This Blender addon allows you to export a scene as a custom level for some of the classic THPS games. Also includes a variety of import tools to load existing levels/assets, as well as a fully integrated lightmap baking tool.
Unfortunately, due to various breaking changes introduced with Blender 2.8x, there is no way to seamlessly convert old .blend files that were developed on Blender 2.79. However, I have written a pair of scripts that will take care of it for you. You'll still need Blender 2.79 installed on your system, and you need to know how to run scripts in the text editor. Grab these two scripts here: https://gist.github.com/denetii/6e66891505b32fc7c64c22031288d7f4
'Step 1' is a script that needs to be run on your .blend file from within Blender 2.79. Once that's done, save a copy of your scene, then open the new copy in 2.8x and run the 'Step 2' script in there. Your scene should now be fully migrated and exportable from within 2.8x. The addon has been tested on 2.83.4, but should be compatible with most of the 2.8x versions.
While support for the 2.79 addon isn't stopping yet, eventually the development will move fully to the 2.8x addon.
The complete documentation and changelog can be found at: http://tharchive.net/misc/io_thps_scene.html You can download the addon from there, or grab the newest release on GitHub. It should be a zip file containing two other zip files. Extract the one that corresponds to your Blender version:
io_thps_scene_blender2.79.zip
is for Blender 2.79io_thps_scene_blender2.8.zip
is for Blender 2.8 and newer. Has been developed on 2.83 LTS, but is also compatible with 2.9xEnsure the zip file you extract is renamed to io_thps_scene.zip
, or the installation may not work correctly. Once done, go to Blender's addon manager, click 'Install add-on from file', then choose the zip file you just created. The addon should then appear in the list - click the checkbox to activate it.
There are a few options you can configure, such as viewport colors and menu options. If you wish to use game asset integration, then configure the path to your THPS game installation(s) here.
Since the addon was just migrated, most of the functionality will appear virtually the same as in the 2.79 releases. However, there are a few things to note:
thug_tools
package required for setup. All necessary assets are bundled in with the addon code. RGBA
instead of RGB for vertex color channels, there is no need for a second 'alpha' channel to represent vertex alpha on your meshes. The conversion script moves the R value from the 'alpha' RGB into the 'color' channel's alpha value. I host a selection of custom levels built with this addon on the Tony Hawk Archive: http://tharchive.net/misc/custom_levels.html You can also find a larger collection of custom levels at THPSX: http://thpsx.com/community-upload-list/