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dguise
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cgj2018
Top down twin stick rogue-like
https://4d1a.itch.io/mask-of-madness
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Add spike trap and generic handling for traps
#34
maakep
closed
6 years ago
1
Feat/#21 restructure resources
#33
maakep
closed
6 years ago
0
Dash toward last direction + more support for Abilities on all Units
#32
maakep
closed
6 years ago
0
Re-evaluate game controllers
#31
maakep
closed
6 years ago
0
Add hotkey for emptying Debug Console
#30
maakep
closed
6 years ago
1
Re-evaluate game design
#29
maakep
opened
6 years ago
1
Dash ability dashes based on movement input, not current direction
#28
maakep
closed
6 years ago
0
Enemy AI turn rate
#27
maakep
opened
6 years ago
0
Support multiple projectiles
#26
maakep
closed
6 years ago
1
Support multiple projectiles
#25
maakep
closed
6 years ago
0
Refactor enemy start position AI
#24
maakep
opened
6 years ago
0
[WIP] Particle Effects
#23
ProgHaj
closed
6 years ago
11
Character details view
#22
maakep
opened
6 years ago
4
Remove all Resources.Load
#21
maakep
closed
6 years ago
0
Particle effects
#20
UrbanHelsing
closed
6 years ago
3
Death event
#19
maakep
closed
6 years ago
0
GUI
#18
maakep
opened
6 years ago
1
More enemies
#17
maakep
closed
6 years ago
0
Rum
#16
maakep
closed
6 years ago
0
Bestäm och skapa grund-golv
#15
maakep
closed
6 years ago
0
Investigate projectile paths
#14
maakep
closed
6 years ago
0
Kom på fler klasser
#13
maakep
closed
6 years ago
3
Kom på powerups
#12
maakep
closed
6 years ago
0
Floor tiles & walls/doors
#11
maakep
closed
6 years ago
2
Win condition
#10
maakep
closed
6 years ago
0
End room
#9
maakep
closed
6 years ago
1
Menu
#8
ProgHaj
closed
6 years ago
0
Multiplayer
#7
ProgHaj
closed
6 years ago
0
Ljud
#6
maakep
closed
6 years ago
0
Traps
#5
maakep
closed
6 years ago
1
Obstacles / Debris
#4
maakep
closed
6 years ago
0
Powerup
#3
maakep
closed
6 years ago
0
Kamera
#2
maakep
closed
6 years ago
0
Enemy
#1
maakep
closed
6 years ago
2