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dilevin
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computer-graphics-shader-pipeline
Computer Graphics Assignment about the Shader Pipeline
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This is what real marble should look like
#13
wangshangsam
closed
5 years ago
0
Test on remote CDF connection
#12
Mincelot
closed
5 years ago
6
Phong shading not shading correctly (and noise in centre) bump map
#11
csc418-anon
closed
5 years ago
6
bump.fs artifacts at boundaries
#10
buencons
closed
5 years ago
1
GLSL 4.10 is not supported
#9
SteveZhao13
closed
5 years ago
10
Perlin noise
#8
harrychy8
closed
5 years ago
5
Question about requirement for procedural_color.glsl
#7
IgorStempen
closed
5 years ago
3
Phong shading reflecting vertices
#6
ACalza
closed
5 years ago
8
Expect in model.glsl
#5
CassPJ
closed
5 years ago
2
rotate_about_y in lit.fs
#4
JeremySant
closed
5 years ago
1
Different output test-02
#3
chenzi26
closed
5 years ago
1
Cannot run test-01.json
#2
harrychy8
closed
5 years ago
2
Original README.html is not showing latex math symbols.
#1
yanxuanm
opened
5 years ago
0
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