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dbeef
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spelunky-psp
Spelunky remake for Sony PSP.
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Added more states to Shopkeeper
#102
dbeef
closed
3 years ago
0
Implemented rope-pile / bomb-bag
#101
dbeef
closed
3 years ago
0
Added damsel
#100
dbeef
closed
3 years ago
0
Added shopkeeper & ShoppingSystem
#99
dbeef
closed
3 years ago
0
Added new items
#98
dbeef
closed
3 years ago
0
Updating rope/bomb counter, limiting spawner
#97
dbeef
closed
3 years ago
0
Extended RenderingLayer with new layers
#96
dbeef
closed
3 years ago
0
Spikes taking explosion damage
#95
dbeef
closed
3 years ago
0
Disposing arrow-trap entity upon explosion
#94
dbeef
closed
3 years ago
0
Main dude now takes projectile damage
#93
dbeef
closed
3 years ago
0
(extended) explosion
#92
dbeef
closed
3 years ago
0
Main dude killable by NPC's
#91
dbeef
closed
3 years ago
0
Re-implementing climbing with both ladders/ropes
#90
dbeef
closed
3 years ago
0
Permanent item inventory
#89
dbeef
closed
3 years ago
0
Introduced particle generator
#86
dbeef
closed
3 years ago
0
Bomb spawns gold/rubble on destroyed tiles
#85
dbeef
closed
3 years ago
0
GitHub actions builds
#84
Bedzior
closed
3 years ago
1
Increased dollars' buffer scale in HUD
#83
dbeef
closed
3 years ago
0
Applying new sounds
#82
dbeef
closed
3 years ago
0
Added new sound effects
#81
dbeef
closed
3 years ago
0
Bumped version to v0.4
#80
dbeef
closed
3 years ago
0
Android updated to SDL2 2.0.14
#79
dbeef
closed
3 years ago
0
Damage system
#78
dbeef
closed
3 years ago
0
Tutorial area?
#77
romadu
closed
3 years ago
1
Implementing NPC's
#76
dbeef
closed
3 years ago
0
Updated Docker image - Android
#75
dbeef
closed
3 years ago
0
Implemented items' framework (with example items)
#74
dbeef
closed
3 years ago
0
Reworked existing logics in ECS paradigm
#73
dbeef
closed
3 years ago
0
HUD displaying difference in dollars (visual candy)
#72
dbeef
closed
4 years ago
0
Playing SFX
#71
dbeef
closed
4 years ago
0
More collectibles
#70
dbeef
closed
4 years ago
0
Android platform support
#69
dbeef
closed
4 years ago
0
Extended level summary screen
#68
dbeef
closed
4 years ago
0
Populating level with gold bars
#67
dbeef
closed
4 years ago
0
Rendering layers
#66
dbeef
closed
4 years ago
0
Death on hearts counter decreasing to zero.
#65
dbeef
closed
4 years ago
0
Game-entity system
#64
dbeef
closed
4 years ago
0
Audio
#63
dbeef
closed
4 years ago
2
Keeping track of stats between levels (hearts, dollars, ropes, bombs)
#62
dbeef
closed
4 years ago
0
Observer pattern
#61
dbeef
closed
4 years ago
0
Text component
#60
dbeef
closed
4 years ago
0
Added optional font scaling to the TextBuffer API.
#59
dbeef
closed
4 years ago
0
Added level summary overlay with statistics
#58
dbeef
closed
4 years ago
0
Yellow strings
#57
dbeef
closed
4 years ago
0
Scores screen overlay with statistics
#56
dbeef
closed
4 years ago
0
Room layout enhancement
#55
dbeef
closed
4 years ago
0
Renamed GameObject to GameEntity
#54
dbeef
closed
4 years ago
0
Patterns subproject
#53
dbeef
closed
4 years ago
0
Added main-dude-stunned state
#52
dbeef
closed
4 years ago
0
Refactor of the (rather embarrasing) level-generator submodule
#51
dbeef
closed
4 years ago
0
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