This is old, before https://github.com/danilw/nanovg_vulkan/pull/7 in nanovg_vulkan repo. Im not going to update this to new.
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What is it - this project show Vulkan NanoVG integration to custom render pass, using glfw.
NanoVG Vulkan port github link - nanovg_vulkan
To launch - copy builded binary to example folder(or launch when this folder is current as on build example commands below). Because required fonts and images/shaders to load.
MAX_FRAMES_IN_FLIGHT - supported and nanovg rendered in multiple frames, screenshot below with 600+fps from 2 frames in flight.
example_vulkan_glfw_integration.cpp - this is example code from Vulkan-tutorial Depth buffering modified adding NanoVG integration.
Hotkey 3 to show/hide nanovg for example.
About RenderPass integration - copy paste code from integration examples above after your vkCmdEndRenderPass
(or before vkCmdBeginRenderPass
) and everything should work.
(use cmake to build on Windows, Windows/Linux supported and tested)
git clone https://github.com/danilw/nanovg-vulkan-glfw-integration-demo
cd nanovg-vulkan-glfw-integration-demo/example
mkdir build
cd build
cmake ../
make
cd ../
./build/example-vk_glfw_integration