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dantogno
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FishStory
A narrative-driven fishing game.
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Title menu / screen
#82
vchelaru
closed
4 years ago
2
Perform copy editing on the dialog (fix grammatical errors, spelling, etc)
#81
vchelaru
opened
4 years ago
0
Add a light to the player for night mode (it can be smaller than a streetlight but we need to not lose the player)
#80
dantogno
closed
4 years ago
1
Day and night cycle affects fish loot table.
#79
dantogno
opened
4 years ago
0
I would like a method for checking if a NPC is on camera (I want to make scripts to move characters if they are off screen and it's a certain time of day)
#78
dantogno
opened
4 years ago
1
Game should not soft lock when you try to fish outside of a loot zone.
#77
dantogno
closed
4 years ago
0
Sound design
#76
dantogno
closed
4 years ago
3
Dialog selection should not be a weird white box.
#75
vchelaru
closed
4 years ago
0
How do we teach the player the controls? Maybe some starting screen? We just need to teach the interact button and the inventory menu button (I think?)
#74
vchelaru
closed
4 years ago
0
Time should never be 0 pm
#73
vchelaru
closed
4 years ago
1
Use Twine | syntax in dialog option links rather than =>
#72
dantogno
closed
4 years ago
0
Tycoon Day1 dialog has some apostrophe's that work and some that don't. Any idea what the difference is?
#71
dantogno
closed
4 years ago
1
Plug in day 1 dialogs for your NPCs by modifying the Town.tmx file in Tiled.
#70
dantogno
closed
4 years ago
0
Adjust Tycoon day 1 dialog to not reference selling fish
#69
dantogno
closed
4 years ago
0
Player can't enter trailer without key
#68
dantogno
closed
4 years ago
0
Fix apostrophe being stripped out from dialog
#67
dantogno
closed
4 years ago
1
Level script check for identified fish total not working correctly
#66
dantogno
closed
4 years ago
0
It could be neat to have the stores refill within a random range rather than completely restock to a specific number each day.
#65
vchelaru
opened
4 years ago
1
Typewriter effect on dialog (not notifications)
#64
vchelaru
closed
4 years ago
0
If the TMX changes, just refresh the scene rather than restarting the game
#63
vchelaru
closed
4 years ago
0
BUG: User should not be able to walk when sell store is up.
#62
vchelaru
closed
4 years ago
1
Make conversations for day 3
#61
dantogno
closed
4 years ago
0
Create day 2 dialog
#60
dantogno
closed
4 years ago
0
Implement day 2 dialog for priestess
#59
dantogno
closed
4 years ago
0
Create sign "NPCs"
#58
dantogno
opened
4 years ago
2
Create loot tables and link them to the level
#57
dantogno
closed
4 years ago
0
Improve presentation of shop UI
#56
dantogno
closed
4 years ago
1
Bug: soft lock if player presses interact button while hitbox is overlapping both sign and npc
#55
dantogno
closed
4 years ago
0
Notification font size should be reduced to match dialog box font size
#54
dantogno
closed
4 years ago
0
Fix water animation on map to not "jump"
#53
vchelaru
closed
4 years ago
0
Support syntax for showing or hiding a single dialog option / link
#52
dantogno
closed
4 years ago
0
Add zones that can link to different fish loot tables.
#51
vchelaru
closed
4 years ago
0
NPC housing
#50
dantogno
closed
4 years ago
0
Make conversations for Day 1
#49
dantogno
closed
4 years ago
0
Add "fishing" animation for these two guys
#48
dantogno
closed
4 years ago
0
Add "TycoonDaughter" idle animation
#47
dantogno
closed
4 years ago
0
Add "tycoon" idle animation
#46
dantogno
closed
4 years ago
0
Add elderly woman idle animation
#45
dantogno
closed
4 years ago
0
Add NPCs to town map file
#44
dantogno
closed
4 years ago
0
Improve UI presentation (font, etc)
#43
dantogno
closed
4 years ago
4
Camera bounds
#42
vchelaru
closed
4 years ago
0
Add some sort of animated down arrow when the player needs to click the interact button to advance dialog.
#41
dantogno
closed
4 years ago
6
Create a sign that shows the current fishing tallies (how many of each fish have been identified
#40
dantogno
closed
4 years ago
0
If the player walks past a certain X value, start the welcome conversation with the Mayor.
#39
dantogno
closed
4 years ago
0
Identification NPC must identify fish before they can be sold to the fishmongers, except when selling to a special black market NPC vendor. The identification is conveyed as some environmental / bureaucratic tax measure, but really it is used by the town elder / priest to read omens from the lake based on what's coming out of it.
#38
dantogno
closed
4 years ago
1
Blue flag needs to be an animated entity I can place (this way I can place it anywhere, not just on the tile grid)
#37
dantogno
closed
4 years ago
3
Low priority: add transparent background to stall tiles
#36
dantogno
closed
4 years ago
1
The merchants have limited stock. Some items are restocked each day (e.g. bait). Some aren't (e.g. new fishing pole).
#35
dantogno
closed
4 years ago
0
Player can "talk" to their house's door to start the next day.
#34
dantogno
closed
4 years ago
0
How do we get the water animation to play in-game?
#33
dantogno
closed
4 years ago
0
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