is a couple of meters below your head, try setting the "Vr System Offset Height" in the PoseManager to 0.

If you have any other questions, please open an issue in the issue tracker.