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dantogno
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FishStory
A narrative-driven fishing game.
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It would be cool to have "decoy" bubbles appear above the player's head to make fishing more difficult. For example a "thought" bubble, and an accompanying notification for some random thought the player character is having.
#132
dantogno
opened
4 years ago
1
Add SFX for selecting items in the store / inventory menus
#131
dantogno
closed
4 years ago
1
Sound effect for summoning and dismissing the inventory / shop menus
#130
Cabrill
closed
4 years ago
1
BUG: game soft locks when you press the talk button to speed up text during the select bait prompt
#129
dantogno
opened
4 years ago
0
BUG: light radius art anim seems to have another graphic in it's texture coords
#128
dantogno
closed
4 years ago
0
Create "brief" alternatives for each conversation and then have the code switch between them based on "have seen" tags
#127
katkeller
closed
4 years ago
0
Day / night music polish
#126
dantogno
opened
4 years ago
4
Create message in bottle item with description. Add to fishing loot table
#125
dantogno
opened
4 years ago
0
Write alt dialog for class representative characters who want you to stop fishing "their" associated fish
#124
dantogno
closed
4 years ago
1
Top four categories should play their "alt" dialog on day 2
#123
dantogno
closed
4 years ago
0
Create alternative day 2 fish dialogue for category rep. characters
#122
katkeller
closed
4 years ago
0
Each day the festival coordinator needs to give you a random bait. There is an example of this in MainLevel.cs
#121
dantogno
closed
4 years ago
0
Add cloaked guy to tile sheet (w/ walk animation for every direction)
#120
katkeller
closed
4 years ago
1
Bug: missing character referenced in passage dialog
#119
dantogno
closed
4 years ago
0
Bug: renaming a duplicated FishingLootTable CSV breaks the FishingLootTable data type
#118
dantogno
opened
4 years ago
0
Is there a way to hide the labels entity layer?
#117
dantogno
closed
4 years ago
0
BUG: changing FishingCollision Y doesn't seem to affect game
#116
dantogno
closed
4 years ago
1
Bug: fishing collision sprite needs to always rotate based on matching player sprite.
#115
dantogno
opened
4 years ago
0
Slow down the priestess animation, make her a little less frenetic
#114
dantogno
closed
4 years ago
0
player can walk out into water
#113
dantogno
closed
4 years ago
2
The player lantern and other light source artwork should not be affected by darkness (it should always be full-bright)
#112
dantogno
opened
4 years ago
0
Sell button is off of the screen partially
#111
dantogno
closed
4 years ago
0
Polish "Go to sleep" sequence to make it more clear
#110
dantogno
closed
4 years ago
0
Glue crashes when I try to change some variables
#109
dantogno
closed
4 years ago
1
BUG: Farmer's Day 4 script calls an invalid animation
#108
dantogno
closed
4 years ago
0
Extend player fishing hitbox so they can fish off cliff edge and reach the water.
#107
dantogno
closed
4 years ago
0
After awaking, player should start by their trailer.
#106
dantogno
closed
4 years ago
0
Reduce colors used in UI
#105
dantogno
closed
4 years ago
0
Will replacing the rounded corner UI elements in the inventory with the decorative box used elsewhere look better?
#104
dantogno
closed
4 years ago
2
Inventory needs to show selected item description in description area.
#103
dantogno
closed
4 years ago
1
Talking to children results in ocean portraits because they're on a different texture from the other characters. Need to add multi-texture support to portrait or migrate the art into MasterTileSheet.
#102
Cabrill
closed
4 years ago
1
Time should pause when store or dialog UI is up
#101
dantogno
closed
4 years ago
0
Move UI elements away from edge of screen a little
#100
dantogno
closed
4 years ago
0
Street lights no longer switch to "lit" animation
#99
dantogno
closed
4 years ago
0
Can we make ID guy say dialogs based on what was identified? This would probably require a dialog for each type of item, picked based on item of which the most was identified, picked by whatever logic is easy to implement if there's a tie. If we picked based on design, I guess I would prioritize the message that has been seen the least.
#98
dantogno
opened
4 years ago
0
Should the fish go bad and not sell to the fishmonger if it's not sold the day of catching it?
#97
dantogno
closed
4 years ago
2
If there is nothing to identify, make a notification about nothing to identify rather than 0 of a specific fish identified.
#96
dantogno
closed
4 years ago
1
Add props and randomize terrain variants
#95
Cabrill
closed
4 years ago
1
Q: How can I change the light radius on the player and adjust brightness? A: See Comment.
#94
Cabrill
closed
4 years ago
3
Place all collision
#93
vchelaru
closed
4 years ago
0
Visually optimize all of the Z sorting for art relative to player / NPCs
#92
vchelaru
closed
4 years ago
0
Create a script that moves the farmer around the map on various days in different poses (dig, fish, etc)
#91
vchelaru
closed
4 years ago
0
Bug: FishmongerDay1Brief.json breaks the game when added to the glue project.
#90
dantogno
closed
4 years ago
0
How do we deal with the shore tiles?
#89
dantogno
closed
4 years ago
0
Do we have a way in script to trigger a fade-in / fade out?
#88
dantogno
closed
4 years ago
1
How does the game end?
#87
dantogno
closed
4 years ago
0
Do something with the fish shadow art, just for polish?
#86
dantogno
opened
4 years ago
1
Does the day / night affect performance? I'm noticing lower FPS on my laptop (surface pro 3)
#85
dantogno
closed
4 years ago
1
Let's start the game at noon on the first day. Maybe there's a way to do that in level script?
#84
vchelaru
closed
4 years ago
0
Remove debug bait and fish at some point before we ship!
#83
vchelaru
closed
4 years ago
1
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