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danbuis
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ArmadaAIEngineNew
Revisit of an old project to create an AI for Star Wars Armada
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Add some gitub actions
#119
danbuis
opened
2 years ago
0
Json assets
#118
danbuis
closed
1 year ago
1
Build a button object
#117
danbuis
opened
2 years ago
0
Tweak maneuver tool toString
#116
danbuis
opened
2 years ago
0
Add maneuver tool stuff
#115
danbuis
closed
1 year ago
1
Correct some ship construction
#114
danbuis
closed
2 years ago
0
Build executable jar file
#113
danbuis
opened
2 years ago
0
Consider switching to a JSON format for input data
#112
danbuis
closed
1 year ago
0
Rejigger resource loading
#111
danbuis
opened
2 years ago
0
FIgure out why consulars have 2 diff hull zone line configs
#110
danbuis
closed
2 years ago
0
Render hull arcs
#109
danbuis
closed
2 years ago
0
Redo faction data definition
#108
danbuis
closed
2 years ago
0
Limit click inputs to 1 frame
#107
danbuis
opened
2 years ago
0
Use new solid color shaders
#106
danbuis
closed
2 years ago
0
Add colors to dice
#105
danbuis
closed
2 years ago
0
Interim Screen for game setup
#104
danbuis
opened
2 years ago
0
Parse a text input and make a list
#103
danbuis
opened
2 years ago
1
Demo games
#102
danbuis
closed
2 years ago
0
Figure out why there is so much of a delay spinning up a demo game
#101
danbuis
opened
2 years ago
0
Invert ship and shipRenderer dependencies
#100
danbuis
opened
2 years ago
1
Add a ScreenState for a demo game vs a non-demo game
#99
danbuis
opened
2 years ago
0
Abstract DemoMap object
#98
danbuis
opened
2 years ago
0
Rotate ships
#97
danbuis
opened
2 years ago
0
Clicking on hullzone shows range bands
#96
danbuis
opened
2 years ago
0
Render hull zone lines
#95
danbuis
closed
2 years ago
0
V2 of AI maneuvering
#94
danbuis
opened
2 years ago
0
V1 of AI maneuvering
#93
danbuis
opened
2 years ago
0
Render ships
#92
danbuis
closed
2 years ago
0
Hullzones v2
#91
danbuis
closed
2 years ago
0
Clean up hull zone geometry
#90
danbuis
opened
2 years ago
0
Build ship object
#89
danbuis
closed
2 years ago
1
Improve logging on partial ship/squad creation
#88
danbuis
opened
2 years ago
0
Create class for "halfway" ships and squads
#87
danbuis
closed
2 years ago
1
Build ship maneuvering chart
#86
danbuis
closed
1 year ago
3
Zoom and pan
#85
danbuis
closed
2 years ago
0
Gracefully fail when a squadron doesn't exist in the factory.
#84
danbuis
opened
2 years ago
0
Separate squadron rendering from squadron component logic
#83
danbuis
closed
2 years ago
1
Strip out stuff that got shifted to BBDGameLib
#82
danbuis
closed
2 years ago
1
Dogfood in new version of BBDGameLibrary
#81
danbuis
closed
2 years ago
0
Create scheme to have "windows"
#80
danbuis
opened
2 years ago
0
Implement lazy asset creation
#79
danbuis
opened
2 years ago
2
Flesh out some attack related tooling
#78
danbuis
opened
3 years ago
0
Hull zones round 1
#77
boredompwndu
closed
2 years ago
1
Ship size enum
#76
danbuis
closed
3 years ago
0
Size enum
#75
danbuis
closed
3 years ago
0
Proto ship
#74
danbuis
closed
3 years ago
0
Enumify Faction
#73
danbuis
closed
2 years ago
0
Discussion for interface to tie ships/squads together
#72
danbuis
opened
3 years ago
3
Rehome the faction list out of GameConstants
#71
danbuis
closed
2 years ago
0
Recentralize DefenseToken enums
#70
boredompwndu
closed
3 years ago
0
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