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dimforge
/
ncollide
2 and 3-dimensional collision detection library in Rust.
https://ncollide.org
Apache License 2.0
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Add a "take_point" method to AABB and BoundingSphere.
#281
sebcrozet
opened
5 years ago
6
Allow updating collider collision rules.
#280
MDFL64
closed
4 years ago
1
Fix compilation with rust 1.34.
#279
sebcrozet
closed
5 years ago
0
3d convex_hull contains an undocumented panic
#278
bddap
opened
5 years ago
0
Bounded raycasts and point queries
#277
Ralith
opened
5 years ago
0
Update to the latest nalgebra version
#276
sebcrozet
closed
5 years ago
0
Minimum size of a cuboid
#275
phil-k8r
closed
5 years ago
1
Fix parallel ray-cast and tests
#274
sebcrozet
closed
5 years ago
0
Properly chain contact preprocessors.
#273
sebcrozet
closed
5 years ago
0
Update collision pipeline docs to make clear that `CollisionWorld::add(...)` doesn't return a `CollisionObjectHandle`
#272
ndarilek
opened
5 years ago
0
Allow CollisionWorld's NarrowPhase to be replaced
#271
Ralith
closed
5 years ago
1
Outdated NarrowPhase user guide
#270
Ralith
opened
5 years ago
0
Ray casts against parallel segments return intersection
#269
eldyer
closed
5 years ago
2
Fix incorrect contact preprocessor application for some shape pairs.
#268
sebcrozet
closed
5 years ago
0
Is there a direct way to check for interferences with a convex polygon?
#267
janhohenheim
opened
5 years ago
1
Compilation failure on recent nightly
#266
michael-p
closed
5 years ago
6
Adds some setters to CollisionObject and CollisionWorld
#265
AnneKitsune
closed
5 years ago
2
Make public more triangle mesh topological indices.
#264
sebcrozet
closed
5 years ago
0
Implement a special-cases of ray-cast on segment.
#262
sebcrozet
closed
5 years ago
0
Problem with proximity tests for sensors with TriMesh shape
#263
eldyer
opened
5 years ago
2
Deformable trimesh and polylines + CD for capsules and heightfield
#261
sebcrozet
closed
5 years ago
0
Add workaround for rust issue #27745
#260
jeremystucki
closed
5 years ago
1
Rebalance the DBVT.
#259
quadrupleslap
opened
5 years ago
0
Test for total containment in BVTVisitor.
#258
quadrupleslap
opened
5 years ago
0
Implement ray-marching
#257
sebcrozet
opened
5 years ago
0
Contact query example from documentation no working
#256
adrien-ben
closed
3 years ago
6
"boundin" -> "bounding" in dbvt.rs
#255
caitp
closed
5 years ago
1
Add convenience methods for creating CollisionGroups
#254
caitp
closed
5 years ago
1
"interactinos" -> "interactions"
#253
caitp
closed
5 years ago
1
Add a CollisionWorld method that checks if two colliders are touching.
#252
sebcrozet
opened
5 years ago
4
Interferences with ray test
#251
seppo0010
closed
5 years ago
1
[WIP] Replace CollisionGroups. Add setters and getters for hidden data. Partial serde attempt.
#250
AnneKitsune
closed
5 years ago
5
interferences_with_ray usage
#249
seppo0010
closed
5 years ago
1
[feedback] Mesh compatibility issue between Kiss3D and NCollide
#248
JoshLambda
closed
5 years ago
0
Allow changing the GeometricQueryType of a collision object on the world.
#247
sebcrozet
opened
5 years ago
0
Fix AABB ray-cast
#246
sebcrozet
closed
5 years ago
0
Comment the examples
#245
garro95
opened
5 years ago
0
Add more straightforward ray-cast methods to the CollisionWorld
#244
sebcrozet
opened
5 years ago
0
Properly handle the case where the CompositeShapeShapeProximityDetector is flipped.
#243
sebcrozet
closed
5 years ago
0
Ray Cast from the surface of a rotated Cuboid hits said Cuboid again
#242
ldesgoui
closed
5 years ago
1
Trimesh vs Cuboid proximity events
#241
TheEdward162
closed
5 years ago
3
Add discord button
#240
sebcrozet
closed
5 years ago
0
Use a general transformation type for certain operations such as ray-object queries
#239
expenses
opened
5 years ago
3
Fix wrong link
#238
beingflo
closed
5 years ago
1
Fix benchmarks
#237
sebcrozet
closed
5 years ago
0
Benchs are broken and not run by the CI.
#236
sebcrozet
closed
5 years ago
0
Properly handle the degenerate ball-vs-polyhedron case where the ball center lies on the polyhedron boundary exactly.
#235
sebcrozet
closed
5 years ago
0
unreachable in project_point_with_feature
#234
keeslinp
opened
5 years ago
5
Make the collision world auto-detect when a collision object moved.
#233
sebcrozet
opened
5 years ago
2
Update repository links.
#232
sebcrozet
closed
5 years ago
0
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